#include <stdlib.h>#include <stdio.h>#include <OSGConfig.h>#include <OSGGLEXT.h>#include <OSGAction.h>#include <OSGDrawAction.h>#include <OSGRenderAction.h>#include <OSGMaterial.h>#include <OSGGeoPropPtrs.h>#include <OSGCamera.h>#include <OSGWindow.h>#include "OSGParticles.h"#include <algorithm>Go to the source code of this file.
UInt32 _extMultitexture [static] |
Definition at line 78 of file OSGParticles.cpp.
Referenced by osg::Particles::Particles().
UInt32 _funcglMultiTexCoord3fvARB [static] |
Definition at line 80 of file OSGParticles.cpp.
Referenced by drawShaderStrips< posTrait, secPosTrait, colTrait, texTrait, sizeTrait, normalTrait >::draw(), drawShaderQuads< posTrait, secPosTrait, colTrait, texTrait, sizeTrait, normalTrait >::draw(), drawShaderStrips< posTrait, secPosTrait, colTrait, texTrait, sizeTrait, normalTrait >::drawIndexed(), drawShaderQuads< posTrait, secPosTrait, colTrait, texTrait, sizeTrait, normalTrait >::drawIndexed(), and osg::Particles::Particles().
1.6.1