#include <OSGDVRSimpleLUTShaderBase.h>
Inheritance diagram for osg::DVRSimpleLUTShaderBase:

Public Types | |
| typedef DVRSimpleLUTShaderPtr | Ptr |
| enum | { LutModeFieldId = Inherited::NextFieldId, ActiveLutModeFieldId = LutModeFieldId + 1, NextFieldId = ActiveLutModeFieldId + 1 } |
Public Member Functions | |
FieldContainer Get | |
| *virtual FieldContainerType & | getType (void) |
| virtual const FieldContainerType & | getType (void) const |
| virtual UInt32 | getContainerSize (void) const |
Binary Access | |
| *virtual UInt32 | getBinSize (const BitVector &whichField) |
| virtual void | copyToBin (BinaryDataHandler &pMem, const BitVector &whichField) |
| virtual void | copyFromBin (BinaryDataHandler &pMem, const BitVector &whichField) |
Copy | |
| *virtual FieldContainerPtr | shallowCopy (void) const |
Sync | |
| *virtual void | changed (BitVector whichField, UInt32 from) |
| react to field changes | |
Output | |
| *virtual void | dump (UInt32 uiIndent=0, const BitVector bvFlags=0) const |
| output the instance for debug purposes | |
Volume Rendering | |
| *virtual bool | initialize (DVRVolume *volume, DrawActionBase *action) |
| Callback to set up shader - register textures here. | |
| virtual void | activate (DVRVolume *volume, DrawActionBase *action) |
| Callback before any slice is rendered - setup per volume. | |
| virtual void | brickActivate (DVRVolume *volume, DrawActionBase *action, Brick *brick) |
| Callback before any brick - state setup per brick. | |
| virtual void | deactivate (DVRVolume *volume, DrawActionBase *action) |
| Callback after all rendering of the volume is done. | |
| virtual void | cleanup (DVRVolume *volume, DrawActionBase *action) |
| Callback to clean up shader resources. | |
Volume Rendering | |
| virtual void | renderSlice (DVRVolume *volume, DrawActionBase *action, Real32 *data, UInt32 vertices, UInt32 values) |
| virtual void | renderSlice (DVRVolume *volume, DrawActionBase *action, DVRRenderSlice *clippedSlice) |
| virtual bool | hasRenderCallback (void) |
| virtual bool | useMTSlabs (void) |
Static Public Member Functions | |
Class Get | |
| *static FieldContainerType & | getClassType (void) |
| access the type of the class | |
| static UInt32 | getClassTypeId (void) |
| access the numerical type of the class | |
Construction | |
| *static DVRSimpleLUTShaderPtr | create (void) |
| create a new instance of the class | |
| static DVRSimpleLUTShaderPtr | createEmpty (void) |
| create an empty new instance of the class, do not copy the prototype | |
Static Public Attributes | |
| static const osg::BitVector | LutModeFieldMask |
| static const osg::BitVector | ActiveLutModeFieldMask |
| static const osg::BitVector | MTInfluenceMask |
| static const BitVector | NextFieldMask |
Protected Member Functions | |
Sync | |
| *void | executeSyncImpl (DVRShaderBase *pOther, const BitVector &whichField) |
Constructors | |
| * | DVRSimpleLUTShaderBase (void) |
| DVRSimpleLUTShaderBase (const DVRSimpleLUTShaderBase &source) | |
Destructors | |
| *virtual | ~DVRSimpleLUTShaderBase (void) |
Field Get | |
| *SFInt8 * | getSFLutMode (void) |
| Get the DVRSimpleLUTShader::_sfLutMode field. | |
| SFInt8 * | getSFActiveLutMode (void) |
| Get the DVRSimpleLUTShader::_sfActiveLutMode field. | |
| Int8 & | getLutMode (void) |
| Get the value of the DVRSimpleLUTShader::_sfLutMode field. | |
| const Int8 & | getLutMode (void) const |
| Get the value of the DVRSimpleLUTShader::_sfLutMode field. | |
| Int8 & | getActiveLutMode (void) |
| Get the value of the DVRSimpleLUTShader::_sfActiveLutMode field. | |
| const Int8 & | getActiveLutMode (void) const |
