| _autoFrustum | osg::DrawActionBase | [protected] |
| _background | osg::DrawActionBase | [protected] |
| _camera | osg::DrawActionBase | [protected] |
| _defaultEnterFunction(CNodePtr &node, Action *action) | osg::Action | [protected, static] |
| _defaultEnterFunctors | osg::DrawAction | [private, static] |
| _defaultLeaveFunction(CNodePtr &node, Action *action) | osg::Action | [protected, static] |
| _defaultLeaveFunctors | osg::DrawAction | [private, static] |
| _enterFunctors | osg::Action | [protected] |
| _frustum | osg::DrawActionBase | [protected] |
| _frustumCulling | osg::DrawActionBase | [protected] |
| _leaveFunctors | osg::Action | [protected] |
| _lightCount | osg::DrawAction | [private] |
| _mCameraToWorld | osg::DrawActionBase | [protected] |
| _ownStat | osg::DrawActionBase | [protected] |
| _pMaterial | osg::DrawActionBase | [protected] |
| _pMaterialNode | osg::DrawActionBase | [protected] |
| _prototype | osg::DrawAction | [private, static] |
| _statistics | osg::DrawActionBase | [protected] |
| _viewport | osg::DrawActionBase | [protected] |
| _volumeDrawing | osg::DrawActionBase | [protected] |
| _window | osg::DrawActionBase | [protected] |
| Action(void) | osg::Action | [protected] |
| Action(const Action &source) | osg::Action | [protected] |
| addNode(NodePtr node) | osg::Action | [inline] |
| apply(std::vector< NodePtr >::iterator begin, std::vector< NodePtr >::iterator end) | osg::Action | [virtual] |
| apply(NodePtr node) | osg::Action | [virtual] |
| callEnter(NodePtr node) | osg::Action | [inline, protected] |
| callLeave(NodePtr node) | osg::Action | [inline, protected] |
| callNewList(void) | osg::Action | [protected] |
| Continue enum value | osg::Action | |
| create(void) | osg::DrawAction | [static] |
| cvsid | osg::DrawAction | [private, static] |
| decLightCount(void) | osg::DrawAction | [inline] |
| DrawAction(void) | osg::DrawAction | [protected] |
| DrawAction(const DrawAction &source) | osg::DrawAction | [protected] |
| DrawActionBase(void) | osg::DrawActionBase | [protected] |
| DrawActionBase(const DrawActionBase &source) | osg::DrawActionBase | [protected] |
| Functor typedef | osg::Action | |
| FunctorArgs typedef | osg::Action | |
| getActNode(void) | osg::Action | [inline] |
| getAutoFrustum(void) const | osg::DrawActionBase | [inline] |
| getBackground(void) const | osg::DrawActionBase | [inline] |
| getCamera(void) const | osg::DrawActionBase | [inline] |
| getCameraToWorld(void) | osg::DrawActionBase | [inline] |
| getClassname(void) | osg::DrawAction | [inline, static] |
| getDefaultEnterFunctors(void) | osg::DrawAction | [protected, virtual] |
| getDefaultLeaveFunctors(void) | osg::DrawAction | [protected, virtual] |
| getFrustum(void) const | osg::DrawActionBase | [inline] |
| getFrustumCulling(void) const | osg::DrawActionBase | [inline] |
| getLightCount(void) const | osg::DrawAction | [inline] |
| getMaterial(void) const | osg::DrawActionBase | [inline] |
| getMaterialNode(void) const | osg::DrawActionBase | [inline] |
| getNNodes(void) const | osg::Action | [inline] |
| getNode(int index) | osg::Action | [inline] |
| getPrototype(void) | osg::DrawAction | [static] |
| getStatistics(void) | osg::DrawActionBase | [inline] |
| getTravMask(void) const | osg::Action | [inline] |
| getViewport(void) const | osg::DrawActionBase | [inline] |
| getVolumeDrawing(void) const | osg::DrawActionBase | [inline] |
| getWindow(void) const | osg::DrawActionBase | [inline] |
| incLightCount(void) | osg::DrawAction | [inline] |
| Inherited typedef | osg::DrawAction | [private] |
| isVisible(Node *node) | osg::DrawAction | [virtual] |
| operator!=(const DrawAction &other) const | osg::DrawAction | |
| osg::DrawActionBase::operator!=(const Action &other) | osg::Action | |
| operator<(const DrawAction &other) const | osg::DrawAction | |
| osg::DrawActionBase::operator<(const Action &other) | osg::Action | |
| operator=(const DrawAction &source) | osg::DrawAction | [private] |
| osg::DrawActionBase::operator=(const DrawActionBase &source) | osg::DrawActionBase | [protected] |
| operator==(const DrawAction &other) const | osg::DrawAction | |
| osg::DrawActionBase::operator==(const Action &other) | osg::Action | |
| printTable(void) | osg::Action | |
| Quit enum value | osg::Action | |
| recurse(NodePtr node) | osg::Action | [protected] |
| registerEnterDefault(const FieldContainerType &type, const Action::Functor &func) | osg::DrawAction | [static] |
| registerEnterFunction(const FieldContainerType &type, const Functor &func) | osg::Action | |
| registerLeaveDefault(const FieldContainerType &type, const Action::Functor &func) | osg::DrawAction | [static] |
| registerLeaveFunction(const FieldContainerType &type, const Functor &func) | osg::Action | |
| ResultE enum name | osg::Action | |
| selectVisibles(void) | osg::DrawActionBase | |
| setActNode(NodePtr node) | osg::Action | [inline, protected] |
| setAutoFrustum(bool val=true) | osg::DrawActionBase | |
| setBackground(Background *background) | osg::DrawActionBase | |
| setCamera(Camera *cam) | osg::DrawActionBase | |
| setFrustum(FrustumVolume &frust) | osg::DrawActionBase | |
| setFrustumCulling(bool val=true) | osg::DrawActionBase | |
| setMaterial(Material *pMaterial, NodePtr node) | osg::DrawActionBase | |
| setPrototype(DrawAction *proto) | osg::DrawAction | [static] |
| osg::DrawActionBase::setPrototype(Action *proto) | osg::Action | [static] |
| setStatistics(StatCollector *stat) | osg::DrawActionBase | |
| setTravMask(UInt32 val) | osg::Action | [inline] |
| setViewport(Viewport *viewport) | osg::DrawActionBase | |
| setVolumeDrawing(bool val=false) | osg::DrawActionBase | |
| setWindow(Window *window) | osg::DrawActionBase | |
| Skip enum value | osg::Action | |
| start(void) | osg::DrawAction | [virtual] |
| statCulledNodes | osg::DrawActionBase | [static] |
| statCullTestedNodes | osg::DrawActionBase | [static] |
| statTravTime | osg::DrawActionBase | [static] |
| stop(Action::ResultE res) | osg::DrawActionBase | [virtual] |
| osg::Action::stop(ResultE res) | osg::Action | [protected, virtual] |
| useNodeList(void) | osg::Action | [inline] |
| ~Action(void) | osg::Action | [virtual] |
| ~DrawAction(void) | osg::DrawAction | [virtual] |
| ~DrawActionBase(void) | osg::DrawActionBase | [virtual] |