| _basicEnterActors | osg::DepthFirstStateAction | [private] |
| _basicLeaveActors | osg::DepthFirstStateAction | [private] |
| _extendEnterActors | osg::DepthFirstStateAction | [private] |
| _extendLeaveActors | osg::DepthFirstStateAction | [private] |
| _itActiveState | osg::DepthFirstStateAction | [private] |
| _itInitialState | osg::DepthFirstStateAction | [private] |
| _nodeStack | osg::DepthFirstStateAction | [private] |
| _stateClonedFlag | osg::DepthFirstStateAction | [private] |
| _stateRefCountStore | osg::DepthFirstStateAction | [private] |
| _stateStore | osg::DepthFirstStateAction | [private] |
| ActorBaseState typedef | osg::DepthFirstStateAction | [private] |
| addActor(ActorBase *pActor) | osg::NewActionBase | |
| addBasicActor(BasicActorBase *pActor) | osg::NewActionBase | |
| addBasicActor(BasicActorBase *pActor, UInt32 pos) | osg::NewActionBase | |
| addBasicEvent(BasicActorBase *pActor, UInt32 actorIndex) | osg::DepthFirstStateAction | [protected, virtual] |
| addExtendActor(ExtendActorBase *pActor) | osg::NewActionBase | |
| addExtendActor(ExtendActorBase *pActor, UInt32 pos) | osg::NewActionBase | |
| addExtendEvent(ExtendActorBase *pActor, UInt32 actorIndex) | osg::DepthFirstStateAction | [protected, virtual] |
| apply(NodePtr pRoot) | osg::DepthFirstStateAction | [virtual] |
| BasicActorStore typedef | osg::NewActionBase | [protected] |
| BasicActorStoreConstIt typedef | osg::NewActionBase | [protected] |
| BasicActorStoreIt typedef | osg::NewActionBase | [protected] |
| beginBasic(void) const | osg::NewActionBase | [inline, protected] |
| beginBasic(void) | osg::NewActionBase | [inline, protected] |
| beginEditStateEvent(ActorBase *pActor, UInt32 actorId) | osg::DepthFirstStateAction | [protected, virtual] |
| beginExtend(void) const | osg::NewActionBase | [inline, protected] |
| beginExtend(void) | osg::NewActionBase | [inline, protected] |
| cloneState(void) | osg::DepthFirstStateAction | [inline, private] |
| create(void) | osg::DepthFirstStateAction | [static] |
| decRefCount(StateRefCountStoreIt itStateRefCount, Int32 dec=1) | osg::DepthFirstStateAction | [inline, private] |
| DepthFirstStateAction(void) | osg::DepthFirstStateAction | [protected] |
| endBasic(void) const | osg::NewActionBase | [inline, protected] |
| endBasic(void) | osg::NewActionBase | [inline, protected] |
| endEditStateEvent(ActorBase *pActor, UInt32 actorId) | osg::DepthFirstStateAction | [protected, virtual] |
| endExtend(void) const | osg::NewActionBase | [inline, protected] |
| endExtend(void) | osg::NewActionBase | [inline, protected] |
| enterNode(const NodePtr &pNode, UInt32 pass) | osg::DepthFirstStateAction | [inline, private] |
| ExtendActorStore | osg::NewActionBase | [protected] |
| ExtendActorStoreConstIt typedef | osg::NewActionBase | [protected] |
| ExtendActorStoreIt typedef | osg::NewActionBase | [protected] |
| findActor(ActorBase *pActor) const | osg::NewActionBase | |
| findBasicActor(BasicActorBase *pActor) const | osg::NewActionBase | |
| findExtendActor(ExtendActorBase *pActor) const | osg::NewActionBase | |
| Functor typedef | osg::NewActionBase | |
| FunctorArgumentType typedef | osg::NewActionBase | |
| getChildrenList(void) const | osg::NewActionBase | [inline, protected] |
| getChildrenList(void) | osg::NewActionBase | [inline, protected] |
| getChildrenListEnabled(void) const | osg::NewActionBase | [inline, protected] |