| Get the value of the DVRSimpleLUTShader::_sfActiveLutMode field. | |
Field Set | |
| *void | setLutMode (const Int8 &value) |
| Set the value of the DVRSimpleLUTShader::_sfLutMode field. | |
| void | setActiveLutMode (const Int8 &value) |
| Set the value of the DVRSimpleLUTShader::_sfActiveLutMode field. | |
Sync | |
| *void | executeSyncImpl (DVRSimpleLUTShaderBase *pOther, const BitVector &whichField) |
| virtual void | executeSync (FieldContainer &other, const BitVector &whichField) |
Sync | |
| *void | executeSyncImpl (DVRSimpleShaderBase *pOther, const BitVector &whichField) |
Sync | |
| *void | executeSyncImpl (DVRShaderBase *pOther, const BitVector &whichField) |
Protected Attributes | |
| Int32 | m_nTextureId |
Fields | |
| *SFInt8 | _sfLutMode |
| SFInt8 | _sfActiveLutMode |
Private Types | |
| typedef DVRSimpleShader | Inherited |
Private Member Functions | |
| void | operator= (const DVRSimpleLUTShaderBase &source) |
Static Private Attributes | |
| static FieldDescription * | _desc [] |
| DVRSimpleLUTShader description. | |
| static FieldContainerType | _type |
Friends | |
| class | FieldContainer |
Definition at line 82 of file OSGDVRSimpleLUTShaderBase.h.
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Reimplemented from osg::DVRSimpleShader. Reimplemented in osg::DVRMtexLUTShader, osg::DVRMtexLUTShaderBase, and osg::DVRSimpleLUTShader. Definition at line 86 of file OSGDVRSimpleLUTShaderBase.h. |
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Reimplemented from osg::DVRSimpleShaderBase. Reimplemented in osg::DVRMtexLUTShaderBase. Definition at line 91 of file OSGDVRSimpleLUTShaderBase.h. |
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Reimplemented from osg::FieldContainer. Definition at line 93 of file OSGDVRSimpleLUTShaderBase.h. 00094 { 00095 LutModeFieldId = Inherited::NextFieldId, 00096 ActiveLutModeFieldId = LutModeFieldId + 1, 00097 NextFieldId = ActiveLutModeFieldId + 1 00098 };
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Definition at line 175 of file OSGDVRSimpleLUTShaderBase.cpp. 00175 : 00176 _sfLutMode (Int8(0)), 00177 _sfActiveLutMode (), 00178 Inherited() 00179 { 00180 }
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Definition at line 186 of file OSGDVRSimpleLUTShaderBase.cpp. 00186 : 00187 _sfLutMode (source._sfLutMode ), 00188 _sfActiveLutMode (source._sfActiveLutMode ), 00189 Inherited (source) 00190 { 00191 }
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Definition at line 195 of file OSGDVRSimpleLUTShaderBase.cpp.
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Reimplemented from osg::DVRSimpleShaderBase. Reimplemented in osg::DVRMtexLUTShaderBase. Definition at line 58 of file OSGDVRSimpleLUTShaderBase.inl. References _type. Referenced by create(). 00059 { 00060 return _type; 00061 }
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Reimplemented from osg::DVRSimpleShaderBase. Reimplemented in osg::DVRMtexLUTShaderBase. Definition at line 65 of file OSGDVRSimpleLUTShaderBase.inl. References _type, and osg::TypeBase::getId(). 00066 { 00067 return _type.getId(); 00068 }
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Reimplemented from osg::DVRSimpleShaderBase. Reimplemented in osg::DVRMtexLUTShaderBase. Definition at line 117 of file OSGDVRSimpleLUTShaderBase.cpp. References _type. 00118 { 00119 return _type; 00120 }
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Reimplemented from osg::DVRSimpleShaderBase. Reimplemented in osg::DVRMtexLUTShaderBase. Definition at line 122 of file OSGDVRSimpleLUTShaderBase.cpp. References _type. 00123 { 00124 return _type; 00125 }
