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osg::ExtendActorBase Class Reference

#include <OSGExtendActorBase.h>

Inheritance diagram for osg::ExtendActorBase:

osg::ActorBase List of all members.

Types

typedef NewActionTypes::PriorityType PriorityType
typedef NewActionTypes::PriorityTypeTraits PriorityTypeTraits
typedef NewActionTypes::Functor Functor
typedef NewActionTypes::FunctorArgumentType FunctorArgumentType
*typedef NewActionTypes::ResultE ResultE

Types

typedef Inherited::StateType StateType
*typedef ActorBase Inherited

Public Member Functions

Enter/Leave Callback
*virtual ResultE enterNode (FunctorArgumentType &funcArg)=0
virtual ResultE leaveNode (FunctorArgumentType &funcArg)=0
Config
*bool getEnterNodeFlag (void) const
bool getLeaveNodeFlag (void) const
void setEnterNodeFlag (bool enter)
void setLeaveNodeFlag (bool leave)
Action Access
*const NewActionBasegetAction (void) const
NewActionBasegetAction (void)
UInt32 getActorId (void) const
Children Management
*bool getChildrenListEnabled (void) const
void setChildrenListEnabled (bool enabled)
NodePtr getNode (void) const
UInt32 getNumChildren (void) const
NodePtr getChild (UInt32 childIndex) const
bool getChildActive (UInt32 childIndex) const
void setChildActive (UInt32 childIndex, bool active)
PriorityType getChildPriority (UInt32 childIndex) const
void setChildPriority (UInt32 childIndex, PriorityType prio)
Extra Children Management
*UInt32 getNumExtraChildren (void) const
NodePtr getExtraChild (UInt32 childIndex) const
bool getExtraChildActive (UInt32 childIndex) const
void setExtraChildActive (UInt32 childIndex, bool active)
PriorityType getExtraChildPriority (UInt32 childIndex) const
void setExtraChildPriority (UInt32 childIndex, PriorityType prio)
Multi Pass Management
*UInt32 getNumPasses (void) const
State Management
*virtual ActorBaseState * createStateClone (void)=0
virtual void destroyStateClone (ActorBaseState *pStateClone)=0
virtual void createInitialState (void)=0
virtual void deleteInitialState (void)=0
void beginEditState (void)
void endEditState (void)
const ActorBaseState * getState (void) const
ActorBaseState * getState (void)
void setState (ActorBaseState *pState)
Destructor
*virtual ~ExtendActorBase (void)
Start/Stop
*virtual ResultE start (void)=0
virtual ResultE stop (void)=0
Enter/Leave Callback
*virtual ResultE enterNode (FunctorArgumentType &funcArg)=0
virtual ResultE leaveNode (FunctorArgumentType &funcArg)=0
Extra Children Management
*UInt32 addExtraChild (const NodePtr &pNode)
UInt32 addExtraChild (const NodePtr &pNode, PriorityType prio)
Mutli Pass Management
*void setNumPasses (UInt32 numPasses)
Enter/Leave Callback
*virtual ResultE enterNode (FunctorArgumentType &funcArg)=0
virtual ResultE leaveNode (FunctorArgumentType &funcArg)=0
Config
*bool getEnterNodeFlag (void) const
bool getLeaveNodeFlag (void) const
void setEnterNodeFlag (bool enter)
void setLeaveNodeFlag (bool leave)
Action Access
*const NewActionBasegetAction (void) const
NewActionBasegetAction (void)
UInt32 getActorId (void) const
Children Management
*bool getChildrenListEnabled (void) const
void setChildrenListEnabled (bool enabled)
NodePtr getNode (void) const
UInt32 getNumChildren (void) const
NodePtr getChild (UInt32 childIndex) const
bool getChildActive (UInt32 childIndex) const
void setChildActive (UInt32 childIndex, bool active)
PriorityType getChildPriority (UInt32 childIndex) const
void setChildPriority (UInt32 childIndex, PriorityType prio)
Extra Children Management
*UInt32 getNumExtraChildren (void) const
NodePtr getExtraChild (UInt32 childIndex) const
bool getExtraChildActive (UInt32 childIndex) const
void setExtraChildActive (UInt32 childIndex, bool active)
PriorityType getExtraChildPriority (UInt32 childIndex) const
void setExtraChildPriority (UInt32 childIndex, PriorityType prio)
Multi Pass Management
*UInt32 getNumPasses (void) const
State Management
*virtual ActorBaseState * createStateClone (void)=0
virtual void destroyStateClone (ActorBaseState *pStateClone)=0
virtual void createInitialState (void)=0
virtual void deleteInitialState (void)=0
void beginEditState (void)
void endEditState (void)
const ActorBaseState * getState (void) const
ActorBaseState * getState (void)
void setState (ActorBaseState *pState)

