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This directory hierarchy is sorted roughly, but not completely, alphabetically:
Source
Base
Base
Source
Source
Base
Base
Field
FieldContainer
Attachments
Base
Connector
Fields
Handle
PointerFields
Wrapper
Mixins
Node
Threading
Network
Base
Socket
PerfMonitor
Statistics
Threading
Contrib
BackgroundLoader
ComplexSceneManager
GLUT
Helper
Shader
Native-X
Passive
Sensor
InterfaceSensors
Devices
VRMLNodes
ComputeBase
Base
Cuda
CSMPlugin
SimpleTest
Manipulators
PLY
TrapezoidalShadowMaps
System
Action
Base
IntersectAction
RenderAction
Cluster
Base
Server
Window
BalancedMultiWindow
Base
MultiDisplay
SortFirst
SortLast
Dynamics
Animation
Base
VRMLAnimation
Helper
FieldContainer
Attachments
Base
Misc
Mixins
FileIO
3DS
Base
OBJ
OFF
OpenFlight
OSB
OSG
RAW
ScanParseSkel
prebuild
STL
WRL
GraphOp
Base
Image
FileIO
Squish
WS
Material
Base
Simple
NodeCores
Drawables
Base
Geometry
Base
WS
Iterator
Properties
Util
Wrapper
Nurbs
Internal
Particles
Terrain
QuadTree
Groups
Base
DynamicStateGenerators
Effects
DeferredShading
DisplayFilter
Projectors
ShadowStage
HDR
Light
Shadow
Base
Engines
Misc
Stage
RenderingBackend
State
ARBProgram
Auxiliary
Base
WS
NVidia
OpenGL
Shader
Base
Chunks
SHL
Variables
Statistics
Base
Foregrounds
Text
Window
Background
Base
Camera
Foreground
FrameBufferObjects
Passive
Utilities
Viewport
WindowSystem
GLUT
QT4
X