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00046 #if __GNUC__ >= 4 || __GNUC_MINOR__ >=3
00047 #pragma GCC diagnostic warning "-Wsign-compare"
00048 #endif
00049
00050 #ifdef WIN32
00051 #pragma warning( disable : 4018 )
00052 #endif
00053
00054
00055
00056
00057
00058 #include <cstdlib>
00059 #include <cstdio>
00060 #include <sstream>
00061
00062 #include "OSGConfig.h"
00063
00064 #include "OSGQuadTreeTerrain.h"
00065 #include "OSGImage.h"
00066 #include "OSGRenderAction.h"
00067 #include "OSGMaterial.h"
00068 #include "OSGChunkMaterial.h"
00069 #include "OSGTextureObjChunk.h"
00070 #include "OSGTextureEnvChunk.h"
00071 #include "OSGSimpleSHLVariableChunk.h"
00072 #include "OSGTypedGeoIntegralProperty.h"
00073
00074 OSG_USING_NAMESPACE
00075
00076
00077 static const Real32 MinGlobalRes = 10.0f;
00078 static const UInt32
00079 NW = 0,
00080 W = 1,
00081 SW = 2,
00082 S = 3,
00083 SE = 4,
00084 E = 5,
00085 NE = 6,
00086 N = 7,
00087 C = 8;
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108 void QuadTreeTerrain::initMethod(InitPhase ePhase)
00109 {
00110 Inherited::initMethod(ePhase);
00111
00112 if(ePhase == TypeObject::SystemPost)
00113 {
00114 RenderAction::registerEnterDefault(
00115 QuadTreeTerrain::getClassType(),
00116 reinterpret_cast<Action::Callback>(
00117 &QuadTreeTerrain::renderEnter));
00118
00119 RenderAction::registerLeaveDefault(
00120 QuadTreeTerrain::getClassType(),
00121 reinterpret_cast<Action::Callback>(
00122 &QuadTreeTerrain::renderActionLeaveHandler));
00123 }
00124 }
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137 QuadTreeTerrain::QuadTreeTerrain(void) :
00138 Inherited()
00139 {
00140 }
00141
00142 QuadTreeTerrain::QuadTreeTerrain(const QuadTreeTerrain &source) :
00143 Inherited(source)
00144 {
00145 }
00146
00147 QuadTreeTerrain::~QuadTreeTerrain(void)
00148 {
00149 }
00150
00151 Real32 QuadTreeTerrain::getHeightDataScaled (UInt32 i) const
00152 {
00153 switch(getHeightData()->getDataType())
00154 {
00155 default:
00156 case Image::OSG_INVALID_IMAGEDATATYPE:
00157 case Image::OSG_UINT8_IMAGEDATA:
00158
00159 return
00160 (reinterpret_cast<const UInt8 *>(
00161 getHeightData()->getData()))[i] /
00162 Real32(TypeTraits<UInt8>::getMax());
00163
00164 case Image::OSG_UINT16_IMAGEDATA:
00165
00166 return
00167 (reinterpret_cast<const UInt16 *>(
00168 getHeightData()->getData()))[i] /
00169 Real32(TypeTraits<UInt16>::getMax());
00170
00171 case Image::OSG_UINT32_IMAGEDATA:
00172 return
00173 (reinterpret_cast<const UInt32 *>(
00174 getHeightData()->getData()))[i] /
00175 Real32(TypeTraits<UInt32>::getMax());
00176
00177 case Image::OSG_FLOAT16_IMAGEDATA:
00178 return (reinterpret_cast<const Real16 *>(
00179 getHeightData()->getData()))[i];
00180
00181 case Image::OSG_FLOAT32_IMAGEDATA:
00182 return (reinterpret_cast<const Real32 *>(
00183 getHeightData()->getData()))[i];
00184 };
00185 }
00186
00187 void QuadTreeTerrain::getVertex(UInt32 i, Pnt3f &point) const
00188 {
00189 GeoPnt3fProperty *pos =
00190 dynamic_cast<GeoPnt3fProperty *>(getHeightVertices());
00191
00192 point.setValue(pos->getField()[i]);
00193 }
00194 const Pnt3f &QuadTreeTerrain::getVertex(UInt32 i) const
00195 {
00196 GeoPnt3fProperty *pos =
00197 dynamic_cast<GeoPnt3fProperty *>(getHeightVertices());
00198
00199 return pos->getField()[i];
00200 }
00201 UInt32 QuadTreeTerrain::getNumVertices(void) const
00202 {
00203 GeoPnt3fProperty *pos =
00204 dynamic_cast<GeoPnt3fProperty *>(getHeightVertices());
00205
00206 return pos->getField().size();
00207 }
00208
00209
00210
00211
00212 static std::string _vp_program =
00213 "const vec3 planenormal = vec3 (0.0, 0.0, 1.0);\n"
00214 "const vec3 planebinormal = vec3 (0.0, 1.0, 0.0);\n"
00215 "const vec3 planetangent = vec3 (1.0, 0.0, 0.0);\n"
00216 "varying vec3 lightDir; // interpolated surface local coordinate light direction\n"
00217 "varying vec3 viewDir; // interpolated surface local coordinate view direction\n"
00218
00219 "void main(void)\n"
00220 "{\n"
00221 " // Do standard vertex stuff\n"
00222
00223 " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
00224 " gl_TexCoord[0] = gl_MultiTexCoord0;\n"
00225
00226 " // Compute the binormal\n"
00227 " vec3 n = normalize(gl_NormalMatrix * planenormal);\n"
00228 " vec3 t = normalize(gl_NormalMatrix * planetangent);\n"
00229 " vec3 b = cross(n, t);\n"
00230
00231 " // Transform light position into surface local coordinates\n"
00232 " vec3 LightPosition = gl_LightSource[0].position.xyz;\n"
00233
00234 " vec3 v;\n"
00235 " v.x = dot(LightPosition, t);\n"
00236 " v.y = dot(LightPosition, b);\n"
00237 " v.z = dot(LightPosition, n);\n"
00238
00239 " lightDir = normalize(v);\n"
00240
00241 " vec3 pos = vec3 (gl_ModelViewMatrix * gl_Vertex);\n"
00242 " v.x = dot(pos, t);\n"
00243 " v.y = dot(pos, b);\n"
00244 " v.z = dot(pos, n);\n"
00245
00246 " viewDir = normalize(v);\n"
00247 "\n"
00248 "}\n";
00249
00250
00251 static std::string _fp_program =
00252 "uniform sampler2D texSampler;\n"
00253 "uniform sampler2D nmapSampler;\n"
00254 "uniform float offsetS;\n"
00255 "uniform float offsetT;\n"
00256 "uniform float scaleS;\n"
00257 "uniform float scaleT;\n"
00258 "uniform float specularExponent;\n"
00259 "uniform float diffuseFactor;\n"
00260 "uniform float specularFactor;\n"
00261 "uniform vec3 basecolor;\n"
00262 "varying vec3 lightDir; // interpolated surface local coordinate light direction\n"
00263 "varying vec3 viewDir; // interpolated surface local coordinate view direction\n"
00264
00265 "void main (void)\n"
00266 "{\n"
00267 " vec3 norm;\n"
00268 " vec3 r;\n"
00269 " vec3 color;\n"
00270 " vec3 texcolor;\n"
00271 " float intensity;\n"
00272 " float spec;\n"
00273 " float d;\n"
00274 " // Fetch normal from normal map\n"
00275 " vec2 nmapST = vec2 (gl_TexCoord[0])*vec2(scaleS, scaleT) + vec2(offsetS, offsetT);\n"