Protected Member Functions

Event Notification
*virtual void addEvent (NewActionBase *pAction, UInt32 actorId)
virtual void subEvent (NewActionBase *pAction, UInt32 actorId)
Constructor
ExtendActorBase (void)
Add, Sub and Find Helper
*virtual UInt32 addHelper (NewActionBase *pAction)
virtual void subHelper (NewActionBase *pAction)
virtual UInt32 findHelper (const NewActionBase *pAction)
Event Notification
*virtual void addEvent (NewActionBase *pAction, UInt32 actorId)
virtual void subEvent (NewActionBase *pAction, UInt32 actorId)

Detailed Description

Definition at line 56 of file OSGExtendActorBase.h.


Member Typedef Documentation

typedef Inherited::StateType osg::ExtendActorBase::StateType [protected]
 

Reimplemented from osg::ActorBase.

Definition at line 105 of file OSGExtendActorBase.h.

typedef NewActionTypes::PriorityType osg::ActorBase::PriorityType [inherited]
 

Definition at line 67 of file OSGActorBase.h.

typedef NewActionTypes::PriorityTypeTraits osg::ActorBase::PriorityTypeTraits [inherited]
 

Definition at line 68 of file OSGActorBase.h.

typedef NewActionTypes::Functor osg::ActorBase::Functor [inherited]
 

Definition at line 69 of file OSGActorBase.h.

typedef NewActionTypes::FunctorArgumentType osg::ActorBase::FunctorArgumentType [inherited]
 

Definition at line 70 of file OSGActorBase.h.


Constructor & Destructor Documentation

ExtendActorBase::~ExtendActorBase void   )  [virtual]
 

Definition at line 51 of file OSGExtendActorBase.cpp.

00052 {
00053 }

ExtendActorBase::ExtendActorBase void   )  [protected]
 

Default constructor

Definition at line 94 of file OSGExtendActorBase.cpp.

00095     : Inherited()
00096 {
00097 }


Member Function Documentation

ExtendActorBase::ResultE ExtendActorBase::start void   )  [pure virtual]
 

Called by an action before a traversal.

Warning:
When overriding this method, you must call the inherited version.

Implements osg::ActorBase.

Definition at line 60 of file OSGExtendActorBase.cpp.

References start.

00061 {
00062     return Inherited::start();
00063 }

ExtendActorBase::ResultE ExtendActorBase::stop void   )  [pure virtual]
 

Called by an action after a traversal.

Warning:
When overriding this method, you must call the inherited version.

Implements osg::ActorBase.

Definition at line 66 of file OSGExtendActorBase.cpp.

00067 {
00068     return Inherited::stop();
00069 }

ExtendActorBase::ResultE ExtendActorBase::enterNode FunctorArgumentType funcArg  )  [pure virtual]
 

Definition at line 76 of file OSGExtendActorBase.cpp.

References osg::NewActionTypes::Continue.

00077 {
00078     return NewActionTypes::Continue;
00079 }

ExtendActorBase::ResultE ExtendActorBase::leaveNode FunctorArgumentType funcArg  )  [pure virtual]
 

Definition at line 82 of file OSGExtendActorBase.cpp.

References osg::NewActionTypes::Continue.

00083 {
00084     return NewActionTypes::Continue;
00085 }

UInt32 osg::ExtendActorBase::addExtraChild const NodePtr pNode  )  [inline]
 

Add a node as extra child, i.e. this node will be traversed as if it was a child of the currently traversed node.

Definition at line 50 of file OSGExtendActorBase.inl.

