OSGAlgorithmStage.cpp
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00039 #include <cstdlib>
00040 #include <cstdio>
00041
00042 #include <sstream>
00043 #include <fstream>
00044
00045 #include "OSGConfig.h"
00046
00047 #include "OSGAction.h"
00048 #include "OSGCamera.h"
00049 #include "OSGRenderAction.h"
00050 #include "OSGSceneFileHandler.h"
00051 #include "OSGVolumeDraw.h"
00052 #include "OSGAlgorithm.h"
00053
00054 #include "OSGAlgorithmStage.h"
00055
00056 #include "OSGFrameBufferObject.h"
00057 #include "OSGFrameBufferAttachment.h"
00058
00059 #include "OSGMatrixUtility.h"
00060
00061 OSG_USING_NAMESPACE
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071 void AlgorithmStage::changed(ConstFieldMaskArg whichField,
00072 UInt32 origin,
00073 BitVector details)
00074 {
00075 Inherited::changed(whichField, origin, details);
00076 }
00077
00078
00079
00080
00081 void AlgorithmStage::dump( UInt32 OSG_CHECK_ARG(uiIndent),
00082 const BitVector OSG_CHECK_ARG(bvFlags )) const
00083 {
00084 SLOG << "Dump VisitSubTree NI" << std::endl;
00085 }
00086
00087
00088
00089
00090 AlgorithmStage::AlgorithmStage(void) :
00091 Inherited()
00092 {
00093 }
00094
00095 AlgorithmStage::AlgorithmStage(const AlgorithmStage &source) :
00096 Inherited(source)
00097 {
00098 }
00099
00100
00101
00102
00103 AlgorithmStage::~AlgorithmStage(void)
00104 {
00105 }
00106
00107 void AlgorithmStage::execute(DrawEnv *pDrawEnv)
00108 {
00109 Algorithm *pAlgorithm = getAlgorithm();
00110
00111 if(pAlgorithm != NULL)
00112 {
00113 pAlgorithm->execute(pDrawEnv);
00114 }
00115 }
00116
00117
00118
00119
00120
00121 ActionBase::ResultE AlgorithmStage::renderEnter(Action *action)
00122 {
00123 RenderAction *a = dynamic_cast<RenderAction *>(action);
00124
00125
00126 UInt32 uiCopyOnPush = RenderPartition::CopyVPCamera;
00127
00128 if(this->getCopyViewing() == true)
00129 {
00130 uiCopyOnPush |= RenderPartition::CopyViewing;
00131 }
00132
00133 a->pushPartition(uiCopyOnPush,
00134 RenderPartition::SimpleCallback);
00135 {
00136 RenderPartition *pPart = a->getActivePartition();
00137
00138 pPart->setWindow(a->getWindow());
00139
00140 if(this->getProjectionMode() != AlgorithmStage::Ignore)
00141 {
00142 Viewport *pPort = a->getViewport();
00143
00144 if(pPort != NULL)
00145 {
00146
00147
00148 pPart->calcViewportDimension(pPort->getLeft (),
00149 pPort->getBottom(),
00150 pPort->getRight (),
00151 pPort->getTop (),
00152
00153 a->getWindow()->getWidth (),
00154 a->getWindow()->getHeight());
00155
00156 Matrix m, t;
00157
00158 m.setIdentity();
00159 t.setIdentity();
00160
00161 switch(this->getProjectionMode())
00162 {
00163 case AlgorithmStage::ZeroOne:
00164 MatrixOrthogonal( m,
00165 0.f, 1.f,
00166 0.f, 1.f,
00167 -1.f, 1.f);
00168
00169 break;
00170
00171 case AlgorithmStage::CenterOne:
00172 MatrixOrthogonal( m,
00173 -1.f, 1.f,
00174 -1.f, 1.f,
00175 -1.f, 1.f);
00176
00177 break;
00178
00179 case AlgorithmStage::ZeroSize:
00180 MatrixOrthogonal( m,
00181 0.f, pPart->getViewportWidth(),
00182 0.f, pPart->getViewportHeight(),
00183 -1.f, 1.f);
00184
00185 break;
00186
00187 case AlgorithmStage::CenterSize:
00188 {
00189 Real32 rWHalf =
00190 Real32(pPart->getViewportWidth()) / 2.f;
00191 Real32 rHHalf =
00192 Real32(pPart->getViewportWidth()) / 2.f;
00193
00194 MatrixOrthogonal( m,
00195 -rWHalf, rWHalf,
00196 -rHHalf, rHHalf,
00197 -1.f, 1.f);
00198 }
00199 break;
00200
00201 case AlgorithmStage::StoredMatrix:
00202
00203 m = this->getProjectionMatrix();
00204
00205 break;
00206 }
00207
00208 pPart->setSetupMode(RenderPartition::FullSetup);
00209 pPart->setupProjection(m, t);
00210 }
00211 else
00212 {
00213 pPart->setSetupMode(RenderPartition::EmptySetup);
00214 }
00215 }
00216 else
00217 {
00218 pPart->setSetupMode(RenderPartition::EmptySetup);
00219 }
00220
00221 RenderPartition::SimpleDrawCallback f;
00222
00223 f = boost::bind(&AlgorithmStage::execute, this, _1);
00224
00225 pPart->dropFunctor(f);
00226
00227 Algorithm *pAlgorithm = getAlgorithm();
00228
00229 if(pAlgorithm != NULL)
00230 {
00231 pAlgorithm->renderEnter(a);
00232 }
00233 }
00234 a->popPartition();
00235
00236 return Action::Skip;
00237 }
00238
00239 ActionBase::ResultE AlgorithmStage::renderLeave(Action *a)
00240 {
00241 Algorithm *pAlgorithm = getAlgorithm();
00242
00243 if(pAlgorithm != NULL)
00244 {
00245 pAlgorithm->renderLeave(a);
00246 }
00247
00248 return Action::Skip;
00249 }
00250
00251
00252
00253
00254
00255 void AlgorithmStage::initMethod(InitPhase ePhase)
00256 {
00257 Inherited::initMethod(ePhase);
00258
00259 if(ePhase == TypeObject::SystemPost)
00260 {
00261 RenderAction::registerEnterDefault(
00262 AlgorithmStage::getClassType(),
00263 reinterpret_cast<Action::Callback>(&AlgorithmStage::renderEnter));
00264
00265 RenderAction::registerLeaveDefault(
00266 AlgorithmStage::getClassType(),
00267 reinterpret_cast<Action::Callback>(&AlgorithmStage::renderLeave));
00268 }
00269 }
00270