00276 " norm = vec3(texture2D(nmapSampler, nmapST));\n"
00277 " norm = (norm - 0.5) * 2.0;\n"
00278 " // Compute diffuse reflection\n"
00279 " d = dot(lightDir, norm);\n"
00280 " intensity = max(d, 0.0) * diffuseFactor;\n"
00281 " // Compute specular reflection\n"
00282 " d = 2.0 * d;\n"
00283 " r = d * norm;\n"
00284 " r = lightDir - r;\n"
00285 " spec = pow(max(dot(r, viewDir), 0.0), specularExponent) * specularFactor;\n"
00286 " intensity += min (spec, 1.0);\n"
00287 " // mix texture color and lighting color\n"
00288 " texcolor = vec3(texture2D(texSampler, vec2 (gl_TexCoord[0])));\n"
00289 " color = clamp(texcolor * basecolor * intensity, 0.0, 1.0);\n"
00290 " // Write out final fragment color\n"
00291 " gl_FragColor = vec4 (color, 1.0);\n"
00292 "\n"
00293 "}\n";
00294
00295
00296 static SimpleSHLChunkMTRecPtr s_shlChunk;
00297
00298 SimpleSHLChunkTransitPtr QuadTreeTerrain::createSHLChunk () const
00299 {
00300 SimpleSHLChunkTransitPtr shl = SimpleSHLChunk::create();
00301
00302 shl->setVertexProgram (_vp_program);
00303 shl->setFragmentProgram(_fp_program);
00304
00305
00306
00307
00308
00309
00310 return shl;
00311 }
00312
00313
00314
00315
00316
00317
00318
00319
00320
00321 static std::string _avp_program =
00322 "!!ARBvp1.0\n"
00323 "PARAM mv[4] = { state.matrix.modelview };\n"
00324 "PARAM mvp[4] = { state.matrix.mvp };\n"
00325 "PARAM mvinv[4] = { state.matrix.modelview.invtrans };\n"
00326 "PARAM light0 = state.light[0].position;\n"
00327 "TEMP R0;\n"
00328 "TEMP R1;\n"
00329 "TEMP R2;\n"
00330 "TEMP R3;\n"
00331 "TEMP R4;\n"
00332 "TEMP R5;\n"
00333 "MOV result.texcoord[0], vertex.texcoord[0];\n"
00334 "MUL R0, vertex.position.y, mvp[1];\n"
00335 "//MUL R3.xyz, vertex.position.y, mv[1];\n"
00336 "//MOV R2.xyz, mvinv[0];\n"
00337 "//MOV R1.xyz, mvinv[2];\n"
00338 "//DP3 R1.w, mvinv[2], R1;\n"
00339 "//DP3 R2.x, mvinv[0], R2;\n"
00340 "//MAD R1.xyz, vertex.position.x, mv[0], R3;\n"
00341 "MAD R0, vertex.position.x, mvp[0], R0;\n"
00342 "MAD R0, vertex.position.z, mvp[2], R0;\n"
00343 "//MAD R1.xyz, vertex.position.z, mv[2], R1;\n"
00344 "//RSQ R2.x, R2.x;\n"
00345 "//MAD R4.xyz, vertex.position.w, mv[3], R1;\n"
00346 "//RSQ R1.x, R1.w;\n"
00347 "//MUL R2.xyz, R2.x, mvinv[0];\n"
00348 "//MUL R1.xyz, R1.x, mvinv[2];\n"
00349 "//DP3 R5.z, R4, R1;\n"
00350 "//DP3 R5.x, R4, R2;\n"
00351 "//DP3 R1.w, R1, light0;\n"
00352 "//MUL R3.xyz, R1.zxyw, R2.yzxw;\n"
00353 "//MAD R3.xyz, R1.yzxw, R2.zxyw, -R3;\n"
00354 "//DP3 R1.x, R2, light0;\n"
00355 "//DP3 R1.y, R3, light0;\n"
00356 "//DP3 R5.y, R4, R3;\n"
00357 "//DP3 R1.z, R1.xyww, R1.xyww;\n"
00358 "//DP3 R2.x, R5, R5;\n"
00359 "//RSQ R1.z, R1.z;\n"
00360 "MAD result.position, vertex.position.w, mvp[3], R0;\n"
00361 "//RSQ R0.x, R2.x;\n"
00362 "//MUL result.texcoord[1].xyz, R1.z, R1.xyww;\n"
00363 "//MUL result.texcoord[2].xyz, R0.x, R5;\n"
00364 "END\n"
00365 "# 31 instructions, 6 R-regs\n";
00366
00367 VertexProgramChunkTransitPtr QuadTreeTerrain::createVPChunk () const
00368 {
00369 std::istringstream vpcode(_avp_program.c_str());
00370
00371 VertexProgramChunkTransitPtr vp = VertexProgramChunk::create();
00372 vp->read(vpcode);
00373
00374
00375
00376 return vp;
00377 }
00378
00379 static std::string _afp_program =
00380 "!!ARBfp1.0\n"
00381 "PARAM c[9] = { program.local[0..4], { 0.5, 2, 0, 1 }, program.local[6..8] };\n"
00382 "TEMP R0;\n"
00383 "TEMP R1;\n"
00384 "MOV R0.w, c[4].x;\n"
00385 "MOV R0.z, c[3].x;\n"
00386 "MOV R0.x, c[1];\n"
00387 "MOV R0.y, c[2].x;\n"
00388 "MAD R0.xy, fragment.texcoord[0], R0, R0.zwzw;\n"
00389 "TEX R0.xyz, R0, texture[1], 2D;\n"
00390 "ADD R0.xyz, R0, -c[5].x;\n"
00391 "MUL R1.xyz, R0, c[5].y;\n"
00392 "DP3 R0.x, fragment.texcoord[1], R1;\n"
00393 "MUL R1.xyz, R0.x, R1;\n"
00394 "MAD R1.xyz, -R1, c[5].y, fragment.texcoord[1];\n"
00395 "DP3 R0.y, R1, fragment.texcoord[2];\n"
00396 "MAX R0.y, R0, c[5].z;\n"
00397 "POW R0.y, R0.y, c[7].x;\n"
00398 "MUL R0.y, R0, c[8].x;\n"
00399 "MIN R1.x, R0.y, c[5].w;\n"
00400 "MAX R0.w, R0.x, c[5].z;\n"
00401 "TEX R0.xyz, fragment.texcoord[0], texture[0], 2D;\n"
00402 "MAD R0.w, R0, c[6].x, R1.x;\n"
00403 "MUL R0.xyz, R0, c[0];\n"
00404 "MUL_SAT result.color.xyz, R0, R0.w;\n"
00405 "MOV result.color.w, c[5];\n"
00406 "MOV result.color, c[5];\n"
00407 "END\n"
00408 "# 22 instructions, 2 R-regs\n";
00409
00410 FragmentProgramChunkTransitPtr QuadTreeTerrain::createFPChunk () const
00411 {
00412 std::istringstream fpcode(_afp_program.c_str());
00413
00414 FragmentProgramChunkTransitPtr fp = FragmentProgramChunk::create();
00415
00416 fp->read(fpcode);
00417
00418 fp->addParameter("offsetS",
00419 3,
00420 Vec4f(1.0f/getTexSpacing(),
00421 1.0f/getTexSpacing(),
00422 1.0f/getTexSpacing(),
00423 1.0f/getTexSpacing()));
00424
00425 fp->addParameter("scaleS", 1,
00426 Vec4f(-getOriginTexX()/getTexSpacing(),
00427 -getOriginTexX()/getTexSpacing(),
00428 -getOriginTexX()/getTexSpacing(),
00429 -getOriginTexX()/getTexSpacing()));
00430
00431 if(getTexYSpacing() != 1.0f)
00432 {
00433 fp->addParameter("offsetT",
00434 4,
00435 Vec4f(-getOriginTexY()/getTexYSpacing(),
00436 -getOriginTexY()/getTexYSpacing(),
00437 -getOriginTexY()/getTexYSpacing(),
00438 -getOriginTexY()/getTexYSpacing()));
00439
00440 fp->addParameter("scaleT",
00441 2,
00442 Vec4f(1.0f/getTexYSpacing(),
00443 1.0f/getTexYSpacing(),
00444 1.0f/getTexYSpacing(),
00445 1.0f/getTexYSpacing()));
00446 }
00447 else
00448 {
00449 fp->addParameter("offsetT",
00450 4, Vec4f(-getOriginTexY()/getTexSpacing(),
00451 -getOriginTexY()/getTexSpacing(),
00452 -getOriginTexY()/getTexSpacing(),
00453 -getOriginTexY()/getTexSpacing()));
00454
00455 fp->addParameter("scaleT",
00456 2,
00457 Vec4f(1.0f/getTexSpacing(),
00458 1.0f/getTexSpacing(),
00459 1.0f/getTexSpacing(),
00460 1.0f/getTexSpacing()));
00461 }
00462
00463 fp->addParameter("diffuseFactor", 6, Vec4f(1.0f, 1.0f, 1.0f, 1.0f));