References osg::ExtraChildrenList::addChild(), osg::ActorBase::getAction(), and osg::NewActionBase::getExtraChildrenList().

00051 {
00052     return getAction()->getExtraChildrenList().addChild(pNode);
00053 }

UInt32 osg::ExtendActorBase::addExtraChild const NodePtr pNode,
PriorityType  prio
[inline]
 

Add a node as extra child with priority, this node will be traversed as if it was a child of the currently traversed node.

Definition at line 60 of file OSGExtendActorBase.inl.

References osg::ExtraChildrenList::addChild(), osg::ActorBase::getAction(), and osg::NewActionBase::getExtraChildrenList().

00061 {
00062     return getAction()->getExtraChildrenList().addChild(pNode, prio);
00063 }

void osg::ExtendActorBase::setNumPasses UInt32  numPasses  )  [inline]
 

Definition at line 70 of file OSGExtendActorBase.inl.

References osg::ActorBase::getAction(), and osg::NewActionBase::setNumPasses().

00071 {
00072     getAction()->setNumPasses(numPasses);
00073 }

UInt32 ExtendActorBase::addHelper NewActionBase pAction  )  [protected, virtual]
 

Implements osg::ActorBase.

Definition at line 104 of file OSGExtendActorBase.cpp.

References osg::NewActionBase::addExtendActor().

00105 {
00106     return pAction->addExtendActor(this);
00107 }

void ExtendActorBase::subHelper NewActionBase pAction  )  [protected, virtual]
 

Implements osg::ActorBase.

Definition at line 110 of file OSGExtendActorBase.cpp.

References osg::endLog(), osg::NewActionBase::findExtendActor(), osg::NewActionBase::subExtendActor(), and SWARNING.

00111 {
00112     UInt32 actorIndex = pAction->findExtendActor(this);
00113 
00114     if(actorIndex == TypeTraits<UInt32>::getMax())
00115     {
00116         SWARNING << "ExtendActorBase::subHelper: Illegal actor index."
00117                  << endLog;
00118 
00119         return;
00120     }
00121 
00122     pAction->subExtendActor(actorIndex);
00123 }

UInt32 ExtendActorBase::findHelper const NewActionBase pAction  )  [protected, virtual]
 

Implements osg::ActorBase.

Definition at line 126 of file OSGExtendActorBase.cpp.

References osg::NewActionBase::findExtendActor().

00127 {
00128     return pAction->findExtendActor(this);
00129 }

* virtual ResultE osg::ActorBase::enterNode FunctorArgumentType funcArg  )  [pure virtual, inherited]
 

virtual ResultE osg::ActorBase::leaveNode FunctorArgumentType funcArg  )  [pure virtual, inherited]
 

bool osg::ActorBase::getEnterNodeFlag void   )  const [inline, inherited]
 

Return if operations upon "entering" a node are enabled.

Definition at line 75 of file OSGActorBase.inl.

References osg::ActorBase::_enterNodeFlag.

Referenced by osg::PriorityAction::addBasicEvent(), osg::DepthFirstStateAction::addBasicEvent(), osg::DepthFirstAction::addBasicEvent(), osg::PriorityAction::addExtendEvent(), osg::DepthFirstStateAction::addExtendEvent(), and osg::DepthFirstAction::addExtendEvent().

00076 {
00077     return _enterNodeFlag;
00078 }

bool osg::ActorBase::getLeaveNodeFlag void   )  const [inline, inherited]
 

Return if operations upon "leaving" a node are enabled.

Definition at line 84 of file OSGActorBase.inl.

References osg::ActorBase::_leaveNodeFlag.

Referenced by osg::DepthFirstStateAction::addBasicEvent(), osg::DepthFirstAction::addBasicEvent(), osg::DepthFirstStateAction::addExtendEvent(), and osg::DepthFirstAction::addExtendEvent().

00085 {
00086     return _leaveNodeFlag;
00087 }

void osg::ActorBase::setEnterNodeFlag bool  enter  )  [inline, inherited]
 

Set if operations upon "entering a node are desired.

Warning:
You must not call this while the actor is attached to an action, it will cause possibly fatal inconsistency.

Definition at line 95 of file OSGActorBase.inl.

