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Roadmap

The latest stable version is 1.2.0, released March 19th, 2003.
The latest developer version is 1.1.0, released July 2nd, 2002.

Note that the predictions below are just that: predictions. They might come true, but they might just as well not, so don't hold us responsible if not all the features are finished in time. Watch the news list to be kept up-to-date on what's happening.

Stable

1.2 is the latest stable version. We will add some bugfixes to it as necessary, but the main focus is on integrating new features, one important part being the OpenSG Plus results.

Developer

The next steps on the development plan are (in no particular order):

  • general optimizations
    Optimizing has been pretty low on our list so far, it was more important to get things working. We got ok performance, but nothing stellar. Some effort will be put into the geometry, another target is the state culling and state sorting, which have a good potential to make a difference. We did spent quite some time massaging the different compilers into inling our low-level functions like constructures and destructors for FCPtrs, which helped a bit. We also did some caching of traversal data in teh RenderAction, which sped up culling significantly. But there are still a number of areas that would benefit from optimization.
  • Action redesign integration
    The redeign has been implemented, but it necessitates quite siginificant changes throughout the system, as a lot of state is stored in the Actions. Doing that for 1.2 felt too dangerous.
  • Test structure
    We have some tests, but they are not automatic yet. Defining a structure for tests that should be run automatically during the dailybuild every night is something we have very little experience with. Input welcome. it gets tricky when you factor in the fact that many of the things are only visible on the screen of a running program, and that OpenGL does not guarantee pixel-exactness.



For inquiries, wishes, or comments please contact info@opensg.org.
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