| _activeLightsCount | osg::RenderAction | [protected] |
| _activeLightsMask | osg::RenderAction | [protected] |
| _activeLightsState | osg::RenderAction | [protected] |
| _autoFrustum | osg::DrawActionBase | [protected] |
| _background | osg::DrawActionBase | [protected] |
| _bCorrectTwoSidedLighting | osg::RenderAction | [protected] |
| _bLocalLights | osg::RenderAction | [protected] |
| _bSortTrans | osg::RenderAction | [protected] |
| _bZWriteTrans | osg::RenderAction | [protected] |
| _camera | osg::DrawActionBase | [protected] |
| _camInverse | osg::RenderAction | [protected] |
| _currMatrix | osg::RenderAction | [protected] |
| _defaultEnterFunction(CNodePtr &node, Action *action) | osg::Action | [protected, static] |
| _defaultLeaveFunction(CNodePtr &node, Action *action) | osg::Action | [protected, static] |
| _enterFunctors | osg::Action | [protected] |
| _frustum | osg::DrawActionBase | [protected] |
| _frustumCulling | osg::DrawActionBase | [protected] |
| _leaveFunctors | osg::Action | [protected] |
| _lightEnvsMap | osg::RenderAction | [protected] |
| _lightEnvsStack | osg::RenderAction | [protected] |
| _lightsMap | osg::RenderAction | [protected] |
| _lightsStack | osg::RenderAction | [protected] |
| _lightsState | osg::RenderAction | [protected] |
| _mCameraToWorld | osg::DrawActionBase | [protected] |
| _mMatMap | osg::RenderAction | [protected] |
| _ownStat | osg::DrawActionBase | [protected] |
| _pActiveState | osg::RenderAction | [protected] |
| _pMaterial | osg::DrawActionBase | [protected] |
| _pMaterialNode | osg::DrawActionBase | [protected] |
| _pMatRoots | osg::RenderAction | [protected] |
| _pNodeFactory | osg::RenderAction | [protected] |
| _pNoStateSortRoot | osg::RenderAction | [protected] |
| _pNoStateSortTransRoot | osg::RenderAction | [protected] |
| _pPrototype | osg::RenderAction | [protected, static] |
| _pTransMatRoots | osg::RenderAction | [protected] |
| _stateSorting | osg::RenderAction | [protected] |
| _statistics | osg::DrawActionBase | [protected] |
| _uiActiveMatrix | osg::RenderAction | [protected] |
| _uiMatrixId | osg::RenderAction | [protected] |
| _uiNumGeometries | osg::RenderAction | [protected] |
| _uiNumMaterialChanges | osg::RenderAction | [protected] |
| _uiNumMatrixChanges | osg::RenderAction | [protected] |
| _uiNumTransGeometries | osg::RenderAction | [protected] |
| _vDefaultEnterFunctors | osg::RenderAction | [protected, static] |
| _vDefaultLeaveFunctors | osg::RenderAction | [protected, static] |
| _viewport | osg::DrawActionBase | [protected] |
| _visibilityStack | osg::RenderAction | [protected] |
| _vLights | osg::RenderAction | [protected] |
| _vMatrixStack | osg::RenderAction | [protected] |
| _volumeDrawing | osg::DrawActionBase | [protected] |
| _window | osg::DrawActionBase | [protected] |
| Action(void) | osg::Action | [protected] |
| Action(const Action &source) | osg::Action | [protected] |
| activateLocalLights(DrawTreeNode *pRoot) | osg::RenderAction | [protected] |
| addNode(NodePtr node) | osg::Action | [inline] |
| apply(std::vector< NodePtr >::iterator begin, std::vector< NodePtr >::iterator end) | osg::Action | [virtual] |
| apply(NodePtr node) | osg::Action | [virtual] |
| callEnter(NodePtr node) | osg::Action | [inline, protected] |
| callLeave(NodePtr node) | osg::Action | [inline, protected] |