References osg::ActorBase::_enterNodeFlag.

00096 {
00097     _enterNodeFlag = enter;
00098 }

void osg::ActorBase::setLeaveNodeFlag bool  leave  )  [inline, inherited]
 

Set if operations upon "leaving a node are desired.

Warning:
You must not call this while the actor is attached to an action, it will cause possibly fatal inconsistency.

Definition at line 106 of file OSGActorBase.inl.

References osg::ActorBase::_leaveNodeFlag.

00107 {
00108     _leaveNodeFlag = leave;
00109 }

const NewActionBase * osg::ActorBase::getAction void   )  const [inline, inherited]
 

Definition at line 116 of file OSGActorBase.inl.

References osg::ActorBase::_pAction.

Referenced by addExtraChild(), and setNumPasses().

00117 {
00118     return _pAction;
00119 }

NewActionBase * osg::ActorBase::getAction void   )  [inline, inherited]
 

Definition at line 122 of file OSGActorBase.inl.

References osg::ActorBase::_pAction.

00123 {
00124     return _pAction;
00125 }

UInt32 osg::ActorBase::getActorId void   )  const [inline, inherited]
 

Definition at line 128 of file OSGActorBase.inl.

References osg::ActorBase::_actorId.

Referenced by osg::NewActionBase::subBasicActor(), and osg::NewActionBase::subExtendActor().

00129 {
00130     return _actorId;
00131 }

bool osg::ActorBase::getChildrenListEnabled void   )  const [inline, inherited]
 

Return if the children list is enabled.

Definition at line 141 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, and osg::NewActionBase::getChildrenListEnabled().

00142 {
00143     return _pAction->getChildrenListEnabled();
00144 }

void osg::ActorBase::setChildrenListEnabled bool  enabled  )  [inline, inherited]
 

Enable or disable the children list.

Definition at line 150 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, and osg::NewActionBase::setChildrenListEnabled().

00151 {
00152     _pAction->setChildrenListEnabled(enabled);
00153 }

NodePtr osg::ActorBase::getNode void   )  const [inline, inherited]
 

Return the traversed node.

Definition at line 159 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, osg::NewActionBase::getChildrenList(), and osg::ChildrenList::getParentNode().

00160 {
00161     return _pAction->getChildrenList().getParentNode();
00162 }

UInt32 osg::ActorBase::getNumChildren void   )  const [inline, inherited]
 

Return the number of children of the traversed node.

Definition at line 168 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, osg::NewActionBase::getChildrenList(), and osg::ChildrenList::getSize().

00169 {
00170     return _pAction->getChildrenList().getSize();
00171 }

NodePtr osg::ActorBase::getChild UInt32  childIndex  )  const [inline, inherited]
 

Return the childIndex'th child of the traversed node.

Warning:
childIndex is not range checked.

Definition at line 178 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, osg::ChildrenList::getChild(), and osg::NewActionBase::getChildrenList().

00179 {
00180     return _pAction->getChildrenList().getChild(childIndex);
00181 }

bool osg::ActorBase::getChildActive UInt32  childIndex  )  const [inline, inherited]
 

Return if the childIndex'th child is active, i.e. whether it will be traversed.

Warning:
childIndex is not range checked.

The children list must have been enabled with setChildrenListEnabled(true);

Definition at line 191 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, osg::ChildrenList::getActive(), and osg::NewActionBase::getChildrenList().

00192 {
00193     return _pAction->getChildrenList().getActive(childIndex);
00194 }

void osg::ActorBase::setChildActive UInt32  childIndex,
bool  active
[inline, inherited]
 

Set if the childIndex'th child will be included in the traversal.

Warning:
childIndex is not range checked.

The children list must have been enabled with setChildrenListEnabled(true);

Definition at line 203 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, osg::NewActionBase::getChildrenList(), and osg::ChildrenList::setActive().

00204 {
00205     _pAction->getChildrenList().setActive(childIndex, active);
00206 }

ActorBase::PriorityType osg::ActorBase::getChildPriority UInt32  childIndex  )  const [inline, inherited]
 

Return the priority assigned to the childIndex'th child.

Warning:
childIndex is not range checked.

