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osg::DrawAction Member List

This is the complete list of members for osg::DrawAction, including all inherited members.

_autoFrustumosg::DrawActionBase [protected]
_backgroundosg::DrawActionBase [protected]
_cameraosg::DrawActionBase [protected]
_defaultEnterFunction(CNodePtr &node, Action *action)osg::Action [protected, static]
_defaultEnterFunctorsosg::DrawAction [private, static]
_defaultLeaveFunction(CNodePtr &node, Action *action)osg::Action [protected, static]
_defaultLeaveFunctorsosg::DrawAction [private, static]
_enterFunctorsosg::Action [protected]
_frustumosg::DrawActionBase [protected]
_frustumCullingosg::DrawActionBase [protected]
_leaveFunctorsosg::Action [protected]
_lightCountosg::DrawAction [private]
_mCameraToWorldosg::DrawActionBase [protected]
_ownStatosg::DrawActionBase [protected]
_pMaterialosg::DrawActionBase [protected]
_pMaterialNodeosg::DrawActionBase [protected]
_prototypeosg::DrawAction [private, static]
_statisticsosg::DrawActionBase [protected]
_viewportosg::DrawActionBase [protected]
_volumeDrawingosg::DrawActionBase [protected]
_windowosg::DrawActionBase [protected]
Action(void)osg::Action [protected]
Action(const Action &source)osg::Action [protected]
addNode(NodePtr node)osg::Action [inline]
apply(std::vector< NodePtr >::iterator begin, std::vector< NodePtr >::iterator end)osg::Action [virtual]
apply(NodePtr node)osg::Action [virtual]
callEnter(NodePtr node)osg::Action [inline, protected]
callLeave(NodePtr node)osg::Action [inline, protected]
callNewList(void)osg::Action [protected]
Continue enum valueosg::Action
create(void)osg::DrawAction [static]
cvsidosg::DrawAction [private, static]
decLightCount(void)osg::DrawAction [inline]
DrawAction(void)osg::DrawAction [protected]
DrawAction(const DrawAction &source)osg::DrawAction [protected]
DrawActionBase(void)osg::DrawActionBase [protected]
DrawActionBase(const DrawActionBase &source)osg::DrawActionBase [protected]
Functor typedefosg::Action
FunctorArgs typedefosg::Action
getActNode(void)osg::Action [inline]
getAutoFrustum(void) const osg::DrawActionBase [inline]
getBackground(void) const osg::DrawActionBase [inline]
getCamera(void) const osg::DrawActionBase [inline]
getCameraToWorld(void)osg::DrawActionBase [inline]
getClassname(void)osg::DrawAction [inline, static]
getDefaultEnterFunctors(void)osg::DrawAction [protected, virtual]
getDefaultLeaveFunctors(void)osg::DrawAction [protected, virtual]
getFrustum(void) const osg::DrawActionBase [inline]
getFrustumCulling(void) const osg::DrawActionBase [inline]
getLightCount(void) const osg::DrawAction [inline]
getMaterial(void) const osg::DrawActionBase [inline]
getMaterialNode(void) const osg::DrawActionBase [inline]
getNNodes(void) const osg::Action [inline]
getNode(int index)osg::Action [inline]
getPrototype(void)osg::DrawAction [static]
getStatistics(void)osg::DrawActionBase [inline]
getTravMask(void) const osg::Action [inline]
getViewport(void) const osg::DrawActionBase [inline]
getVolumeDrawing(void) const osg::DrawActionBase [inline]
getWindow(void) const osg::DrawActionBase [inline]
incLightCount(void)osg::DrawAction [inline]
Inherited typedefosg::DrawAction [private]
isVisible(Node *node)osg::DrawAction [virtual]
operator!=(const DrawAction &other) const osg::DrawAction
osg::DrawActionBase::operator!=(const Action &other)osg::Action
operator<(const DrawAction &other) const osg::DrawAction
osg::DrawActionBase::operator<(const Action &other)osg::Action
operator=(const DrawAction &source)osg::DrawAction [private]
osg::DrawActionBase::operator=(const DrawActionBase &source)osg::DrawActionBase [protected]
operator==(const DrawAction &other) const osg::DrawAction
osg::DrawActionBase::operator==(const Action &other)osg::Action
printTable(void)osg::Action
Quit enum valueosg::Action
recurse(NodePtr node)osg::Action [protected]
registerEnterDefault(const FieldContainerType &type, const Action::Functor &func)osg::DrawAction [static]
registerEnterFunction(const FieldContainerType &type, const Functor &func)osg::Action
registerLeaveDefault(const FieldContainerType &type, const Action::Functor &func)osg::DrawAction [static]
registerLeaveFunction(const FieldContainerType &type, const Functor &func)osg::Action
ResultE enum nameosg::Action
selectVisibles(void)osg::DrawActionBase
setActNode(NodePtr node)osg::Action [inline, protected]
setAutoFrustum(bool val=true)osg::DrawActionBase
setBackground(Background *background)osg::DrawActionBase
setCamera(Camera *cam)osg::DrawActionBase
setFrustum(FrustumVolume &frust)osg::DrawActionBase
setFrustumCulling(bool val=true)osg::DrawActionBase
setMaterial(Material *pMaterial, NodePtr node)osg::DrawActionBase
setPrototype(DrawAction *proto)osg::DrawAction [static]
osg::DrawActionBase::setPrototype(Action *proto)osg::Action [static]
setStatistics(StatCollector *stat)osg::DrawActionBase
setTravMask(UInt32 val)osg::Action [inline]
setViewport(Viewport *viewport)osg::DrawActionBase
setVolumeDrawing(bool val=false)osg::DrawActionBase
setWindow(Window *window)osg::DrawActionBase
Skip enum valueosg::Action
start(void)osg::DrawAction [virtual]
statCulledNodesosg::DrawActionBase [static]
statCullTestedNodesosg::DrawActionBase [static]
statTravTimeosg::DrawActionBase [static]
stop(Action::ResultE res)osg::DrawActionBase [virtual]
osg::Action::stop(ResultE res)osg::Action [protected, virtual]
useNodeList(void)osg::Action [inline]
~Action(void)osg::Action [virtual]
~DrawAction(void)osg::DrawAction [virtual]
~DrawActionBase(void)osg::DrawActionBase [virtual]


Generated on Thu Aug 25 04:12:59 2005 for OpenSG by  doxygen 1.4.3