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Reimplemented from osg::DVRSimpleShaderBase. Reimplemented in osg::DVRMtexLUTShaderBase. Definition at line 137 of file OSGDVRSimpleLUTShaderBase.cpp. 00138 { 00139 return sizeof(DVRSimpleLUTShader); 00140 }
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Reimplemented from osg::DVRSimpleShaderBase. Reimplemented in osg::DVRMtexLUTShaderBase. Definition at line 201 of file OSGDVRSimpleLUTShaderBase.cpp. References _sfActiveLutMode, _sfLutMode, ActiveLutModeFieldMask, osg::SField< FieldTypeT, fieldNameSpace >::getBinSize(), osg::DVRSimpleShaderBase::getBinSize(), LutModeFieldMask, and osg::FieldBits::NoField. Referenced by osg::DVRMtexLUTShaderBase::getBinSize(). 00202 { 00203 UInt32 returnValue = Inherited::getBinSize(whichField); 00204 00205 if(FieldBits::NoField != (LutModeFieldMask & whichField)) 00206 { 00207 returnValue += _sfLutMode.getBinSize(); 00208 } 00209 00210 if(FieldBits::NoField != (ActiveLutModeFieldMask & whichField)) 00211 { 00212 returnValue += _sfActiveLutMode.getBinSize(); 00213 } 00214 00215 00216 return returnValue; 00217 }
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Reimplemented from osg::DVRSimpleShaderBase. Reimplemented in osg::DVRMtexLUTShaderBase. Definition at line 219 of file OSGDVRSimpleLUTShaderBase.cpp. References _sfActiveLutMode, _sfLutMode, ActiveLutModeFieldMask, osg::SField< FieldTypeT, fieldNameSpace >::copyToBin(), osg::DVRSimpleShaderBase::copyToBin(), LutModeFieldMask, and osg::FieldBits::NoField. Referenced by osg::DVRMtexLUTShaderBase::copyToBin(). 00221 { 00222 Inherited::copyToBin(pMem, whichField); 00223 00224 if(FieldBits::NoField != (LutModeFieldMask & whichField)) 00225 { 00226 _sfLutMode.copyToBin(pMem); 00227 } 00228 00229 if(FieldBits::NoField != (ActiveLutModeFieldMask & whichField)) 00230 { 00231 _sfActiveLutMode.copyToBin(pMem); 00232 } 00233 00234 00235 }
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Reimplemented from osg::DVRSimpleShaderBase. Reimplemented in osg::DVRMtexLUTShaderBase. Definition at line 237 of file OSGDVRSimpleLUTShaderBase.cpp. References _sfActiveLutMode, _sfLutMode, ActiveLutModeFieldMask, osg::SField< FieldTypeT, fieldNameSpace >::copyFromBin(), osg::DVRSimpleShaderBase::copyFromBin(), LutModeFieldMask, and osg::FieldBits::NoField. Referenced by osg::DVRMtexLUTShaderBase::copyFromBin(). 00239 { 00240 Inherited::copyFromBin(pMem, whichField); 00241 00242 if(FieldBits::NoField != (LutModeFieldMask & whichField)) 00243 { 00244 _sfLutMode.copyFromBin(pMem); 00245 } 00246 00247 if(FieldBits::NoField != (ActiveLutModeFieldMask & whichField)) 00248 { 00249 _sfActiveLutMode.copyFromBin(pMem); 00250 } 00251 00252 00253 }
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Reimplemented from osg::DVRSimpleShaderBase. Reimplemented in osg::DVRMtexLUTShaderBase. Definition at line 72 of file OSGDVRSimpleLUTShaderBase.inl. References getClassType(), osg::FieldContainerType::getPrototype(), osg::NullFC, and shallowCopy(). 00073 { 00074 DVRSimpleLUTShaderPtr fc; 00075 00076 if(getClassType().getPrototype() != OSG::NullFC) 00077 { 00078 fc = DVRSimpleLUTShaderPtr::dcast( 00079 getClassType().getPrototype()-> shallowCopy()); 00080 } 00081 00082 return fc; 00083 }
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Reimplemented from osg::DVRSimpleShaderBase. Reimplemented in osg::DVRMtexLUTShaderBase. Definition at line 87 of file OSGDVRSimpleLUTShaderBase.inl. References osg::FieldContainer::newPtr(). 00088 { 00089 DVRSimpleLUTShaderPtr returnValue; 00090 00091 newPtr(returnValue); 00092 00093 return returnValue; 00094 }