| callNewList(void) | osg::Action | [protected] |
| Continue enum value | osg::Action | |
| create(void) | osg::RenderAction | [static] |
| cvsid | osg::RenderAction | [private, static] |
| draw(DrawTreeNode *pRoot) | osg::RenderAction | [protected, virtual] |
| DrawActionBase(void) | osg::DrawActionBase | [protected] |
| DrawActionBase(const DrawActionBase &source) | osg::DrawActionBase | [protected] |
| dropFunctor(Material::DrawFunctor &func, Material *mat) | osg::RenderAction | |
| dropGeometry(Geometry *pGeo) | osg::RenderAction | |
| dropLight(Light *pLight) | osg::RenderAction | |
| dropLightEnv(LightEnv *pLightEnv) | osg::RenderAction | |
| dump(DrawTreeNode *pRoot, UInt32 uiIndent) | osg::RenderAction | [protected] |
| Functor typedef | osg::Action | |
| FunctorArgs typedef | osg::Action | |
| getActiveLights(void) | osg::RenderAction | |
| getActiveLightsMask(void) | osg::RenderAction | [inline] |
| getActNode(void) | osg::Action | [inline] |
| getAutoFrustum(void) const | osg::DrawActionBase | [inline] |
| getBackground(void) const | osg::DrawActionBase | [inline] |
| getCamera(void) const | osg::DrawActionBase | [inline] |
| getCameraToWorld(void) | osg::DrawActionBase | [inline] |
| getClassname(void) | osg::Action | [inline, static] |
| getCorrectTwoSidedLighting(void) | osg::RenderAction | |
| getDefaultEnterFunctors(void) | osg::RenderAction | [protected, virtual] |
| getDefaultLeaveFunctors(void) | osg::RenderAction | [protected, virtual] |
| getFrustum(void) const | osg::DrawActionBase | [inline] |
| getFrustumCulling(void) const | osg::DrawActionBase | [inline] |
| getLocalLights(void) | osg::RenderAction | |
| getMaterial(void) const | osg::DrawActionBase | [inline] |
| getMaterialNode(void) const | osg::DrawActionBase | [inline] |
| getNNodes(void) const | osg::Action | [inline] |
| getNode(int index) | osg::Action | [inline] |
| getPrototype(void) | osg::RenderAction | [static] |
| getSortTrans(void) | osg::RenderAction | |
| getStateSorting(void) | osg::RenderAction | [inline] |
| getStatistics(void) | osg::DrawActionBase | [inline] |
| getTravMask(void) const | osg::Action | [inline] |
| getViewport(void) const | osg::DrawActionBase | [inline] |
| getVolumeDrawing(void) const | osg::DrawActionBase | [inline] |
| getWindow(void) const | osg::DrawActionBase | [inline] |
| getZWriteTrans(void) | osg::RenderAction | |
| Inherited typedef | osg::RenderAction | [protected] |
| isVisible(Node *node) | osg::RenderAction | [virtual] |
| LightEnvsMap typedef | osg::RenderAction | |
| LightEnvsStack typedef | osg::RenderAction | |
| LightsMap typedef | osg::RenderAction | |
| LightsStack typedef | osg::RenderAction | |
| LightStore typedef | osg::RenderAction | |
| MaterialMap typedef | osg::RenderAction | |
| operator!=(const Action &other) | osg::Action | |
| operator<(const Action &other) | osg::Action | |
| operator=(const RenderAction &source) | osg::RenderAction | [protected] |
| osg::DrawActionBase::operator=(const DrawActionBase &source) | osg::DrawActionBase | [protected] |
| operator==(const Action &other) | osg::Action | |
| pop_matrix(void) | osg::RenderAction | |
| popVisibility(void) | osg::RenderAction | |
| printTable(void) | osg::Action | |
| push_matrix(const Matrix &matrix) | osg::RenderAction | |
| pushVisibility(void) | osg::RenderAction | |
