ChangeLog for OpenSG ==================== 1.6.0 - 2005/08/25 ADDED: RPM support Automatic helper classes for RefPtr and CoredNodePtr Two-sided lighting, Depth Control, Separate Blending Compressed Textures Single-Image Cubemaps .dds image format Cg/CgFx OpenSG-specific variables for GLSL (Camera matrix, active lights, time...) Separate shader and parameters into separate chunks MultipassMaterial: just combine multiple Materials into one Small Geometry data formats (Uint8,UInt16) Stitch strips with degenerate triangles Line and Edge Iterators Helper functions for Tangents/Binormals Texture/TextureMemory statistics String-based GraphOp/GraphOpSeq creation ProxyBuilder for sort-last clustering BalancedMultiWindow: load balancing cluster Color and distortion calibration (cluster only right now) PLY loader Off-Center Perspective Camera and radial distortion in TextureBackground (helpful for AR apps) New Text implementation wxWidgets example 1.4.0 - 2004/11/22 ADDED: New Tutorial (~120 pages, written by Oliver Abert (http://www.opensg.org/OpenSG-Tutorial-V.1.0/index.html) CG and OpenGL Shading Language support. Non power-of-two textures. Texture LOD control, SGIS_generate_mipmap support. Improved textures supports up to 16 teximages and 8 texcoords (via texgen) Beacons for Genfuncs BackMaterial Local light sources. Material sorting via sort key. New binary (osb) format. 3ds, SLP, DXF loader. ProxyGroup for delayed loading and large model support. ActiveX and Netscape plugin examples. Integrated web server. TextureBackground and PolygonForeground. More efficient DrawTree handling (hierarchical culling, DrawTree node pool) Traversal Masks for finer traversal control. GraphOp/GraphSeq for scene optimizing. Volume rendering. Cluster improvements (faster sync & transfer, connect/reconnect helper, sort-last) Phong and Fresnel Material. Helper for begin/endEditCP. Helper for node/Core split creation and hiding. Trimmed NURBS surface node. VideoGrabForeground FOX render widget. Mayaexport. FTGLText class, a simple wrapper around the FTGL font rendering library. CHANGED: For multi threaded and cluster applications you have to call "ChangeList::setReadWriteDefault();" before osgInit. renamed DEPRECIATED to DEPRECATED, which seems to be more widely used. 1.3.0 Never released this internal version. 1.2.0 - 2003/03/18 ADDED: A lot of documentation. The Starter Guide is now also included in the doxygen docs, under the Related Pages section. Some tutorials, an example for adding new FieldContainers and Fields (Examples/NewTypes) New platforms: Intel 7, Using STLPort for VS.NET. VoidP Attachments, for generic user data New StateChunks: Point, VertexProgram (ARB_vertex_program), FragmentProgram (ARB_fragment_program) GLenum FieldType Drawable and MaterialDrawable base classes. They simplify adding new geometry types significantly, see Examples/*Cubes. CHANGED: Image is a FieldContainer now. This is probably the most intrusive change for applications. Directory structure. All the Sources are in Source now, and are structured better Reformatted pretty much all of the SourceCode to fit our style guide at http://opensg.sourceforge.net/cgi-bin/twiki/view/Main/StyleGuide A lot of compile problems. Multi-platform programming is fun... REMOVED: OSG_STREAM_IN_STD_NAMESPACE define 1.1.0 - 2002/07/03 ADDED: (a lot, only highlights given here) Support for: MS .NET (yeah!), icc6 (including workspaces for VS6/7), gcc3, HP-UX, MacOSX (partial) configure: local extensions, separate include/lib dirs, GL: wrapper header for GL/GLUT/extensions Clustering Binary File format: relatively compact files, extremely fast load Particle NodeCore Text: for statistics only right now, not on Windows, needs Freetype1 Statistics: pretty general statistics collector Geometry: secondary color & multi-texture support, better pumps for dynamic geometry, new striper, LatLongSphere State: CubeTexture, 3D Texture, Register Combiners support Name: convenience functions to create/read/remove name attachments fcdEdit: added Decorator capabilities Fly and TrackballNavigator Foregrounds: Image, Grab, FileGrab Backgrounds: Image, Passive, Sky (a la VRML) PassiveWindow/Viewport/Camera: easy integration into other frameworks CameraDecorators: ShearedStereo, Projection StereoBufferViewport CHANGED: FieldContainer: Reference Counting for Nodes Uses standard automatic method now, thus no need for unlinkSubTree and friends any more, standard subRef is enough. Functors: For .NET we needed to dumb down the functors, so now the are split up into anumber of classes that you need to choose the right version from. Thread: run -> runFunction get/set/addValue() interface for MFields: This interface is now deprecated. Please use th STL vector interface instead. ChangeMode enum replaced by UInt32 If you have created your own FieldContainers, you will have to do this Fixed inlining for FCPtr and other low-level structures VRMLTransform -> ComponentTransform State: split texgen from TextureChunk into TexGenChunk Multi-Thread Safe GL object handling Window::WinID -> Window::Id REMOVED: bool: we removed our own Bool type and replaced it by std::bool String: same for String, use std::string instead 1.0 - 2001/10/18 initial version, nothing changed yet. :)