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osg::RenderAction Member List

This is the complete list of members for osg::RenderAction, including all inherited members.

_activeLightsCountosg::RenderAction [protected]
_activeLightsMaskosg::RenderAction [protected]
_activeLightsStateosg::RenderAction [protected]
_autoFrustumosg::DrawActionBase [protected]
_backgroundosg::DrawActionBase [protected]
_bCorrectTwoSidedLightingosg::RenderAction [protected]
_bLocalLightsosg::RenderAction [protected]
_bSortTransosg::RenderAction [protected]
_bZWriteTransosg::RenderAction [protected]
_cameraosg::DrawActionBase [protected]
_camInverseosg::RenderAction [protected]
_currMatrixosg::RenderAction [protected]
_defaultEnterFunction(CNodePtr &node, Action *action)osg::Action [protected, static]
_defaultLeaveFunction(CNodePtr &node, Action *action)osg::Action [protected, static]
_enterFunctorsosg::Action [protected]
_frustumosg::DrawActionBase [protected]
_frustumCullingosg::DrawActionBase [protected]
_leaveFunctorsosg::Action [protected]
_lightEnvsMaposg::RenderAction [protected]
_lightEnvsStackosg::RenderAction [protected]
_lightsMaposg::RenderAction [protected]
_lightsStackosg::RenderAction [protected]
_lightsStateosg::RenderAction [protected]
_mCameraToWorldosg::DrawActionBase [protected]
_mMatMaposg::RenderAction [protected]
_ownStatosg::DrawActionBase [protected]
_pActiveStateosg::RenderAction [protected]
_pMaterialosg::DrawActionBase [protected]
_pMaterialNodeosg::DrawActionBase [protected]
_pMatRootsosg::RenderAction [protected]
_pNodeFactoryosg::RenderAction [protected]
_pNoStateSortRootosg::RenderAction [protected]
_pNoStateSortTransRootosg::RenderAction [protected]
_pPrototypeosg::RenderAction [protected, static]
_pTransMatRootsosg::RenderAction [protected]
_stateSortingosg::RenderAction [protected]
_statisticsosg::DrawActionBase [protected]
_uiActiveMatrixosg::RenderAction [protected]
_uiMatrixIdosg::RenderAction [protected]
_uiNumGeometriesosg::RenderAction [protected]
_uiNumMaterialChangesosg::RenderAction [protected]
_uiNumMatrixChangesosg::RenderAction [protected]
_uiNumTransGeometriesosg::RenderAction [protected]
_vDefaultEnterFunctorsosg::RenderAction [protected, static]
_vDefaultLeaveFunctorsosg::RenderAction [protected, static]
_viewportosg::DrawActionBase [protected]
_visibilityStackosg::RenderAction [protected]
_vLightsosg::RenderAction [protected]
_vMatrixStackosg::RenderAction [protected]
_volumeDrawingosg::DrawActionBase [protected]
_windowosg::DrawActionBase [protected]
Action(void)osg::Action [protected]
Action(const Action &source)osg::Action [protected]
activateLocalLights(DrawTreeNode *pRoot)osg::RenderAction [protected]
addNode(NodePtr node)osg::Action [inline]
apply(std::vector< NodePtr >::iterator begin, std::vector< NodePtr >::iterator end)osg::Action [virtual]
apply(NodePtr node)osg::Action [virtual]
callEnter(NodePtr node)osg::Action [inline, protected]
callLeave(NodePtr node)osg::Action [inline, protected]
callNewList(void)osg::Action [protected]
Continue enum valueosg::Action
create(void)osg::RenderAction [static]
cvsidosg::RenderAction [private, static]
draw(DrawTreeNode *pRoot)osg::RenderAction [protected, virtual]
DrawActionBase(void)osg::DrawActionBase [protected]
DrawActionBase(const DrawActionBase &source)osg::DrawActionBase [protected]
dropFunctor(Material::DrawFunctor &func, Material *mat)osg::RenderAction
dropGeometry(Geometry *pGeo)osg::RenderAction
dropLight(Light *pLight)osg::RenderAction
dropLightEnv(LightEnv *pLightEnv)osg::RenderAction
dump(DrawTreeNode *pRoot, UInt32 uiIndent)osg::RenderAction [protected]
Functor typedefosg::Action
FunctorArgs typedefosg::Action
getActiveLights(void)osg::RenderAction
getActiveLightsMask(void)osg::RenderAction [inline]
getActNode(void)osg::Action [inline]
getAutoFrustum(void) const osg::DrawActionBase [inline]
getBackground(void) const osg::DrawActionBase [inline]
getCamera(void) const osg::DrawActionBase [inline]
getCameraToWorld(void)osg::DrawActionBase [inline]
getClassname(void)osg::Action [inline, static]
getCorrectTwoSidedLighting(void)osg::RenderAction
getDefaultEnterFunctors(void)osg::RenderAction [protected, virtual]
getDefaultLeaveFunctors(void)osg::RenderAction [protected, virtual]
getFrustum(void) const osg::DrawActionBase [inline]
getFrustumCulling(void) const osg::DrawActionBase [inline]