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Reimplemented from osg::DVRSimpleShaderBase. Reimplemented in osg::DVRMtexLUTShaderBase. Definition at line 128 of file OSGDVRSimpleLUTShaderBase.cpp. References osg::FieldContainer::newPtr(). Referenced by create(). 00129 { 00130 DVRSimpleLUTShaderPtr returnValue; 00131 00132 newPtr(returnValue, dynamic_cast<const DVRSimpleLUTShader *>(this)); 00133 00134 return returnValue; 00135 }
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Definition at line 101 of file OSGDVRSimpleLUTShaderBase.inl. References _sfLutMode. 00102 { 00103 return &_sfLutMode; 00104 }
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Definition at line 108 of file OSGDVRSimpleLUTShaderBase.inl. References _sfActiveLutMode. 00109 { 00110 return &_sfActiveLutMode; 00111 }
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Definition at line 116 of file OSGDVRSimpleLUTShaderBase.inl. References _sfLutMode, and osg::SField< FieldTypeT, fieldNameSpace >::getValue(). Referenced by osg::DVRSimpleLUTShader::initialize(), and osg::DVRMtexLUTShader::initialize(). 00117 { 00118 return _sfLutMode.getValue(); 00119 }
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Definition at line 123 of file OSGDVRSimpleLUTShaderBase.inl. References _sfLutMode, and osg::SField< FieldTypeT, fieldNameSpace >::getValue(). 00124 { 00125 return _sfLutMode.getValue(); 00126 }
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Definition at line 137 of file OSGDVRSimpleLUTShaderBase.inl. References _sfActiveLutMode, and osg::SField< FieldTypeT, fieldNameSpace >::getValue(). Referenced by osg::DVRSimpleLUTShader::activate(). 00138 { 00139 return _sfActiveLutMode.getValue(); 00140 }
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Definition at line 144 of file OSGDVRSimpleLUTShaderBase.inl. References _sfActiveLutMode, and osg::SField< FieldTypeT, fieldNameSpace >::getValue(). 00145 { 00146 return _sfActiveLutMode.getValue(); 00147 }
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Definition at line 130 of file OSGDVRSimpleLUTShaderBase.inl. References _sfLutMode, and osg::SField< FieldTypeT, fieldNameSpace >::setValue(). 00131 { 00132 _sfLutMode.setValue(value); 00133 }
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Definition at line 151 of file OSGDVRSimpleLUTShaderBase.inl. References _sfActiveLutMode, and osg::SField< FieldTypeT, fieldNameSpace >::setValue(). Referenced by osg::DVRSimpleLUTShader::changed(), osg::DVRSimpleLUTShader::initialize(), and osg::DVRMtexLUTShader::initialize(). 00152 { 00153 _sfActiveLutMode.setValue(value); 00154 }
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Definition at line 256 of file OSGDVRSimpleLUTShaderBase.cpp. References _sfActiveLutMode, _sfLutMode, ActiveLutModeFieldMask, osg::DVRSimpleShaderBase::executeSyncImpl(), LutModeFieldMask, osg::FieldBits::NoField, and osg::SField< FieldTypeT, fieldNameSpace >::syncWith(). Referenced by executeSync(), and osg::DVRMtexLUTShaderBase::executeSyncImpl(). 00258 { 00259 00260 Inherited::executeSyncImpl(pOther, whichField); 00261 00262 if(FieldBits::NoField != (LutModeFieldMask & whichField)) 00263 _sfLutMode.syncWith(pOther->_sfLutMode); 00264 00265 if(FieldBits::NoField != (ActiveLutModeFieldMask & whichField)) 00266 _sfActiveLutMode.syncWith(pOther->_sfActiveLutMode); 00267 00268 00269 }
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Reimplemented from osg::DVRSimpleShaderBase. Reimplemented in osg::DVRMtexLUTShaderBase. Definition at line 144 of file OSGDVRSimpleLUTShaderBase.cpp. References executeSyncImpl(). 00146 { 00147 this->executeSyncImpl((DVRSimpleLUTShaderBase *) &other, whichField); 00148 }