The children list must have been enabled with setChildrenListEnabled(true);

Definition at line 215 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, osg::NewActionBase::getChildrenList(), and osg::ChildrenList::getPriority().

00216 {
00217     return _pAction->getChildrenList().getPriority(childIndex);
00218 }

void osg::ActorBase::setChildPriority UInt32  childIndex,
PriorityType  prio
[inline, inherited]
 

Set the priority of the childIndex'th child.

Warning:
childIndex is not range checked.

The children list must have been enabled with setChildrenListEnabled(true);

Definition at line 227 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, osg::NewActionBase::getChildrenList(), and osg::ChildrenList::setPriority().

00228 {
00229     _pAction->getChildrenList().setPriority(childIndex, prio);
00230 }

UInt32 osg::ActorBase::getNumExtraChildren void   )  const [inline, inherited]
 

Return the number of extra children already added.

Definition at line 240 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, osg::NewActionBase::getExtraChildrenList(), and osg::ExtraChildrenList::getSize().

00241 {
00242     return _pAction->getExtraChildrenList().getSize();
00243 }

NodePtr osg::ActorBase::getExtraChild UInt32  childIndex  )  const [inline, inherited]
 

Return the childIndex'th extra child.

Warning:
childIndex is not range checked.

Definition at line 250 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, osg::ExtraChildrenList::getChild(), and osg::NewActionBase::getExtraChildrenList().

00251 {
00252     return _pAction->getExtraChildrenList().getChild(childIndex);
00253 }

bool osg::ActorBase::getExtraChildActive UInt32  childIndex  )  const [inline, inherited]
 

Return if the childIndex'th extra child is active, i.e. whether it will be traversed.

Warning:
childIndex is not range checked.

Definition at line 261 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, osg::ExtraChildrenList::getActive(), and osg::NewActionBase::getExtraChildrenList().

00262 {
00263     return _pAction->getExtraChildrenList().getActive(childIndex);
00264 }

void osg::ActorBase::setExtraChildActive UInt32  childIndex,
bool  active
[inline, inherited]
 

Set if the childIndex'th extra child will be included in the traversal.

Warning:
childIndex is not range checked.

Definition at line 271 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, osg::NewActionBase::getExtraChildrenList(), and osg::ExtraChildrenList::setActive().

00272 {
00273     _pAction->getExtraChildrenList().setActive(childIndex, active);
00274 }

ActorBase::PriorityType osg::ActorBase::getExtraChildPriority UInt32  childIndex  )  const [inline, inherited]
 

Return the priority assigned to the childIndex'th extra child.

Warning:
childIndex is not range checked.

Definition at line 281 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, osg::NewActionBase::getExtraChildrenList(), and osg::ExtraChildrenList::getPriority().

00282 {
00283     return _pAction->getExtraChildrenList().getPriority(childIndex);
00284 }

void osg::ActorBase::setExtraChildPriority UInt32  childIndex,
PriorityType  prio
[inline, inherited]
 

Set the priority of the childIndex'th extra child.

Warning:
childIndex is not range checked.

Definition at line 291 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, osg::NewActionBase::getExtraChildrenList(), and osg::ExtraChildrenList::setPriority().

00292 {
00293     _pAction->getExtraChildrenList().setPriority(childIndex, prio);
00294 }

UInt32 osg::ActorBase::getNumPasses void   )  const [inline, inherited]
 

Return the number of passes requested for the current node. The default number of passes is 1.

Definition at line 305 of file OSGActorBase.inl.

References osg::ActorBase::_pAction, and osg::NewActionBase::getNumPasses().

00306 {
00307     return _pAction->getNumPasses();
00308 }

* virtual ActorBaseState* osg::ActorBase::createStateClone void   )  [pure virtual, inherited]
 

virtual void osg::ActorBase::destroyStateClone ActorBaseState pStateClone  )  [pure virtual, inherited]
 

virtual void osg::ActorBase::createInitialState void   )  [pure virtual, inherited]
 

Referenced by osg::ActorBase::addEvent().

virtual void osg::ActorBase::deleteInitialState void   )  [pure virtual, inherited]
 

Referenced by osg::ActorBase::subEvent().

void osg::ActorBase::beginEditState void   )  [inline, inherited]
 

Notify the action, that state is about to be edited.

