osg::ShaderParameterChunk Member List

This is the complete list of members for osg::ShaderParameterChunk, including all inherited members.
_cleared_parametersosg::ShaderParameterChunk [protected]
_mfParametersosg::ShaderParameterChunkBase [protected]
_parameter_accessosg::ShaderParameterChunk [protected]
_parentsosg::Attachment [protected]
_sfIgnoreosg::StateChunkBase [protected]
_sfInternalosg::Attachment [protected]
_sharesosg::FieldContainer [protected]
activate(DrawActionBase *action, UInt32 index=0)osg::StateChunk [virtual]
addParent(FieldContainerPtr parent)osg::Attachment
Attachment(void)osg::Attachment [protected]
Attachment(const Attachment &obj)osg::Attachment [protected]
beginEditX(const BitVector &whichField, FieldTypeT &field)osg::FieldContainer [inline, protected]
changed(BitVector whichField, UInt32 origin)osg::ShaderParameterChunk [virtual]
changeFrom(DrawActionBase *action, StateChunk *old, UInt32 index=0)osg::StateChunk [virtual]
clearUniformParameters(void)osg::ShaderParameterChunk
copyFromBin(BinaryDataHandler &pMem, const BitVector &whichField)osg::ShaderParameterChunkBase [virtual]
copyToBin(BinaryDataHandler &pMem, const BitVector &whichField)osg::ShaderParameterChunkBase [virtual]
deactivate(DrawActionBase *action, UInt32 index=0)osg::StateChunk [virtual]
dump(UInt32 uiIndent=0, const BitVector bvFlags=0) const osg::ShaderParameterChunk [virtual]
editIgnore(void)osg::StateChunkBase [inline]
editMFParameters(void)osg::ShaderParameterChunkBase [inline]
editParameters(const UInt32 index)osg::ShaderParameterChunkBase [inline]
editSFIgnore(void)osg::StateChunkBase [inline]
endEditX(const BitVector &whichField, FieldTypeT &field)osg::FieldContainer [inline, protected]
executeSync(FieldContainer &other, const BitVector &whichField)osg::ShaderParameterChunkBase [protected, virtual]
osg::FieldContainer::executeSync(FieldContainer &other, const BitVector &whichField)=0osg::FieldContainer [protected, pure virtual]
executeSyncImpl(ShaderParameterChunkBase *pOther, const BitVector &whichField)osg::ShaderParameterChunkBase [protected]
FieldContainer classosg::ShaderParameterChunk [friend]
osg::FieldContainer::FieldContainer(void)osg::FieldContainer [inline, protected]
osg::FieldContainer::FieldContainer(const FieldContainer &obj)osg::FieldContainer [inline, protected]
findParent(FieldContainerPtr parent)osg::Attachment
getBinSize(const BitVector &whichField)osg::ShaderParameterChunkBase [virtual]
getClass(void) const osg::StateChunk [virtual]
getClassGroupId(void)osg::FieldContainer [inline, static]
getClassId(void) const osg::StateChunk [inline]
getClassType(void)osg::ShaderParameterChunkBase [inline, static]
getClassTypeId(void)osg::ShaderParameterChunkBase [inline, static]
getContainerSize(void) const osg::ShaderParameterChunkBase [virtual]
getField(UInt32 fieldId)osg::FieldContainer [inline]
getField(const Char8 *fieldName)osg::FieldContainer [inline]
getGroupId(void) const osg::FieldContainer [inline]
getIgnore(void) const osg::StateChunkBase [inline]
getIgnore(void)osg::StateChunkBase [inline]
getInternal(void)osg::Attachment
getInternal(void) const osg::Attachment
getMFParameters(void) const osg::ShaderParameterChunkBase [inline]
getMFParameters(void)osg::ShaderParameterChunkBase [inline]
getMFParents(void)osg::Attachment
getParameters(const UInt32 index) const osg::ShaderParameterChunkBase [inline]
getParameters(const UInt32 index)osg::ShaderParameterChunkBase [inline]
getParameters(void)osg::ShaderParameterChunkBase [inline]
getParameters(void) const osg::ShaderParameterChunkBase [inline]
getParents(void)osg::Attachment
getParents(void) const osg::Attachment
getSFIgnore(void) const osg::StateChunkBase [inline]
getSFIgnore(void)osg::StateChunkBase [inline]
getSFInternal(void)osg::Attachment
getStaticClass(void)osg::StateChunk [inline, static]
getStaticClassId(void)osg::StateChunk [inline, static]
getType(void)osg::ShaderParameterChunkBase [virtual]
getType(void) const osg::ShaderParameterChunkBase [virtual]
getTypeId(void) const osg::FieldContainer [inline]
getTypeName(void) const osg::FieldContainer [inline]
