#include <OSGConfig.h>#include <OSGSystemDef.h>#include <OSGChunkMaterial.h>#include <OSGImage.h>#include <vector>Go to the source code of this file.
Classes | |
| struct | osg::TextureRecord |
| *put brief class description here* Auxiliary class for DVRVolume. It is intended for texture management and bricking. More... | |
| class | osg::TextureManager |
Namespaces | |
| namespace | osg |
Typedefs | |
| typedef std::vector < TextureRecord * > | osg::TextureSet |
1.6.1