00464 fp->addParameter("specularExponent", 7, Vec4f(6.0f, 6.0f, 6.0f, 6.0f));
00465 fp->addParameter("specularFactor", 8, Vec4f(0.2f, 0.2f, 0.2f, 0.2f));
00466 fp->addParameter("basecolor", 0, Vec4f(1.0f, 1.0f, 1.0f, 1.0f));
00467
00468 return fp;
00469 }
00470
00471 void QuadTreeTerrain::addMaterialChunks(void) const
00472 {
00473 #if 1
00474 #ifndef WITH_SINGLE_SHLCHUNK
00475
00476 SimpleSHLVariableChunkUnrecPtr shlp = SimpleSHLVariableChunk::create();
00477
00478
00479 shlp->addUniformVariable("texSampler", 0);
00480 shlp->addUniformVariable("nmapSampler", 1);
00481
00482 shlp->addUniformVariable("offsetS", -getOriginTexX()/getTexSpacing());
00483 shlp->addUniformVariable("scaleS", 1.0f/getTexSpacing());
00484
00485 if(getTexYSpacing() != 1.0f)
00486 {
00487 shlp->addUniformVariable("offsetT", -getOriginTexY()/getTexYSpacing());
00488 shlp->addUniformVariable("scaleT", 1.0f/getTexYSpacing());
00489 }
00490 else
00491 {
00492 shlp->addUniformVariable("offsetT", -getOriginTexY()/getTexSpacing());
00493 shlp->addUniformVariable("scaleT", 1.0f/getTexSpacing());
00494 }
00495
00496 shlp->addUniformVariable("diffuseFactor", 1.0f);
00497 shlp->addUniformVariable("specularFactor", 0.2f);
00498 shlp->addUniformVariable("specularExponent", 6.0f);
00499 shlp->addUniformVariable("basecolor", Vec3f(1.0, 1.0, 1.0));
00500
00501 #else
00502
00503 SHLChunkUnrecPtr shl = SHLChunk::create();
00504
00505 shl->setVertexProgram (_vp_program);
00506 shl->setFragmentProgram(_fp_program);
00507 shl->setUniformParameter("texSampler", 0);
00508 shl->setUniformParameter("nmapSampler", 1);
00509
00510
00511 shl->setUniformParameter("offsetS", -getOriginTexX()/getTexSpacing());
00512 shl->setUniformParameter("scaleS", 1.0f/getTexSpacing());
00513
00514 if(getTexYSpacing() != 1.0f)
00515 {
00516 shl->setUniformParameter("offsetT", -getOriginTexY()/getTexYSpacing());
00517 shl->setUniformParameter("scaleT", 1.0f/getTexYSpacing());
00518 }
00519 else
00520 {
00521 shl->setUniformParameter("offsetT", -getOriginTexY()/getTexSpacing());
00522 shl->setUniformParameter("scaleT", 1.0f/getTexSpacing());
00523 }
00524
00525 shl->setUniformParameter("diffuseFactor", 1.0f);
00526 shl->setUniformParameter("specularFactor", 0.2f);
00527 shl->setUniformParameter("specularExponent", 6.0f);
00528 shl->setUniformParameter("basecolor", Vec3f(1.0, 1.0, 1.0));
00529
00530 #endif
00531
00532 #else
00533 VertexProgramChunkUnrecPtr vp = createVPChunk();
00534 FragmentProgramChunkUnrecPtr fp = createFPChunk();
00535 #endif
00536
00537 ImageUnrecPtr normal_map_img = createNormalMap();
00538 TextureObjChunkUnrecPtr tex_normal_map = TextureObjChunk::create();
00539
00540 tex_normal_map->setImage(normal_map_img);
00541 tex_normal_map->setMinFilter(GL_LINEAR);
00542 tex_normal_map->setMagFilter(GL_LINEAR);
00543 tex_normal_map->setWrapS(GL_CLAMP);
00544 tex_normal_map->setWrapT(GL_CLAMP);
00545
00546
00547 ChunkMaterial *mat = dynamic_cast<ChunkMaterial *>(getMaterial());
00548
00549 #if 1
00550
00551 #ifndef WITH_SINGLE_SHLCHUNK
00552 StateChunk *oldSHL = mat->find(SimpleSHLChunk::getClassType());
00553
00554 if(oldSHL == NULL)
00555 {
00556 mat->addChunk(s_shlChunk);
00557 }
00558
00559 StateChunk *oldSHLP = mat->find(SimpleSHLVariableChunk::getClassType());
00560
00561 if(oldSHLP != NULL)
00562 {
00563 mat->subChunk(oldSHLP);
00564 }
00565
00566 mat->addChunk(shlp);
00567 #else
00568 StateChunk *oldSHL = mat->find(SHLChunk::getClassType());
00569
00570 if(oldSHL != NULL)
00571 {
00572 mat->subChunk(oldSHL);
00573 }
00574
00575 mat->addChunk(shl);
00576 #endif
00577
00578 #else
00579 StateChunk *oldVP = mat->find(VertexProgramChunk::getClassType());
00580
00581 if(oldVP != NULL)
00582 {
00583 mat->subChunk(oldVP);
00584 }
00585
00586 mat->addChunk(vp);
00587
00588 StateChunk *oldFP = mat->find(FragmentProgramChunk::getClassType());
00589 if(oldFP != NULL)
00590 {
00591 mat->subChunk(oldFP);
00592 }
00593
00594 mat->addChunk(fp);
00595 #endif
00596
00597 StateChunk *oldTEX = mat->find(TextureObjChunk::getClassType(), 1);
00598
00599 if(oldTEX != NULL)
00600 {
00601 mat->subChunk(oldTEX);
00602 }
00603
00604 mat->addChunk(tex_normal_map, 1);
00605 }
00606
00607 ImageTransitPtr QuadTreeTerrain::createNormalMap () const
00608 {
00609 ImageTransitPtr out = Image::create();
00610
00611 out->set(Image::OSG_RGB_PF, getWidth()-1, getWidth()-1, 1,
00612 1, 1, 0.0f, NULL, Image::OSG_UINT8_IMAGEDATA);
00613
00614 UInt8* outData = static_cast<UInt8 *>(out->editData());
00615
00616 GeoPnt3fProperty *pos = dynamic_cast<GeoPnt3fProperty *>(getPositions());
00617
00618 const Real32 maxData = 0.5f*TypeTraits<UInt8>::getMax();
00619
00620 UInt32 vnum, inum;
00621
00622 vnum = inum = 0;
00623
00624 for(Int32 z = 0; z < getWidth(); z++)
00625 {
00626 for (Int32 x = 0; x < getWidth(); x++, vnum++)
00627 {
00628 Vec3f tanx, tany, norm;
00629
00630 if(x == 0 || z == 0)
00631 {
00632 continue;
00633 }
00634
00635
00636 tanx = pos->getValue(vnum) - pos->getValue(vnum-1);
00637
00638
00639
00640
00641 tany = pos->getValue(vnum) - pos->getValue(vnum-getWidth());
00642
00643
00644
00645
00646 norm.setValue(tany.cross(tanx)); norm.normalize();
00647 outData[inum] = UInt8(maxData*(norm[0]+1.0f));
00648 outData[inum+1] = UInt8(maxData*(norm[1]+1.0f));
00649 outData[inum+2] = UInt8(maxData*(norm[2]+1.0f));
00650 inum += 3;
00651 }
00652 }
00653
00654 return out;
00655 }
00656
00657
00658 void QuadTreeTerrain::calcD2ErrorMatrix()
00659 {
00660
00661 calcD2ErrorMatrixRec(getWidth() / 2, getWidth() / 2, getWidth(), 1);
00662
00663
00664 propagateD2Errors();
00665 }
00666
00667 void QuadTreeTerrain::calcD2ErrorMatrixRec(Int32 centerX,
00668 Int32 centerZ,
00669 Int32 width,
00670 Int32 level)
00671 {
00672 if(level <= getLevel())
00673 {
00674 Int32 w2 = width / 2;
00675 Int32 w4 = width / 4;
00676
00677
