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osg::ExtendActorBase Member List

This is the complete list of members for osg::ExtendActorBase, including all inherited members.

ActorBase(void)osg::ActorBase [protected]
addEvent(NewActionBase *pAction, UInt32 actorId)osg::ActorBase [protected, virtual]
addExtraChild(const NodePtr &pNode)osg::ExtendActorBase [inline]
addExtraChild(const NodePtr &pNode, PriorityType prio)osg::ExtendActorBase [inline]
addHelper(NewActionBase *pAction)osg::ExtendActorBase [protected, virtual]
beginEditState(void)osg::ActorBase [inline]
createInitialState(void)=0osg::ActorBase [pure virtual]
createStateClone(void)=0osg::ActorBase [pure virtual]
deleteInitialState(void)=0osg::ActorBase [pure virtual]
destroyStateClone(ActorBaseState *pStateClone)=0osg::ActorBase [pure virtual]
endEditState(void)osg::ActorBase [inline]
enterNode(FunctorArgumentType &funcArg)=0osg::ExtendActorBase [pure virtual]
osg::ActorBase::enterNode(FunctorArgumentType &funcArg)=0osg::ActorBase [pure virtual]
ExtendActorBase(void)osg::ExtendActorBase [protected]
findHelper(const NewActionBase *pAction)osg::ExtendActorBase [protected, virtual]
Functor typedefosg::ActorBase
FunctorArgumentType typedefosg::ActorBase
getAction(void) const osg::ActorBase [inline]
getAction(void)osg::ActorBase [inline]
getActorId(void) const osg::ActorBase [inline]
getChild(UInt32 childIndex) const osg::ActorBase [inline]
getChildActive(UInt32 childIndex) const osg::ActorBase [inline]
getChildPriority(UInt32 childIndex) const osg::ActorBase [inline]
getChildrenListEnabled(void) const osg::ActorBase [inline]
getEnterNodeFlag(void) const osg::ActorBase [inline]
getExtraChild(UInt32 childIndex) const osg::ActorBase [inline]
getExtraChildActive(UInt32 childIndex) const osg::ActorBase [inline]
getExtraChildPriority(UInt32 childIndex) const osg::ActorBase [inline]
getLeaveNodeFlag(void) const osg::ActorBase [inline]
getNode(void) const osg::ActorBase [inline]
getNumChildren(void) const osg::ActorBase [inline]
getNumExtraChildren(void) const osg::ActorBase [inline]
getNumPasses(void) const osg::ActorBase [inline]
getState(void) const osg::ActorBase [inline]
getState(void)osg::ActorBase [inline]
Inheritedosg::ExtendActorBase [protected]
leaveNode(FunctorArgumentType &funcArg)=0osg::ExtendActorBase [pure virtual]
osg::ActorBase::leaveNode(FunctorArgumentType &funcArg)=0osg::ActorBase [pure virtual]
PriorityType typedefosg::ActorBase
PriorityTypeTraits typedefosg::ActorBase
ResultEosg::ActorBase
setChildActive(UInt32 childIndex, bool active)osg::ActorBase [inline]
setChildPriority(UInt32 childIndex, PriorityType prio)osg::ActorBase [inline]
setChildrenListEnabled(bool enabled)osg::ActorBase [inline]
setEnterNodeFlag(bool enter)osg::ActorBase [inline]
setExtraChildActive(UInt32 childIndex, bool active)osg::ActorBase [inline]
setExtraChildPriority(UInt32 childIndex, PriorityType prio)osg::ActorBase [inline]
setLeaveNodeFlag(bool leave)osg::ActorBase [inline]
setNumPasses(UInt32 numPasses)osg::ExtendActorBase [inline]
setState(ActorBaseState *pState)osg::ActorBase [inline]
start(void)=0osg::ExtendActorBase [pure virtual]
StateType typedefosg::ExtendActorBase [protected]
stop(void)=0osg::ExtendActorBase [pure virtual]
subEvent(NewActionBase *pAction, UInt32 actorId)osg::ActorBase [protected, virtual]
subHelper(NewActionBase *pAction)osg::ExtendActorBase [protected, virtual]
~ActorBase(void)=0osg::ActorBase [pure virtual]
~ExtendActorBase(void)osg::ExtendActorBase [virtual]


Generated on Thu Aug 25 04:28:10 2005 for OpenSG by  doxygen 1.4.3