Ext: Call this method inside a functor or the enterNode method of an actor before accessing any state variables. If you are worried about top performance you may omit the call as long as you only read state values, but as this is error prone it is not recommended.

Definition at line 326 of file OSGActorBase.inl.

References osg::ActorBase::_actorId, osg::ActorBase::_pAction, and osg::NewActionBase::beginEditStateEvent().

00327 {
00328     _pAction->beginEditStateEvent(this, _actorId);
00329 }

void osg::ActorBase::endEditState void   )  [inline, inherited]
 

Notify the action, that state access is complete.

Ext: Call this method after you are done with modifying state. None of the implemented actions perform anything upon this call, hence it is not as critical as the beginEditState call.

Definition at line 341 of file OSGActorBase.inl.

References osg::ActorBase::_actorId, osg::ActorBase::_pAction, and osg::NewActionBase::endEditStateEvent().

00342 {
00343     _pAction->endEditStateEvent(this, _actorId);
00344 }

const ActorBase::ActorBaseState * osg::ActorBase::getState void   )  const [inline, inherited]
 

Get a const pointer to the currently used state.

Definition at line 350 of file OSGActorBase.inl.

References osg::ActorBase::_pState.

00351 {
00352     return _pState;
00353 }

ActorBase::ActorBaseState * osg::ActorBase::getState void   )  [inline, inherited]
 

Get a pointer to the currently used state.

Definition at line 359 of file OSGActorBase.inl.

References osg::ActorBase::_pState.

00360 {
00361     return _pState;
00362 }

void osg::ActorBase::setState ActorBaseState pState  )  [inline, inherited]
 

Set the currently used state.

Definition at line 368 of file OSGActorBase.inl.

References osg::ActorBase::_pState.

00369 {
00370     _pState = pState;
00371 }

void ActorBase::addEvent NewActionBase pAction,
UInt32  actorId
[protected, virtual, inherited]
 

Notifies the actor, that it was added to an action.

Warning:
When overriding this method, you must call the inherited version.

Definition at line 160 of file OSGActorBase.cpp.

References osg::ActorBase::_actorId, osg::ActorBase::_pAction, osg::ActorBase::createInitialState(), osg::endLog(), and SWARNING.

Referenced by osg::NewActionBase::addBasicActor(), and osg::NewActionBase::addExtendActor().

00161 {
00162     if((_pAction != NULL) || (_actorId != TypeTraits<UInt32>::getMax()))
00163     {
00164         SWARNING << "ActorBase::attachEvent: Actor already attached."
00165                  << endLog;
00166     }
00167 
00168     createInitialState();
00169 
00170     _pAction = pAction;
00171     _actorId = actorId;
00172 }

void ActorBase::subEvent NewActionBase pAction,
UInt32  actorId
[protected, virtual, inherited]
 

Notifies the actor, that it was removed from an action.

Warning:
When overriding this method, you must call the inherited version.

Definition at line 179 of file OSGActorBase.cpp.

References osg::ActorBase::_actorId, osg::ActorBase::_pAction, osg::ActorBase::deleteInitialState(), osg::endLog(), and SWARNING.

Referenced by osg::NewActionBase::subBasicActor(), and osg::NewActionBase::subExtendActor().

00180 {
00181     if((_pAction != pAction) || (_actorId != actorId))
00182     {
00183         SWARNING << "ActorBase::detachEvent: Inconsistency detected."
00184                  << endLog;
00185     }
00186 
00187     deleteInitialState();
00188 
00189     _pAction = NULL;
00190     _actorId = TypeTraits<UInt32>::getMax();
00191 }


Member Data Documentation

* typedef ActorBase osg::ExtendActorBase::Inherited [protected]
 

Definition at line 104 of file OSGExtendActorBase.h.

* typedef NewActionTypes::ResultE osg::ActorBase::ResultE [inherited]
 

Definition at line 66 of file OSGActorBase.h.


The documentation for this class was generated from the following files:
Generated on Thu Aug 25 04:28:10 2005 for OpenSG by  doxygen 1.4.3