00678 Int32 nodeIndex = centerZ * getWidth() + centerX;
00679
00680 if(level == getLevel()-getBorderDetail() &&
00681 ( centerX <= w2 ||
00682 (getWidth()-centerX) <= w2+1 ||
00683 centerZ <= w2 ||
00684 (getWidth()-centerZ) <= w2+1 ) )
00685 {
00686
00687 editHeightError(nodeIndex) =
00688 (getBoundMax()[1]-getBoundMin()[1]) /
00689 (Real32(width * getVertexSpacing()));
00690 }
00691 else if(level > getLevel()-getBorderDetail() &&
00692 ( centerX <= w2 ||
00693 (getWidth()-centerX) <= w2+1 ||
00694 centerZ <= w2 ||
00695 (getWidth()-centerZ) <= w2+1 ) )
00696 {
00697 editHeightError(nodeIndex) = 0.0f;
00698 }
00699 else
00700 {
00701 editHeightError(nodeIndex) = calcD2Value(centerX, centerZ, width);
00702 }
00703
00704
00705
00706 calcD2ErrorMatrixRec(centerX - w4, centerZ + w4, w2, level + 1);
00707
00708 calcD2ErrorMatrixRec(centerX + w4, centerZ + w4, w2, level + 1);
00709
00710 calcD2ErrorMatrixRec(centerX + w4, centerZ - w4, w2, level + 1);
00711
00712 calcD2ErrorMatrixRec(centerX - w4, centerZ - w4, w2, level + 1);
00713 }
00714 }
00715
00716 Real32 QuadTreeTerrain::calcD2Value (Int32 centerX,
00717 Int32 centerZ,
00718 Int32 width)
00719 {
00720
00721 Int32 rx = width / 2;
00722 Int32 rz = rx * getWidth();
00723
00724 Int32 c = centerZ * getWidth() + centerX;
00725 Int32 n = c - rz;
00726 Int32 w = c - rx;
00727 Int32 s = c + rz;
00728 Int32 e = c + rx;
00729 Int32 nw = n - rx;
00730 Int32 sw = s - rx;
00731 Int32 se = s + rx;
00732 Int32 ne = n + rx;
00733
00734
00735 const GeoPnt3fProperty::StoredFieldType &v =
00736 dynamic_cast<GeoPnt3fProperty *>(getHeightVertices())->getField();
00737
00738
00739 Real32 nErr = osgAbs( v[n][1] - (v[nw][1] + v[ne][1]) / 2.0f);
00740 Real32 eErr = osgAbs( v[e][1] - (v[ne][1] + v[se][1]) / 2.0f);
00741 Real32 sErr = osgAbs( v[s][1] - (v[se][1] + v[sw][1]) / 2.0f);
00742 Real32 wErr = osgAbs( v[w][1] - (v[sw][1] + v[nw][1]) / 2.0f);
00743
00744
00745
00746
00747 Real32 d1Err = osgAbs( v[c][1] - (v[nw][1] + v[se][1]) / 2.0f);
00748 Real32 d2Err = osgAbs( v[c][1] - (v[ne][1] + v[sw][1]) / 2.0f);
00749
00750
00751
00752 Real32 maxErr = osgMax(osgMax(nErr, eErr),
00753 osgMax(osgMax(sErr, wErr), osgMax(d1Err, d2Err)));
00754
00755 return (maxErr / (Real32(width * getVertexSpacing())));
00756 }
00757
00758
00759
00760 void QuadTreeTerrain::propagateD2Errors()
00761 {
00762 const Real32 D2K = MinGlobalRes / (2.0f * (MinGlobalRes - 1.0f));
00763
00764
00765
00766
00767 Int32 steps = getWidth() / 2;
00768 Int32 width = 2;
00769
00770 Int32 centerX, centerZ;
00771
00772 Int32 w2;
00773 Int32 p1, p2, p3;
00774 Int32
00775 p1x = 0, p1z = 0,
00776 p2x = 0, p2z = 0,
00777 p3x = 0, p3z = 0;
00778
00779 MFReal32 *em = editMFHeightError();
00780
00781
00782
00783 while(steps > 1)
00784 {
00785 w2 = width / 2;
00786 centerX = w2;
00787
00788 for(Int32 i = 0; i < steps; i++)
00789 {
00790 centerZ = w2;
00791 for(Int32 j = 0; j < steps; j++)
00792 {
00793
00794 switch ((centerX/width)%2 + 2*((centerZ/width)%2))
00795 {
00796 case 0:
00797 p1x = centerX+w2;
00798 p1z = centerZ+w2;
00799 p2x = centerX-width-w2;
00800 p2z = centerZ+w2;
00801 p3x = centerX+w2;
00802 p3z = centerZ-width-w2;
00803 break;
00804 case 1:
00805 p1x = centerX-w2;
00806 p1z = centerZ+w2;
00807 p2x = centerX-w2;
00808 p2z = centerZ-width-w2;
00809 p3x = centerX+width+w2;
00810 p3z = centerZ+w2;
00811 break;
00812 case 2:
00813 p1x = centerX+w2;
00814 p1z = centerZ-w2;
00815 p2x = centerX+w2;
00816 p2z = centerZ+width+w2;
00817 p3x = centerX-width-w2;
00818 p3z = centerZ-w2;
00819 break;
00820 case 3:
00821 p1x = centerX-w2;
00822 p1z = centerZ-w2;
00823 p2x = centerX+width+w2;
00824 p2z = centerZ-w2;
00825 p3x = centerX-w2;
00826 p3z = centerZ+width+w2;
00827 break;
00828 }
00829
00830
00831
00832 Real32 d2K_EMthis = D2K * (*em)[centerZ * getWidth() + centerX];
00833
00834
00835
00836 p1 = p1z * getWidth() + p1x;
00837 (*em)[p1] = osgMax((*em)[p1], d2K_EMthis);
00838
00839
00840
00841 if(p2x >= 0 &&
00842 p2x < getWidth() &&
00843 p2z >= 0 &&
00844 p2z < getWidth() )
00845 {
00846 p2 = p2z * getWidth() + p2x;
00847 (*em)[p2] = osgMax((*em)[p2], d2K_EMthis);
00848 }
00849
00850 if(p3x >= 0 &&
00851 p3x < getWidth() &&
00852 p3z >= 0 &&
00853 p3z < getWidth() )
00854 {
00855 p3 = p3z * getWidth() + p3x;
00856 (*em)[p3] = osgMax((*em)[p3], d2K_EMthis);
00857 }
00858
00859 centerZ += width;
00860 }
00861 centerX += width;
00862 }
00863 width *= 2;
00864 steps /= 2;
00865 }
00866 }
00867
00868 Real32 QuadTreeTerrain::calcSubDiv(Int32 nodeIndex, Int32 width)
00869 {
00870
00871
00872 const Pnt3f& v = getVertex(nodeIndex);
00873
00874 Real32 eyeDist =
00875 osgAbs(v[0] - getEyePoint()[0]) +
00876 osgAbs(getEyeHeight()) +
00877 osgAbs(v[2] - getEyePoint()[2]);
00878
00879
00880 return
00881 eyeDist / ((width * getVertexSpacing()) * MinGlobalRes *
00882 osgMax(getDetail() * getHeightError(nodeIndex), 1.0f));
00883 }
00884
00885 void QuadTreeTerrain::triangulateMeshRec(const FrustumVolume &frustum,
00886 Int32 c,
00887 Int32 width,
00888 Int32 level)
00889 {
00890 if(level > getLevel())
00891 {
00892 return;
00893 }
00894
00895
00896 #if 1
00897 if(level <= getLevel() - 2)
00898 {
00899 Pnt3f point;
00900 getVertex(c, point);
00901
00902 SphereVolume current(point,
00903 (0.5f*width) * getVertexSpacing() * 15.0f);
00904
00905 if(!OSG::intersect(frustum, current))
00906 {
00907 return;
00908 }
00909 }
00910 #endif
00911
00912
00913
00914 Real32 subDiv = calcSubDiv(c, width);
00915
00916 Int32 w2 = width / 2;
00917 Int32 w4 = width / 4;
00918 Int32 r = w4 * getWidth();
00919
00920 Int32 nw = c - r - w4;
00921 Int32 ne = c - r + w4;
00922 Int32 sw = c + r - w4;
00923 Int32 se = c + r + w4;
00924
00925 if(subDiv >= 1.0f)
00926 {
00927 deleteNode(c, width);
00928 return;
00929 }
00930 else
00931 {
00932 editHeightQuad(c) = calcBlend(subDiv);
00933