| Quit enum value | osg::Action | |
| recurse(NodePtr node) | osg::Action | [protected] |
| registerEnterDefault(const FieldContainerType &type, const Action::Functor &func) | osg::RenderAction | [static] |
| registerEnterFunction(const FieldContainerType &type, const Functor &func) | osg::Action | |
| registerLeaveDefault(const FieldContainerType &type, const Action::Functor &func) | osg::RenderAction | [static] |
| registerLeaveFunction(const FieldContainerType &type, const Functor &func) | osg::Action | |
| RenderAction(void) | osg::RenderAction | [protected] |
| RenderAction(const RenderAction &source) | osg::RenderAction | [protected] |
| RenderActionBase(void) | osg::RenderActionBase | [protected] |
| RenderActionBase(const RenderActionBase &source) | osg::RenderActionBase | [protected] |
| ResultE enum name | osg::Action | |
| selectVisibles(void) | osg::DrawActionBase | |
| setActNode(NodePtr node) | osg::Action | [inline, protected] |
| setAutoFrustum(bool val=true) | osg::DrawActionBase | |
| setBackground(Background *background) | osg::DrawActionBase | |
| setCamera(Camera *cam) | osg::DrawActionBase | |
| setCorrectTwoSidedLighting(bool bVal) | osg::RenderAction | |
| setFrustum(FrustumVolume &frust) | osg::DrawActionBase | |
| setFrustumCulling(bool val=true) | osg::DrawActionBase | |
| setLocalLights(bool bVal) | osg::RenderAction | |
| setMaterial(Material *pMaterial, NodePtr node) | osg::DrawActionBase | |
| setPrototype(RenderAction *pPrototype) | osg::RenderAction | [static] |
| osg::RenderActionBase::setPrototype(Action *proto) | osg::Action | [static] |
| setSortTrans(bool bVal) | osg::RenderAction | |
| setStateSorting(bool s) | osg::RenderAction | [inline] |
| setStatistics(StatCollector *stat) | osg::DrawActionBase | |
| setTravMask(UInt32 val) | osg::Action | [inline] |
| setViewport(Viewport *viewport) | osg::DrawActionBase | |
| setVolumeDrawing(bool val=false) | osg::DrawActionBase | |
| setWindow(Window *window) | osg::DrawActionBase | |
| setZWriteTrans(bool bVal) | osg::RenderAction | |
| Skip enum value | osg::Action | |
| SortKeyMap typedef | osg::RenderAction | [protected] |
| start(void) | osg::RenderAction | [virtual] |
| statCulledNodes | osg::DrawActionBase | [static] |
| statCullTestedNodes | osg::DrawActionBase | [static] |
| statDrawTime | osg::RenderAction | [static] |
| statNGeometries | osg::RenderAction | [static] |
| statNMaterials | osg::RenderAction | [static] |
| statNMatrices | osg::RenderAction | [static] |
| statNTexBytes | osg::RenderAction | [static] |
| statNTextures | osg::RenderAction | [static] |
| statNTransGeometries | osg::RenderAction | [static] |
| statTravTime | osg::DrawActionBase | [static] |
| stop(ResultE res) | osg::RenderAction | [virtual] |
| osg::RenderActionBase::stop(Action::ResultE res) | osg::DrawActionBase | [virtual] |
| top_matrix(void) | osg::RenderAction | [inline] |
| undropLight(Light *pLight) | osg::RenderAction | |
| undropLightEnv(LightEnv *pLightEnv) | osg::RenderAction | |
| updateTopMatrix(void) | osg::RenderAction | [inline, protected] |
| useNodeList(void) | osg::Action | [inline] |
| ~Action(void) | osg::Action | [virtual] |
| ~DrawActionBase(void) | osg::DrawActionBase | [virtual] |
| ~RenderAction(void) | osg::RenderAction | [virtual] |
| ~RenderActionBase(void) | osg::RenderActionBase | [virtual] |