OSGAlgorithmComputeElement.cpp
Go to the documentation of this file.00001 /*---------------------------------------------------------------------------*\ 00002 * OpenSG * 00003 * * 00004 * * 00005 * Copyright (C) 2000-2002 by the OpenSG Forum * 00006 * * 00007 * www.opensg.org * 00008 * * 00009 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de * 00010 * * 00011 \*---------------------------------------------------------------------------*/ 00012 /*---------------------------------------------------------------------------*\ 00013 * License * 00014 * * 00015 * This library is free software; you can redistribute it and/or modify it * 00016 * under the terms of the GNU Library General Public License as published * 00017 * by the Free Software Foundation, version 2. * 00018 * * 00019 * This library is distributed in the hope that it will be useful, but * 00020 * WITHOUT ANY WARRANTY; without even the implied warranty of * 00021 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00022 * Library General Public License for more details. * 00023 * * 00024 * You should have received a copy of the GNU Library General Public * 00025 * License along with this library; if not, write to the Free Software * 00026 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * 00027 * * 00028 \*---------------------------------------------------------------------------*/ 00029 /*---------------------------------------------------------------------------*\ 00030 * Changes * 00031 * * 00032 * * 00033 * * 00034 * * 00035 * * 00036 * * 00037 \*---------------------------------------------------------------------------*/ 00038 00039 #include <cstdlib> 00040 #include <cstdio> 00041 00042 #include <sstream> 00043 #include <fstream> 00044 00045 #include "OSGConfig.h" 00046 00047 #include "OSGAction.h" 00048 #include "OSGCamera.h" 00049 #include "OSGRenderAction.h" 00050 #include "OSGSceneFileHandler.h" 00051 #include "OSGVolumeDraw.h" 00052 00053 #include "OSGAlgorithmComputeElement.h" 00054 00055 #include "OSGFrameBufferObject.h" 00056 #include "OSGFrameBufferAttachment.h" 00057 00058 #include "OSGMatrixUtility.h" 00059 00060 OSG_BEGIN_NAMESPACE 00061 00062 // Documentation for this class is emited in the 00063 // OSGAlgorithmComputeElementBase.cpp file. 00064 // To modify it, please change the .fcd file (OSGAlgorithmComputeElement.fcd) 00065 // and regenerate the base file. 00066 00067 /*-------------------------------------------------------------------------*/ 00068 /* Sync */ 00069 00070 void AlgorithmComputeElement::changed(ConstFieldMaskArg whichField, 00071 UInt32 origin, 00072 BitVector details) 00073 { 00074 Inherited::changed(whichField, origin, details); 00075 } 00076 00077 /*-------------------------------------------------------------------------*/ 00078 /* Dump */ 00079 00080 void 00081 AlgorithmComputeElement::dump( UInt32 OSG_CHECK_ARG(uiIndent), 00082 const BitVector OSG_CHECK_ARG(bvFlags )) const 00083 { 00084 SLOG << "Dump AlgorithmComputeElement NI" << std::endl; 00085 } 00086 00087 /*-------------------------------------------------------------------------*/ 00088 /* Constructors */ 00089 00090 AlgorithmComputeElement::AlgorithmComputeElement(void) : 00091 Inherited() 00092 { 00093 } 00094 00095 AlgorithmComputeElement::AlgorithmComputeElement( 00096 const AlgorithmComputeElement &source) : 00097 00098 Inherited(source) 00099 { 00100 } 00101 00102 /*-------------------------------------------------------------------------*/ 00103 /* Destructor */ 00104 00105 AlgorithmComputeElement::~AlgorithmComputeElement(void) 00106 { 00107 } 00108 00109 /*-------------------------------------------------------------------------*/ 00110 /* loading */ 00111 00112 ActionBase::ResultE AlgorithmComputeElement::renderEnter(Action *action) 00113 { 00114 RenderAction *a = dynamic_cast<RenderAction *>(action); 00115 ComputeAlgorithm *pAlgo = this->getAlgorithm(); 00116 00117 if(pAlgo != NULL) 00118 { 00119 #if 0 00120 pAlgo->renderEnter(a); 00121 #endif 00122 00123 ComputeAlgorithmDrawTask *pTask = 00124 new ComputeAlgorithmDrawTask(pAlgo, 00125 ComputeAlgorithmDrawTask::Algorithm); 00126 00127 a->getWindow()->queueTaskFromDrawer(pTask); 00128 } 00129 00130 return Action::Continue; 00131 } 00132 00133 ActionBase::ResultE AlgorithmComputeElement::renderLeave(Action *a) 00134 { 00135 #if 0 00136 ComputeAlgorithm *pAlgo = this->getAlgorithm(); 00137 00138 if(pAlgorithm != NULL) 00139 { 00140 pAlgorithm->renderLeave(a); 00141 } 00142 #endif 00143 00144 return Action::Continue; 00145 } 00146 00147 00148 /*-------------------------------------------------------------------------*/ 00149 /* Init */ 00150 00151 void AlgorithmComputeElement::initMethod(InitPhase ePhase) 00152 { 00153 Inherited::initMethod(ePhase); 00154 00155 if(ePhase == TypeObject::SystemPost) 00156 { 00157 RenderAction::registerEnterDefault( 00158 AlgorithmComputeElement::getClassType(), 00159 reinterpret_cast<Action::Callback>( 00160 &AlgorithmComputeElement::renderEnter)); 00161 00162 RenderAction::registerLeaveDefault( 00163 AlgorithmComputeElement::getClassType(), 00164 reinterpret_cast<Action::Callback>( 00165 &AlgorithmComputeElement::renderLeave)); 00166 } 00167 } 00168 00169 OSG_END_NAMESPACE