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Reimplemented from osg::DVRShader. Reimplemented in osg::DVRMtexLUTShader, and osg::DVRSimpleLUTShader. Definition at line 89 of file OSGDVRSimpleShader.cpp. References osg::DVRShader::changed(). Referenced by osg::DVRSimpleLUTShader::changed(). 00090 { 00091 Inherited::changed(whichField, origin); 00092 }
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Reimplemented from osg::DVRShader. Reimplemented in osg::DVRMtexLUTShader, and osg::DVRSimpleLUTShader. Definition at line 95 of file OSGDVRSimpleShader.cpp. References SLOG. 00097 { 00098 SLOG << "Dump DVRSimpleShader NI" << std::endl; 00099 }
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Reimplemented from osg::DVRShader. Reimplemented in osg::DVRMtexLUTShader, and osg::DVRSimpleLUTShader. Definition at line 103 of file OSGDVRSimpleShader.cpp. References DVRVOLUME_PARAMETER, FDEBUG, FNOTICE, FWARNING, osg::DVRVolume::getTextureManager(), GLenum, osg::DVRSimpleShader::m_nTextureId, osg::Image::OSG_FLOAT16_IMAGEDATA, osg::Image::OSG_FLOAT32_IMAGEDATA, osg::Image::OSG_L_PF, osg::Image::OSG_LA_PF, osg::Image::OSG_RGB_DXT1, osg::Image::OSG_RGB_PF, osg::Image::OSG_RGBA_DXT1, osg::Image::OSG_RGBA_DXT3, osg::Image::OSG_RGBA_DXT5, osg::Image::OSG_RGBA_PF, osg::Image::OSG_UINT16_IMAGEDATA, osg::Image::OSG_UINT32_IMAGEDATA, osg::Image::OSG_UINT8_IMAGEDATA, osg::TextureManager::registerTexture(), and SWARNING. 00105 { 00106 FDEBUG(("DVRSimpleShader::initialize\n")); 00107 00108 m_nTextureId = -1; 00109 00110 DVRVolumeTexturePtr vol = DVRVOLUME_PARAMETER(volume, DVRVolumeTexture); 00111 00112 ImagePtr img = vol->getImage(); 00113 00114 // Map the size to an index 00115 00116 static Int16 types[] = { Image::OSG_UINT8_IMAGEDATA, 00117 Image::OSG_UINT16_IMAGEDATA, 00118 Image::OSG_UINT32_IMAGEDATA, 00119 Image::OSG_FLOAT16_IMAGEDATA, 00120 Image::OSG_FLOAT32_IMAGEDATA, 00121 -1 }; 00122 00123 UInt16 type = 0; 00124 while(types[type] != -1 && types[type] != img->getDataType()) type++; 00125 00126 if(!types[type]) 00127 { 00128 FWARNING(("DVRSimpleShader::initialize: Image data type %d " 00129 "unknown!\n", img->getDataType())); 00130 type = 0; 00131 } 00132 00133 if(type > 2) // Ignore float types for now 00134 { 00135 FWARNING(("DVRSimpleShader::initialize: Can't do float image types," 00136 " treating as int.\n")); 00137 type = 0; 00138 } 00139 00140 00141 // Map the pixel format to an index 00142 00143 static Int16 formats[] = { Image::OSG_L_PF, 00144 Image::OSG_LA_PF, 00145 Image::OSG_RGBA_DXT1, 00146 Image::OSG_RGBA_DXT3, 00147 Image::OSG_RGBA_DXT5, 00148 Image::OSG_RGBA_PF, 00149 Image::OSG_RGB_DXT1, 00150 Image::OSG_RGB_PF, 00151 -1 }; 00152 00153 UInt16 format = 0; 00154 while(formats[format] != -1 && 00155 formats[format] != img->getPixelFormat()) format++; 00156 00157 if(!formats[format]) 00158 { 00159 FWARNING(("DVRSimpleShader::initialize: Image pixel format %d " 00160 "unknown!\n", img->getPixelFormat())); 00161 format = 0; 00162 } 00163 00164 if(type > 5) // RGB doesn't have alpha... 00165 { 00166 FNOTICE(("DVRSimpleShader::initialize: Image pixel format doesn't " 00167 "have alpha! Volume will not be transparent!\n")); 00168 } 00169 00170 // Now get the best internal format for the image 00171 00172 static GLenum intfs[8][3] = { 00173 { GL_INTENSITY, GL_INTENSITY16, GL_INTENSITY16 }, 00174 { GL_LUMINANCE_ALPHA, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA16 }, 00175 { GL_RGBA, GL_RGBA, GL_RGBA }, 00176 { GL_RGBA, GL_RGBA, GL_RGBA }, 00177 { GL_RGBA, GL_RGBA, GL_RGBA }, 00178 { GL_RGBA, GL_RGBA16, GL_RGBA16 }, 00179 { GL_RGB, GL_RGB, GL_RGB }, 00180 { GL_RGB, GL_RGB16, GL_RGB16 } 00181 }; 00182 00183 00184 m_nTextureId = volume->getTextureManager().registerTexture( 00185 vol->getImage(), // image 00186 intfs[format][type], // internalFormat 00187 GL_NONE, // externalFormat 00188 1, // doBricking 00189 0, // textureStage0 00190 -1); // textureStage1 00191 00192 if(m_nTextureId == -1) 00193 { 00194 SWARNING << "Error registering textures ..." << std::endl; 00195 return false; 00196 } 00197 00198 return true; 00199 }