| getExtraChildrenList(void) const | osg::NewActionBase | [inline, protected] |
| getExtraChildrenList(void) | osg::NewActionBase | [inline, protected] |
| getNumActors(void) const | osg::NewActionBase | |
| getNumBasicActors(void) const | osg::NewActionBase | |
| getNumExtendActors(void) const | osg::NewActionBase | |
| getNumPasses(void) const | osg::NewActionBase | [inline, protected] |
| getState(void) | osg::DepthFirstStateAction | [inline, private] |
| getStatistics(void) const | osg::NewActionBase | [inline] |
| getStatistics(void) | osg::NewActionBase | [inline] |
| getTravMask(void) const | osg::NewActionBase | [inline] |
| incRefCount(StateRefCountStoreIt itStateRefCount, Int32 inc=1) | osg::DepthFirstStateAction | [inline, private] |
| Inherited | osg::DepthFirstStateAction | [private] |
| leaveNode(const NodePtr &pNode, UInt32 pass) | osg::DepthFirstStateAction | [inline, private] |
| NewActionBase(void) | osg::NewActionBase | [protected] |
| NodeStack typedef | osg::DepthFirstStateAction | [private] |
| osg::BasicActorBase class | osg::NewActionBase | [friend] |
| osg::ExtendActorBase class | osg::NewActionBase | [friend] |
| PriorityType typedef | osg::NewActionBase | |
| PriorityTypeTraits typedef | osg::NewActionBase | |
| pushChildren(const NodePtr &pNode, ResultE result) | osg::DepthFirstStateAction | [private] |
| ResultE | osg::NewActionBase | |
| setChildrenListEnabled(bool enabled) | osg::NewActionBase | [inline, protected] |
| setNumPasses(UInt32 numPasses) | osg::NewActionBase | [inline, protected] |
| setState(StateRefCountStoreIt itStateRefCount) | osg::DepthFirstStateAction | [inline, private] |
| setStatistics(StatCollector *pStatistics) | osg::NewActionBase | [inline] |
| setTravMask(UInt32 travMask) | osg::NewActionBase | [inline] |
| startActors(void) | osg::NewActionBase | [protected] |
| startEvent(void) | osg::DepthFirstStateAction | [protected, virtual] |
| StateRefCountStore typedef | osg::DepthFirstStateAction | [private] |
| StateRefCountStoreConstIt typedef | osg::DepthFirstStateAction | [private] |
| StateRefCountStoreIt typedef | osg::DepthFirstStateAction | [private] |
| StateStore typedef | osg::DepthFirstStateAction | [private] |
| StateStoreConstIt typedef | osg::DepthFirstStateAction | [private] |
| StateStoreIt typedef | osg::DepthFirstStateAction | [private] |
| statNodesEnter | osg::NewActionBase | [static] |
| statNodesLeave | osg::NewActionBase | [static] |
| statStateClones | osg::DepthFirstStateAction | [static] |
| statStateRestores | osg::DepthFirstStateAction | [static] |
| stopActors(void) | osg::NewActionBase | [protected] |
| stopEvent(void) | osg::DepthFirstStateAction | [protected, virtual] |
| subActor(ActorBase *pActor) | osg::NewActionBase | |
| subBasicActor(UInt32 pos) | osg::NewActionBase | |
| subBasicEvent(BasicActorBase *pActor, UInt32 actorIndex) | osg::DepthFirstStateAction | [protected, virtual] |
| subExtendActor(UInt32 pos) | osg::NewActionBase | |
| subExtendEvent(ExtendActorBase *pActor, UInt32 actorIndex) | osg::DepthFirstStateAction | [protected, virtual] |
| traverseEnter(void) | osg::DepthFirstStateAction | [private] |
| traverseEnterLeave(void) | osg::DepthFirstStateAction | [private] |
| ~DepthFirstStateAction(void) | osg::DepthFirstStateAction | [virtual] |
| ~NewActionBase(void) | osg::NewActionBase | [virtual] |