OSGTextureManager.h File Reference

#include <OSGConfig.h>
#include <OSGSystemDef.h>
#include <OSGChunkMaterial.h>
#include <OSGImage.h>
#include <vector>

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Classes

struct  osg::TextureRecord
 *put brief class description here* Auxiliary class for DVRVolume. It is intended for texture management and bricking. More...
class  osg::TextureManager

Namespaces

namespace  osg

Typedefs

typedef std::vector
< TextureRecord * > 
osg::TextureSet

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