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Reimplemented from osg::DVRShader. Reimplemented in osg::DVRMtexLUTShader, and osg::DVRSimpleLUTShader. Definition at line 203 of file OSGDVRSimpleShader.cpp. References osg::DVRVolumeBase::getDoTextures(). Referenced by osg::DVRSimpleLUTShader::activate(). 00204 { 00205 //FDEBUG << "DVRSimpleShader::activate\n")); 00206 00207 glPushAttrib(GL_ENABLE_BIT | 00208 GL_COLOR_BUFFER_BIT | 00209 GL_STENCIL_BUFFER_BIT | 00210 GL_DEPTH_BUFFER_BIT | 00211 GL_POLYGON_BIT | 00212 GL_TEXTURE_BIT); 00213 00214 glDisable(GL_DITHER); 00215 glDisable(GL_LIGHTING); 00216 00217 glColor4f(1.0,1.0,1.0,1.0); 00218 00219 if(volume->getDoTextures()) 00220 { 00221 // glDisable(GL_TEXTURE_2D); 00222 // glEnable(GL_TEXTURE_3D_EXT); 00223 glEnable(GL_BLEND); 00224 glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); 00225 00226 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 00227 } 00228 }
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Reimplemented from osg::DVRShader. Reimplemented in osg::DVRSimpleLUTShader. Definition at line 231 of file OSGDVRSimpleShader.cpp. Referenced by osg::DVRSimpleLUTShader::brickActivate().
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Reimplemented from osg::DVRShader. Reimplemented in osg::DVRMtexLUTShader, and osg::DVRSimpleLUTShader. Definition at line 239 of file OSGDVRSimpleShader.cpp. References FDEBUG. Referenced by osg::DVRSimpleLUTShader::deactivate(). 00241 { 00242 FDEBUG(("DVRSimpleShader::deactivate\n")); 00243 00244 glPopAttrib(); 00245 }
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Reimplemented in osg::DVRMtexLUTShader, and osg::DVRSimpleLUTShader. Definition at line 248 of file OSGDVRSimpleShader.cpp. References osg::DVRVolume::getTextureManager(), osg::DVRSimpleShader::m_nTextureId, and osg::TextureManager::unregisterTexture(). 00249 { 00250 if (volume != NULL) 00251 { 00252 if (m_nTextureId != -1) 00253 volume->getTextureManager().unregisterTexture(m_nTextureId); 00254 } 00255 }
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Definition at line 191 of file OSGDVRSimpleShaderBase.cpp. References osg::DVRShaderBase::executeSyncImpl(). Referenced by osg::DVRSimpleShaderBase::executeSync(), and executeSyncImpl(). 00193 { 00194 00195 Inherited::executeSyncImpl(pOther, whichField); 00196 00197 00198 }
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Definition at line 182 of file OSGDVRShaderBase.cpp. References osg::FieldContainer::executeSyncImpl(). Referenced by osg::DVRShaderBase::executeSync(), osg::DVRSimpleShaderBase::executeSyncImpl(), and osg::DVRIsoShaderBase::executeSyncImpl(). 00184 { 00185 00186 Inherited::executeSyncImpl(pOther, whichField); 00187 00188 00189 }
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Definition at line 333 of file OSGFieldContainerImpl.inl. Referenced by osg::StateBase::executeSyncImpl(), osg::DVRShaderBase::executeSyncImpl(), osg::DVRClipGeometryBase::executeSyncImpl(), osg::AttachmentContainer::executeSyncImpl(), and osg::Attachment::executeSyncImpl().
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