00934 triangulateMeshRec(frustum, nw, w2, level+1);
00935 triangulateMeshRec(frustum, ne, w2, level+1);
00936 triangulateMeshRec(frustum, sw, w2, level+1);
00937 triangulateMeshRec(frustum, se, w2, level+1);
00938
00939 return;
00940 }
00941 }
00942
00943
00944 bool QuadTreeTerrain::renderMeshRec(const FrustumVolume &frustum,
00945 Int32 x,
00946 Int32 z,
00947 Int32 width,
00948 Int32 level,
00949 Int32 dirToFather,
00950 Real32 rhNW,
00951 Real32 rhNE,
00952 Real32 rhSW,
00953 Real32 rhSE )
00954 {
00955
00956 Int32 c = z * getWidth() + x;
00957
00958 if(getHeightQuad(c) == TypeTraits<Real32>::getMax())
00959 {
00960 return true;
00961 }
00962
00963 Int32 w2 = width / 2;
00964 Int32 w4 = width / 4;
00965
00966
00967
00968
00969 #if 1
00970 if(level <= getLevel()-2)
00971 {
00972 Pnt3f point;
00973 getVertex(c, point);
00974
00975 SphereVolume current;
00976 current.setCenter(point);
00977 current.setRadius(Real32(w2) * Real32(getVertexSpacing()) * 5.0f);
00978
00979 if(!OSG::intersect(frustum, current))
00980 {
00981 return false;
00982 }
00983 }
00984 #endif
00985
00986
00987
00988 Int32 rx = width / 2;
00989 Int32 rz = rx * getWidth();
00990
00991 Int32 n = c - rz;
00992 Int32 w = c - rx;
00993 Int32 s = c + rz;
00994 Int32 e = c + rx;
00995
00996 #if 0
00997 Int32 nw = n - rx;
00998 Int32 sw = s - rx;
00999 Int32 se = s + rx;
01000 Int32 ne = n + rx;
01001 #endif
01002
01003
01004
01005 Real32 blend = getHeightQuad(c);
01006
01007 Real32 hC = getHeight(c,
01008 width,
01009 dirToFather,
01010 C,
01011 blend,
01012 rhNW,
01013 rhNE,
01014 rhSW,
01015 rhSE);
01016
01017 Real32 hN = getHeight(n,
01018 width,
01019 dirToFather,
01020 N,
01021 blend,
01022 rhNW,
01023 rhNE,
01024 rhSW,
01025 rhSE);
01026
01027 Real32 hS = getHeight(s,
01028 width,
01029 dirToFather,
01030 S,
01031 blend,
01032 rhNW,
01033 rhNE,
01034 rhSW,
01035 rhSE);
01036
01037 Real32 hW = getHeight(w,
01038 width,
01039 dirToFather,
01040 W,
01041 blend,
01042 rhNW,
01043 rhNE,
01044 rhSW,
01045 rhSE);
01046 Real32 hE = getHeight(e,
01047 width,
01048 dirToFather,
01049 E,
01050 blend,
01051 rhNW,
01052 rhNE,
01053 rhSW,
01054 rhSE);
01055
01056
01057
01058 bool corners[] = { true, true, true, true, true, true, true, true };
01059 bool isLeaf = false;
01060
01061 if(level < getLevel())
01062 {
01063 corners[NW] = renderMeshRec(frustum,
01064 x-w4,
01065 z-w4,
01066 w2,
01067 level+1,
01068 SE,
01069 rhNW,
01070 hN,
01071 hW,
01072 hC );
01073
01074 corners[NE] = renderMeshRec(frustum,
01075 x+w4,
01076 z-w4,
01077 w2,
01078 level+1,
01079 SW,
01080 hN,
01081 rhNE,
01082 hC,
01083 hE );
01084
01085 corners[SW] = renderMeshRec(frustum,
01086 x-w4,
01087 z+w4,
01088 w2,
01089 level+1,
01090 NE,
01091 hW,
01092 hC,
01093 rhSW,
01094 hS );
01095
01096 corners[SE] = renderMeshRec(frustum,
01097 x+w4,
01098 z+w4,
01099 w2,
01100 level+1,
01101 NW,
01102 hC,
01103 hE,
01104 hS,
01105 rhSE);
01106 }
01107 else
01108 {
01109 isLeaf = true;
01110 }
01111
01112 if(corners[NW] || corners[SW] || corners[SE] || corners[NE])
01113 {
01114 if (corners[NW] && corners[SW] && corners[SE] && corners[NE])
01115 {
01116 isLeaf = true;
01117 }
01118
01119
01120
01121 const MFReal32 &qm = *getMFHeightQuad();
01122
01123
01124 if ((z-width >= 0 ) &&
01125 (qm[c-(getWidth()*width)] == TypeTraits<Real32>::getMax()))
01126 {
01127 corners[N] = false;
01128 }
01129 if ((x+width < getWidth()) &&
01130 (qm[c+width] == TypeTraits<Real32>::getMax()))
01131 {
01132 corners[E] = false;
01133 }
01134 if ((z+width < getWidth()) &&
01135 (qm[c+(getWidth()*width)] == TypeTraits<Real32>::getMax()))
01136 {
01137 corners[S] = false;
01138 }
01139 if ((x-width >= 0 ) &&
01140 (qm[c-width] == TypeTraits<Real32>::getMax())) {
01141 corners[W] = false;
01142 }
01143
01144 createFanAround(x,
01145 z,
01146 width,
01147 corners,
01148 isLeaf,
01149 hC,
01150 hN,
01151 hS,
01152 hW,
01153 hE,
01154 rhNW,
01155 rhNE,
01156 rhSW,
01157 rhSE);
01158 }
01159 return false;
01160 }
01161
01162 void QuadTreeTerrain::createFanAround (Int32 x,
01163 Int32 z,
01164 Int32 width,
01165 bool* corners,
01166 bool isLeaf,
01167 Real32 hC,
01168 Real32 hN,
01169 Real32 hS,
01170 Real32 hW,
01171 Real32 hE,
01172 Real32 hNW,
01173 Real32 hNE,
01174 Real32 hSW,
01175 Real32 hSE)
01176 {
01177
01178
01179 Int32 rx = width / 2;
01180 Int32 rz = rx * getWidth();
01181
01182 Int32 c = z * getWidth() + x;
01183 Int32 n = c - rz;
01184 Int32 w = c - rx;
01185 Int32 s = c + rz;
01186 Int32 e = c + rx;
01187 Int32 nw = n - rx;
01188 Int32 sw = s - rx;
01189 Int32 se = s + rx;
01190 Int32 ne = n + rx;
01191
01192
01193 if(!isLeaf)
01194 {
01195 if (!corners[NW] && !corners[SW]) { corners[W] = false; }
01196 if (!corners[SW] && !corners[SE]) { corners[S] = false; }
01197 if (!corners[SE] && !corners[NE]) { corners[E] = false; }
01198 if (!corners[NE] && !corners[NW]) { corners[N] = false; }
01199 }
01200
01201 #ifdef WITH_TRIANGLES
01202
01203
01204 GeoPnt3fProperty::StoredFieldType &pos =
01205 dynamic_cast<GeoPnt3fPropertyPtr>(getPositions())->editField();
01206
01207 pos[c][1] = hC;
01208
01209
01210 GeoUInt32Property::StoredFieldType &ind =
01211 dynamic_cast<GeoUInt32PropertyPtr>(getIndices())->editField();
01212
01213 if(corners[NW] || corners[W] || corners[SW])
01214 {
01215 pos[nw][1] = hNW;
01216 pos[w][1] = hW;
01217 pos[sw][1] = hSW;
01218
01219 if(corners[NW])
01220 {
01221 ind.push_back(nw);
01222 if(corners[W])
01223 {
01224 ind.push_back(w);
01225 if (corners[SW])
01226 {
01227 ind.push_back(c);
01228 ind.push_back(w);
01229 ind.push_back(sw);
01230 }
01231 }
01232 else
01233 {
01234 if(corners[SW])
01235 {
01236 ind.push_back(sw);
01237 }
01238 else
01239 {
01240 ind.push_back(w);
01241 }
01242 }
01243 ind.push_back(c);
01244 }
01245 else if(corners[W] || corners[SW])
01246 {
01247 ind.push_back(w);
01248 ind.push_back(sw);