getLocalLights(void)osg::RenderAction
getMaterial(void) const osg::DrawActionBase [inline]
getMaterialNode(void) const osg::DrawActionBase [inline]
getNNodes(void) const osg::Action [inline]
getNode(int index)osg::Action [inline]
getPrototype(void)osg::RenderAction [static]
getSortTrans(void)osg::RenderAction
getStateSorting(void)osg::RenderAction [inline]
getStatistics(void)osg::DrawActionBase [inline]
getTravMask(void) const osg::Action [inline]
getViewport(void) const osg::DrawActionBase [inline]
getVolumeDrawing(void) const osg::DrawActionBase [inline]
getWindow(void) const osg::DrawActionBase [inline]
getZWriteTrans(void)osg::RenderAction
Inherited typedefosg::RenderAction [protected]
isVisible(Node *node)osg::RenderAction [virtual]
LightEnvsMap typedefosg::RenderAction
LightEnvsStack typedefosg::RenderAction
LightsMap typedefosg::RenderAction
LightsStack typedefosg::RenderAction
LightStore typedefosg::RenderAction
MaterialMap typedefosg::RenderAction
operator!=(const Action &other)osg::Action
operator<(const Action &other)osg::Action
operator=(const RenderAction &source)osg::RenderAction [protected]
osg::DrawActionBase::operator=(const DrawActionBase &source)osg::DrawActionBase [protected]
operator==(const Action &other)osg::Action
pop_matrix(void)osg::RenderAction
popVisibility(void)osg::RenderAction
printTable(void)osg::Action
push_matrix(const Matrix &matrix)osg::RenderAction
pushVisibility(void)osg::RenderAction
Quit enum valueosg::Action
recurse(NodePtr node)osg::Action [protected]
registerEnterDefault(const FieldContainerType &type, const Action::Functor &func)osg::RenderAction [static]
registerEnterFunction(const FieldContainerType &type, const Functor &func)osg::Action
registerLeaveDefault(const FieldContainerType &type, const Action::Functor &func)osg::RenderAction [static]
registerLeaveFunction(const FieldContainerType &type, const Functor &func)osg::Action
RenderAction(void)osg::RenderAction [protected]
RenderAction(const RenderAction &source)osg::RenderAction [protected]
RenderActionBase(void)osg::RenderActionBase [protected]
RenderActionBase(const RenderActionBase &source)osg::RenderActionBase [protected]
ResultE enum nameosg::Action
selectVisibles(void)osg::DrawActionBase
setActNode(NodePtr node)osg::Action [inline, protected]
setAutoFrustum(bool val=true)osg::DrawActionBase
setBackground(Background *background)osg::DrawActionBase
setCamera(Camera *cam)osg::DrawActionBase
setCorrectTwoSidedLighting(bool bVal)osg::RenderAction
setFrustum(FrustumVolume &frust)osg::DrawActionBase
setFrustumCulling(bool val=true)osg::DrawActionBase
setLocalLights(bool bVal)osg::RenderAction
setMaterial(Material *pMaterial, NodePtr node)osg::DrawActionBase
setPrototype(RenderAction *pPrototype)osg::RenderAction [static]
osg::RenderActionBase::setPrototype(Action *proto)osg::Action [static]
setSortTrans(bool bVal)osg::RenderAction
setStateSorting(bool s)osg::RenderAction [inline]
setStatistics(StatCollector *stat)osg::DrawActionBase
setTravMask(UInt32 val)osg::Action [inline]
setViewport(Viewport *viewport)osg::DrawActionBase
setVolumeDrawing(bool val=false)osg::DrawActionBase
setWindow(Window *window)osg::DrawActionBase
setZWriteTrans(bool bVal)osg::RenderAction
Skip enum valueosg::Action
SortKeyMap typedefosg::RenderAction [protected]
start(void)osg::RenderAction [virtual]
statCulledNodesosg::DrawActionBase [static]
statCullTestedNodesosg::DrawActionBase [static]
statDrawTimeosg::RenderAction [static]
statNGeometriesosg::RenderAction [static]
statNMaterialsosg::RenderAction [static]
statNMatricesosg::RenderAction [static]
statNTexBytesosg::RenderAction [static]
statNTexturesosg::RenderAction [static]
statNTransGeometriesosg::RenderAction [static]
statTravTimeosg::DrawActionBase [static]
stop(ResultE res)osg::RenderAction [virtual]
osg::RenderActionBase::stop(Action::ResultE res)osg::DrawActionBase [virtual]
top_matrix(void)osg::RenderAction [inline]
undropLight(Light *pLight)osg::RenderAction
undropLightEnv(LightEnv *pLightEnv)osg::RenderAction
updateTopMatrix(void)osg::RenderAction [inline, protected]
useNodeList(void)osg::Action [inline]
~Action(void)osg::Action [virtual]
~DrawActionBase(void)osg::DrawActionBase [virtual]
~RenderAction(void)osg::RenderAction [virtual]
~RenderActionBase(void)osg::RenderActionBase [virtual]


Generated on Thu Aug 25 04:13:01 2005 for OpenSG by  doxygen 1.4.3