getUniformParameter(const char *name, bool &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, Int32 &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, Real32 &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, Vec2f &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, Vec3f &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, Vec4f &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, Matrix &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, MFInt32 &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, MFReal32 &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, MFVec2f &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, MFVec3f &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, MFVec4f &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, MFMatrix &value)osg::ShaderParameterChunk
IgnoreFieldId enum valueosg::StateChunkBase
IgnoreFieldMaskosg::StateChunkBase [static]
Inherited typedefosg::ShaderParameterChunk [private]
initMethod(void)osg::ShaderParameterChunk [private, static]
InternalFieldId enum valueosg::Attachment
InternalFieldMaskosg::Attachment [static]
isNodeCoreosg::FieldContainer [static]
isTransparent(void) const osg::StateChunk [virtual]
MTInfluenceMaskosg::ShaderParameterChunkBase [static]
newPtr(ObjectPtrT &result, const typename ObjectPtrT::StoredObjectType *prototypeP)osg::FieldContainer [inline, protected, static]
newPtr(ObjectPtrT &result)osg::FieldContainer [inline, protected, static]
NextFieldId enum valueosg::ShaderParameterChunkBase
NextFieldMaskosg::FieldContainer [static]
onCreate(const ShaderParameterChunk *source=NULL)osg::ShaderParameterChunk [protected]
onCreateAspect(const FieldContainer *aspect0, const FieldContainer *source=NULL)osg::FieldContainer [inline, protected]
onDestroy(void)osg::ShaderParameterChunk [protected, virtual]
operator!=(const StateChunk &other) const osg::StateChunk [virtual]
operator<(const StateChunk &other) const osg::StateChunk [virtual]
operator=(const ShaderParameterChunk &source)osg::ShaderParameterChunk [private]
operator==(const StateChunk &other) const osg::StateChunk [virtual]
ParametersFieldId enum valueosg::ShaderParameterChunkBase
ParametersFieldMaskosg::ShaderParameterChunkBase [static]
ParentsFieldId enum valueosg::Attachment
ParentsFieldMaskosg::Attachment [static]
Ptr typedefosg::ShaderParameterChunkBase
setIgnore(const bool &value)osg::StateChunkBase [inline]
setInternal(bool bVal)osg::Attachment
setUniformParameter(const char *name, bool value)osg::ShaderParameterChunk
setUniformParameter(const char *name, Int32 value)osg::ShaderParameterChunk
setUniformParameter(const char *name, Real32 value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const Vec2f &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const Vec3f &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const Vec4f &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const Matrix &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const MFInt32 &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const MFReal32 &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const MFVec2f &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const MFVec3f &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const MFVec4f &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const MFMatrix &value)osg::ShaderParameterChunk
ShaderParameterChunk(void)osg::ShaderParameterChunk [protected]
ShaderParameterChunk(const ShaderParameterChunk &source)osg::ShaderParameterChunk [protected]
ShaderParameterChunkBase classosg::ShaderParameterChunk [friend]
osg::ShaderParameterChunkBase::ShaderParameterChunkBase(void)osg::ShaderParameterChunkBase [protected]
osg::ShaderParameterChunkBase::ShaderParameterChunkBase(const ShaderParameterChunkBase &source)osg::ShaderParameterChunkBase [protected]
shallowCopy(void) const =0osg::FieldContainer [pure virtual]
StateChunk(void)osg::StateChunk [protected]
StateChunk(const StateChunk &source)osg::StateChunk [protected]
osg::StateChunkBase::StateChunkBase(void)osg::StateChunkBase [protected]
osg::StateChunkBase::StateChunkBase(const StateChunkBase &source)osg::StateChunkBase [protected]
subParent(FieldContainerPtr parent)osg::Attachment
subUniformParameter(const char *name)osg::ShaderParameterChunk
switchCost(StateChunk *chunk)osg::StateChunk [virtual]
update(DrawActionBase *action)osg::StateChunk [virtual]
~Attachment(void)osg::Attachment [protected, virtual]
~FieldContainer(void)osg::FieldContainer [inline, protected, virtual]
~ShaderParameterChunk(void)osg::ShaderParameterChunk [protected, virtual]
~ShaderParameterChunkBase(void)osg::ShaderParameterChunkBase [protected, virtual]
~StateChunk(void)osg::StateChunk [protected, virtual]
~StateChunkBase(void)osg::StateChunkBase [protected, virtual]

Generated on 8 Feb 2010 for OpenSG by  doxygen 1.6.1