01249 ind.push_back(c);
01250 }
01251 }
01252
01253
01254
01255 if(corners[SW] || corners[S] || corners[SE])
01256 {
01257 pos[sw][1] = hSW;
01258 pos[s][1] = hS;
01259 pos[se][1] = hSE;
01260
01261 if(corners[SW])
01262 {
01263 ind.push_back(sw);
01264
01265 if(corners[S])
01266 {
01267 ind.push_back(s);
01268
01269 if(corners[SE])
01270 {
01271 ind.push_back(c);
01272 ind.push_back(s);
01273 ind.push_back(se);
01274 }
01275 }
01276 else
01277 {
01278 if(corners[SE])
01279 {
01280 ind.push_back(se);
01281 }
01282 else
01283 {
01284 ind.push_back(s);
01285 }
01286 }
01287 ind.push_back(c);
01288 }
01289 else if (corners[S] || corners[SE])
01290 {
01291 ind.push_back(s);
01292 ind.push_back(se);
01293 ind.push_back(c);
01294 }
01295 }
01296
01297
01298
01299 if(corners[SE] || corners[E] || corners[NE])
01300 {
01301 pos[se][1] = hSE;
01302 pos[e][1] = hE;
01303 pos[ne][1] = hNE;
01304
01305 if(corners[SE])
01306 {
01307 ind.push_back(se);
01308 if(corners[E])
01309 {
01310 ind.push_back(e);
01311 if(corners[NE])
01312 {
01313 ind.push_back(c);
01314 ind.push_back(e);
01315 ind.push_back(ne);
01316 }
01317 }
01318 else
01319 {
01320 if(corners[NE])
01321 {
01322 ind.push_back(ne);
01323 }
01324 else
01325 {
01326 ind.push_back(e);
01327 }
01328 }
01329 ind.push_back(c);
01330 }
01331 else if(corners[E] || corners[NE])
01332 {
01333 ind.push_back(e);
01334 ind.push_back(ne);
01335 ind.push_back(c);
01336 }
01337 }
01338
01339
01340 if(corners[NE] || corners[N] || corners[NW])
01341 {
01342 pos[ne][1] = hNE;
01343 pos[e][1] = hN;
01344 pos[nw][1] = hNW;
01345 if(corners[NE])
01346 {
01347 ind.push_back(ne);
01348 if(corners[N])
01349 {
01350 ind.push_back(n);
01351 if (corners[NW])
01352 {
01353 ind.push_back(c);
01354 ind.push_back(n);
01355 ind.push_back(nw);
01356 }
01357 }
01358 else
01359 {
01360 if(corners[NW])
01361 {
01362 ind.push_back(nw);
01363 }
01364 else
01365 {
01366 ind.push_back(n);
01367 }
01368 }
01369 ind.push_back(c);
01370 }
01371 else if(corners[N] || corners[NW])
01372 {
01373 ind.push_back(n);
01374 ind.push_back(nw);
01375 ind.push_back(c);
01376 }
01377 }
01378 #else // WITH_TRIANGLE_FANS
01379
01380 GeoUInt32Property::StoredFieldType &ind =
01381 dynamic_cast<GeoUInt32Property *>(getIndices())->editField();
01382
01383 UInt32 prev = ind.size();
01384
01385 GeoPnt3fProperty::StoredFieldType &pos =
01386 dynamic_cast<GeoPnt3fProperty *>(getPositions())->editField();
01387
01388 pos[c][1] = hC;
01389 ind.push_back(c);
01390 UInt32 last = C;
01391 UInt32 first = C;
01392
01393 if(corners[NW])
01394 {
01395 SINFO << " NW" << std::flush;
01396 pos[nw][1] = hNW;
01397 ind.push_back(nw);
01398 last = NW;
01399 if(first == C)
01400 {
01401 first = NW;
01402 }
01403 }
01404 if(corners[W])
01405 {
01406 SINFO << " W" << std::flush;
01407 pos[w][1] = hW;
01408 ind.push_back(w);
01409 last = W;
01410 if(first == C)
01411 {
01412 first = W;
01413 }
01414 }
01415 if(corners[SW])
01416 {
01417 SINFO << " SW" << std::flush;
01418 pos[sw][1] = hSW;
01419 ind.push_back(sw);
01420 last = SW;
01421 if(first == C)
01422 {
01423 first = SW;
01424 }
01425 }
01426 if(corners[S])
01427 {
01428 SINFO << " S" << std::flush;
01429 if(last == W)
01430 {
01431 ind.push_back(c);
01432 }
01433 pos[s][1] = hS;
01434 ind.push_back(s);
01435 last = S;
01436 if(first == C)
01437 {
01438 first = S;
01439 }
01440 }
01441 if(corners[SE])
01442 {
01443 SINFO << " SE" << std::flush;
01444 pos[se][1] = hSE;
01445 ind.push_back(se);
01446 last = SE;
01447 if(first == C)
01448 {
01449 first = SE;
01450 }
01451 }
01452 if(corners[E])
01453 {
01454 SINFO << " E" << std::flush;
01455 if(last == S || last == W)
01456 {
01457 ind.push_back(c);
01458 }
01459 pos[e][1] = hE;
01460 ind.push_back(e);
01461 last = E;
01462 if(first == C)
01463 {
01464 first = E;
01465 }
01466 }
01467 if(corners[NE])
01468 {
01469 SINFO << " NE" << std::flush;
01470 pos[ne][1] = hNE;
01471 ind.push_back(ne);
01472 last = NE;
01473 if(first == C)
01474 {
01475 first = NE;
01476 }
01477 }
01478 if(corners[N])
01479 {
01480 SINFO << " N" << std::flush;
01481 if(last == E || last == S || last == W)
01482 {
01483 ind.push_back(c);
01484 }
01485 pos[n][1] = hN;
01486 ind.push_back(n);
01487 last = N;
01488 if(first == C)
01489 {
01490 first = N;
01491 }
01492 }
01493
01494
01495 if(!(first%2 == 1 && last%2 == 1))
01496 {
01497 ind.push_back(ind[prev+1]);
01498 }
01499
01500
01501 GeoUInt32Property *len =
01502 dynamic_cast<GeoUInt32Property *>(getLengths());
01503
01504 len->push_back((ind.size()-prev));
01505
01506 GeoUInt8Property *typ = dynamic_cast<GeoUInt8Property *>(getTypes());
01507
01508 typ->push_back(GL_TRIANGLE_FAN);
01509 SINFO << "added triangle-fan of length " << ind.size()-prev << std::endl;
01510
01511 #endif
01512 }
01513
01514 void QuadTreeTerrain::setInterleaved(Int32 index, Real32 height)
01515 {
01516
01517 GeoUInt32Property::StoredFieldType &ind =
01518 dynamic_cast<GeoUInt32Property *>(getIndices())->editField();
01519
01520 ind.push_back(index);
01521 }
01522
01523
01524 Real32 QuadTreeTerrain::getHeight(Int32 index,
01525 Int32 width,
01526 Int32 dirToFather,
01527 Int32 neswc,
01528 Real32 blend,
01529 Real32 rhNW,
01530 Real32 rhNE,
01531 Real32 rhSW,
01532 Real32 rhSE)
01533 {
01534 const GeoPnt3fProperty::StoredFieldType &vertices =
01535 dynamic_cast<GeoPnt3fProperty *>(getHeightVertices())->getField();
01536
01537
01538 Real32 height = vertices[index][1];
01539
01540
01541
01542 if(getGeoMorphing())
01543 {
01544
01545
01546 Int32 rx = width / 2;
01547 Int32 rz = rx * getWidth();
01548
01549 Int32 z = index / getWidth();
01550 Int32 x = index - (z * getWidth());
01551
01552
01553
01554
01555 switch(neswc)
01556 {
01557 case C:
01558 switch (dirToFather)
01559 {
01560 case SE:
01561 case NW:
01562 height =
01563 (1.0f-blend) * (rhNW + rhSE)/2.0f + blend*height;
