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OpenGL State Handling
[OpenSG System Library]


Classes

class  osg::BlendChunk
 State chunk to wrap pixel combination functions. See BlendChunk for a description. More...
class  osg::ClipPlaneChunk
 State chunk for user-defined clipping planes. See ClipPlaneChunk for a description. More...
class  osg::CubeTextureChunk
 State chunk for cubic textures. See CubeTextureChunk for a description. More...
class  osg::FragmentProgramChunk
 FragmentProgramChunk class. See FragmentProgramChunk for a description. More...
class  osg::LightChunk
 State chunk for lights. See LightChunk for a description. More...
class  osg::LineChunk
 State chunk for line-specific attributes. See LineChunk for a description. More...
class  osg::MaterialChunk
 State chunk for material properties. See MaterialChunk for a description. More...
class  osg::PointChunk
 PointChunk class. See PointChunk for a description. More...
class  osg::PolygonChunk
 State chunk for polygon-specific modes. See PolygonChunk for a description. More...
class  osg::ProgramChunk
 Abstract State chunk to wrap programmable functions. See ProgramChunk for a description. More...
class  osg::State
 Wrapper for a complete State. See State for a description. More...
class  osg::StateChunk
 The abstract base class for StateChunks, see StateChunk for a description. More...
class  osg::StateChunkClass
 The classification class for StateChunks, see StateChunkClass for a description. More...
class  osg::TexGenChunk
 State chunk for texture coordinate generation. See TexGenChunk for a description. More...
class  osg::TextureChunk
 State chunk for textures. See TextureChunk for a description. More...
class  osg::TextureTransformChunk
 State chunk for texture coordinate transformations. See TextureTransformChunk for a description. More...
class  osg::TransformChunk
 State chunk for transformation. See TransformChunk for a description. More...
class  osg::VertexProgramChunk
 VertexProgramChunk class. See VertexProgramChunk for a description. More...

Detailed Description

The OpenGL State Handling Group contains the wrapper classes for OpenGL state.

See State Handling for details.


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