01564 break;
01565 case NE:
01566 case SW:
01567 height =
01568 (1.0f-blend) * (rhNE+rhSW)/2.0f + blend*height;
01569 break;
01570 }
01571 break;
01572
01573 case N:
01574 if(z - rx >= 0)
01575 {
01576 blend = osgMin(blend,getHeightQuad(index - rz));
01577 }
01578
01579 height = (1.0f-blend) * (rhNW+rhNE)/2.0f + blend*height;
01580
01581 break;
01582
01583 case S:
01584 if(z + rx < getWidth())
01585 {
01586 blend=osgMin(blend,getHeightQuad(index + rz));
01587 }
01588
01589 height = (1.0f-blend) * (rhSW+rhSE)/2.0f + blend*height;
01590
01591 break;
01592
01593 case W:
01594 if(x - rx >= 0)
01595 {
01596 blend=osgMin(blend,getHeightQuad(index - rx));
01597 }
01598
01599 height = (1.0f-blend) * (rhNW+rhSW)/2.0f + blend*height;
01600
01601 break;
01602
01603 case E:
01604 if(x + rx < getWidth())
01605 {
01606 blend=osgMin(blend,getHeightQuad(index + rx));
01607 }
01608
01609 height = (1.0f-blend) * (rhNE+rhSE)/2.0f + blend*height;
01610
01611 break;
01612 }
01613 }
01614
01615 return height;
01616 }
01617
01618 Real32 QuadTreeTerrain::calcBlend(Real32 subDiv)
01619 {
01620
01621 Real32 blend = 2 * (1.0f - subDiv);
01622 blend = osgMin(blend, 1.0f);
01623 return blend;
01624 }
01625
01626 void QuadTreeTerrain::deleteNode (Int32 index, Int32 width)
01627 {
01628
01629 width /= 2;
01630
01631 Int32 rx = width / 2;
01632 Int32 rz = rx * getWidth();
01633
01634
01635
01636 editHeightQuad(index) = TypeTraits<Real32>::getMax();
01637
01638 if(width > 2)
01639 {
01640 deleteNode(index - rz - rx, width);
01641 deleteNode(index - rz + rx, width);
01642 deleteNode(index + rz - rx, width);
01643 deleteNode(index + rz + rx, width);
01644 }
01645 }
01646
01647 Real32 QuadTreeTerrain::getHeightAboveGround (const Pnt3f& eye)
01648 {
01649 Real32 ex = eye[0];
01650 Real32 ey = eye[1];
01651 Real32 ez = eye[2];
01652
01653 Real32 ulx = getVertex(0)[0];
01654 Real32 ulz = getVertex(0)[2];
01655
01656 Real32 lrx = getVertex(getNumVertices())[0];
01657 Real32 lrz = getVertex(getNumVertices())[2];
01658
01659
01660 if (ex < ulx) { ex = ulx; }
01661 else if (ex > lrx) { ex = lrx; }
01662
01663 if (ez < ulz) { ez = ulz; }
01664 else if (ez > lrz) { ez = lrz; }
01665
01666 Int32 x = Int32((ex - ulx) / getVertexSpacing());
01667 Int32 z = Int32((ez - ulz) / getVertexSpacing());
01668
01669 if (x > getWidth() - 1) { x = getWidth() - 1; }
01670 if (z > getWidth() - 1) { z = getWidth() - 1; }
01671
01672 Real32 ground = getVertex((z * getWidth()) + x)[1];
01673
01674 return ey - ground;
01675 }
01676
01677 #ifdef OSG_OLD_RENDER_ACTION
01678 Action::ResultE QuadTreeTerrain::renderEnter (Action* action)
01679 {
01680 RenderAction* da = dynamic_cast<RenderAction*>(action);
01681
01682 if(da != NULL && getWidth() > 0)
01683 {
01684 Time startTime = getSystemTime();
01685
01686
01687 GeoUInt32PropertyPtr len =
01688 dynamic_cast<GeoUInt32PropertyPtr>(getLengths());
01689
01690 if(getUpdateTerrain() || len->size() == 0)
01691 {
01692 if(!getEyePointValid())
01693 {
01694 Matrix camera = da->getCameraToWorld();
01695 Matrix toworld = da->top_matrix();
01696
01697 toworld.invert();
01698 camera.multLeft(toworld);
01699
01700 setEyePoint(Pnt3f(camera[3][0], camera[3][1], camera[3][2]));
01701 }
01702
01703 setEyeHeight(getHeightAboveGround(getEyePoint()));
01704
01705 const FrustumVolume& frustum = da->getFrustum();
01706
01707 triangulateMeshRec(frustum,
01708 getWidth()*getWidth()/2,
01709 getWidth()-1,
01710 1);
01711
01712 GeoUInt8PropertyPtr typ =
01713 dynamic_cast<GeoUInt8PropertyPtr >(getTypes());
01714
01715 GeoUInt32PropertyPtr ind =
01716 dynamic_cast<GeoUInt32PropertyPtr>(getIndices());
01717
01718 len->clear();
01719 typ->clear();
01720 ind->clear();
01721
01722 const GeoPnt3fProperty::StoredFieldType &v =
01723 dynamic_cast<GeoPnt3fPropertyPtr>(
01724 getHeightVertices())->getField();
01725
01726 Real32 hNW = v[0][1];
01727 Real32 hNE = v[(getWidth()-1)][1];
01728 Real32 hSW = v[(getWidth()-1)*getWidth()][1];
01729 Real32 hSE = v[((getWidth()-1)*getWidth()+(getWidth()-1))][1];
01730 renderMeshRec(frustum,
01731 getWidth()/2,
01732 getWidth()/2,
01733 getWidth()-1,
01734 1,
01735 C,
01736 hNW,
01737 hNE,
01738 hSW,
01739 hSE);
01740 #ifdef WITH_TRIANGLES
01741 len->push_back((ind->size()));
01742 typ->push_back(GL_TRIANGLES);
01743 #endif
01744
01745 }
01746 Time endTime = getSystemTime();
01747
01748
01749
01750
01751
01752 }
01753
01754 return Inherited::renderActionEnterHandler(action);
01755 }
01756 #endif
01757
01758 Action::ResultE QuadTreeTerrain::renderEnter (Action* action)
01759 {
01760 RenderAction* da =
01761 dynamic_cast<RenderAction*>(action);
01762
01763
01764 this->doRenderEnter(da->getFrustum(),
01765 da->getActivePartition()->getCameraToWorld(),
01766 da->getActivePartition()->topMatrix());
01767
01768
01769 return Inherited::renderActionEnterHandler(action);
01770 }
01771
01772 Action::ResultE QuadTreeTerrain::doRenderEnter (const FrustumVolume &frustum,
01773 Matrix camera,
01774 Matrix toworld)
01775 {
01776 if(getWidth() > 0)
01777 {
01778
01779
01780
01781 GeoUInt32Property *len =
01782 dynamic_cast<GeoUInt32Property *>(getLengths());
01783
01784 if(getUpdateTerrain() || len->size() == 0)
01785 {
01786 if(!getEyePointValid())
01787 {
01788
01789
01790
01791 toworld.invert();
01792 camera.multLeft(toworld);
01793
01794 setEyePoint(Pnt3f(camera[3][0], camera[3][1], camera[3][2]));
01795 }
01796
01797 setEyeHeight(getHeightAboveGround(getEyePoint()));
01798
01799
01800
01801 triangulateMeshRec(frustum,
01802 getWidth()*getWidth()/2,
01803 getWidth()-1,
01804 1);
01805
01806 GeoUInt8Property *typ =
01807 dynamic_cast<GeoUInt8Property *>(getTypes());
01808
01809 GeoUInt32Property *ind =
01810 dynamic_cast<GeoUInt32Property *>(getIndices());
01811
01812 len->clear();
01813 typ->clear();
01814 ind->clear();
01815
01816 const GeoPnt3fProperty::StoredFieldType &v =
01817 dynamic_cast<GeoPnt3fProperty *>(
01818 getHeightVertices())->getField();
01819
01820 Real32 hNW = v[0][1];
01821 Real32 hNE = v[(getWidth()-1)][1];
01822 Real32 hSW = v[(getWidth()-1)*getWidth()][1];
01823 Real32 hSE = v[((getWidth()-1)*getWidth()+(getWidth()-1))][1];
01824 renderMeshRec(frustum,
01825 getWidth()/2,
01826 getWidth()/2,
01827 getWidth()-1,
01828 1,
01829 C,
01830 hNW,
01831 hNE,
01832 hSW,
01833 hSE);
01834 #ifdef WITH_TRIANGLES
01835 len->push_back((ind->size()));
01836 typ->push_back(GL_TRIANGLES);
01837 #endif
01838
01839 }
01840
01841
01842
01843
01844
01845
01846 }
01847
01848 return Action::Continue;
01849 }
01850
01851 void QuadTreeTerrain::adjustVolume (Volume& volume)
01852 {
01853 volume.setValid (false);
01854
01855 volume.setEmpty();
01856 volume.extendBy(getBoundMin());
01857 volume.extendBy(getBoundMax());
01858 volume.setValid();
01859 Pnt3f minB, maxB;
01860 volume.getBounds(minB, maxB);
01861 }
01862
01863
01864
01865 void QuadTreeTerrain::changed(ConstFieldMaskArg whichField,
01866 UInt32 origin,
01867 BitVector details)
01868 {
01869
01870
01871 if(s_shlChunk == NULL)
01872 {
01873 s_shlChunk = createSHLChunk();
01874 }
01875
01876
01877
01878 if((whichField & HeightDataFieldMask) && getHeightData() != NULL)
01879 {
01880 if(getHeightData()->getPixelFormat() != Image::OSG_L_PF)
01881 {
01882 SLOG << "heightData is not of LUMINANCE format! " << std::endl;
01883 getHeightData()->reformat(Image::OSG_L_PF);
01884 }
01885 {
01886 setWidth(getHeightData()->getWidth());
01887 assert(getHeightData()->getHeight() == getWidth());
01888 setLevel(UInt32(osgLog ((getWidth() - 1.0f)) / osgLog(2.0f)));
01889
01890 SLOG << "found data width="
01891 << getWidth()
01892 << ", level="
01893 << getLevel()
01894 << std::endl;
01895
01896
01897 editMFHeightError()->resize(getWidth()*getWidth());
01898 editMFHeightQuad() ->resize(getWidth()*getWidth());
01899
01900 for(Int32 i=0; i<getWidth(); ++i)
01901 {
01902 for(Int32 j=0; j<getWidth(); ++j)
01903 {
01904 editHeightQuad(j*getWidth() + i) =
01905 TypeTraits<Real32>::getMax();
01906 }
01907 }
01908
01909
01910 Int32 vnum = 0;
01911
01912 Int32 x, z;
01913
01914 GeoPnt3fPropertyUnrecPtr pos = GeoPnt3fProperty ::create();
01915 GeoUInt32PropertyUnrecPtr ind = GeoUInt32Property::create();
01916 GeoUInt8PropertyUnrecPtr typ = GeoUInt8Property ::create();
01917 GeoUInt32PropertyUnrecPtr len = GeoUInt32Property::create();
01918
01919 Pnt3f boundMin(Inf, Inf, Inf);
01920 Pnt3f boundMax(NegInf, NegInf, NegInf);
01921
01922 pos->editFieldPtr()->clear();
01923
01924 for(z = 0; z < getWidth(); z++)
01925 {
01926 for (x = 0; x < getWidth(); x++, vnum++)
01927 {
01928 Real32 px = (x * getVertexSpacing() + getOriginX());
01929 Real32 py = (getHeightDataScaled(vnum) * getHeightScale());
01930 Real32 pz = (z * getVertexSpacing() + getOriginY());
01931
01932 pos ->push_back(Pnt3f(px, py, pz));
01933 boundMin[0] = osgMin(boundMin[0], px);
01934 boundMin[1] = osgMin(boundMin[1], py);
01935 boundMin[2] = osgMin(boundMin[2], pz);
01936 boundMax[0] = osgMax(boundMax[0], px);
01937 boundMax[1] = osgMax(boundMax[1], py);
01938 boundMax[2] = osgMax(boundMax[2], pz);
01939 }
01940 }
01941
01942
01943
01944
01945 GeoPnt3fPropertyUnrecPtr vert =
01946 dynamic_pointer_cast<GeoPnt3fProperty>(pos->clone());
01947
01948
01949 setPositions(pos);
01950 setTypes(typ);
01951 setIndices(ind);
01952 setLengths(len);
01953 setDlistCache(false);
01954
01955 setHeightVertices(vert);
01956 setBoundMin(boundMin);
01957 setBoundMax(boundMax);
01958
01959
01960 calcD2ErrorMatrix();
01961 }
01962 }
01963
01964 if(((whichField & MaterialFieldMask) ||
01965 (whichField & PerPixelLightingFieldMask)) && getPositions() != NULL)
01966 {
01967
01968
01969 Real32 sstep = getTexSpacing() / Real32(getWidth());
01970
01971 Real32 tstep = sstep;
01972
01973 if(getTexYSpacing() != 1.0f)
01974 {
01975
01976
01977 tstep = getTexYSpacing() / Real32(getWidth());
01978 }
01979
01980 GeoVec2fPropertyUnrecPtr tex;
01981
01982 if(getTexCoords() == NULL)
01983 {
01984 tex = GeoVec2fProperty::create();
01985 }
01986 else
01987 {
01988 tex = dynamic_cast<GeoVec2fProperty *>(getTexCoords());
01989 }
01990
01991 UInt32 vnum = 0;
01992 Int32 x, z;
01993 Real32 s, t;
01994
01995 tex->editFieldPtr()->clear();
01996
01997 for(z = 0, t=getOriginTexY(); z < getWidth(); z++, t+=tstep)
01998 {
01999 for(x = 0, s=getOriginTexX(); x < getWidth(); x++, s+=sstep)
02000 {
02001 tex->push_back(Vec2f(s, t));
02002 }
02003 }
02004
02005
02006
02007 setTexCoords(tex);
02008
02009 if(getPerPixelLighting())
02010 {
02011
02012 if(getMaterial() != NULL)
02013 {
02014 addMaterialChunks();
02015
02016 setNormals(NULL);
02017 }
02018 }
02019 else
02020 {
02021
02022 GeoPnt3fProperty *pos =
02023 dynamic_cast<GeoPnt3fProperty *>(getPositions());
02024
02025 GeoVec3fPropertyUnrecPtr norm = GeoVec3fProperty::create();
02026
02027 norm->editFieldPtr()->clear();
02028
02029 for(z = 0; z < getWidth(); z++)
02030 {
02031 for(x = 0; x < getWidth(); x++, vnum++)
02032 {
02033 Vec3f tanx, tany, n;
02034 if(x > 0)
02035 {
02036 tanx = pos->getValue(vnum) - pos->getValue(vnum-1);
02037 }
02038 else
02039 {
02040 tanx = pos->getValue(vnum+1) - pos->getValue(vnum);
02041 }
02042 if(z > 0)
02043 {
02044 tany =
02045 pos->getValue(vnum) -
02046 pos->getValue(vnum-getWidth());
02047 }
02048 else
02049 {
02050 tany =
02051 pos->getValue(vnum+getWidth()) -
02052 pos->getValue(vnum);
02053 }
02054
02055 n.setValue(tany.cross(tanx)); n.normalize();
02056 norm->push_back(n);
02057 }
02058 }
02059
02060 setNormals(norm);
02061 }
02062
02063 }
02064 Inherited::changed(whichField, origin, details);
02065 }
02066
02067 void QuadTreeTerrain::dump( UInt32 ,
02068 const BitVector ) const
02069 {
02070 SLOG << "Dump QuadTreeTerrain NI" << std::endl;
02071 }