| activateTexture(DrawActionBase *action) | osg::Brick | |
| BrickSet class | osg::Brick | [friend] |
| center | osg::Brick | [private] |
| changeFromTexture(DrawActionBase *action, Brick *old) | osg::Brick | |
| clippedSlice | osg::Brick | [private] |
| deactivateTexture(DrawActionBase *action) | osg::Brick | |
| distance | osg::Brick | [private] |
| edges | osg::Brick | [private] |
| getNext(void) | osg::Brick | [inline] |
| init(Int32 minVoxX, Int32 minVoxY, Int32 minVoxZ, Int32 resX, Int32 resY, Int32 resZ, Real32 xMin, Real32 yMin, Real32 zMin, Real32 xMax, Real32 yMax, Real32 zMax, Int32 overlap=1, BrickSet::Orientation ori=BrickSet::UNDEF) | osg::Brick | |
| m_lowerLeft | osg::Brick | [private] |
| m_ori | osg::Brick | [private] |
| m_upperRight | osg::Brick | [private] |
| minVox | osg::Brick | [private] |
| next | osg::Brick | [private] |
| numTextures | osg::Brick | [private] |
| prev | osg::Brick | [private] |
| radius | osg::Brick | [private] |
| render2DMultiSlices(DVRVolume *volume, DrawActionBase *action, DVRShaderPtr shader, DVRClipper *clipper, bool btf, const Vec3f &sliceDir) | osg::Brick | [private] |
| render2DSlices(DVRVolume *volume, DrawActionBase *action, DVRShaderPtr shader, DVRClipper *clipper, const Vec3f &sliceDir) | osg::Brick | [private] |
| render2DSliceXY(DVRVolume *volume, DrawActionBase *action, DVRShaderPtr shader, DVRClipper *clipper, const Vec3f &sliceDir, const Real32 &zCoord) | osg::Brick | [private] |
| render2DSliceXZ(DVRVolume *volume, DrawActionBase *action, DVRShaderPtr shader, DVRClipper *clipper, const Vec3f &sliceDir, const Real32 &yCoord) | osg::Brick | [private] |
| render2DSliceYZ(DVRVolume *volume, DrawActionBase *action, DVRShaderPtr shader, DVRClipper *clipper, const Vec3f &sliceDir, const Real32 &xCoord) | osg::Brick | [private] |
| render3DSlices(DVRVolume *volume, DrawActionBase *action, DVRShaderPtr shader, DVRClipper *clipper, const Vec3f &sliceDir) | osg::Brick | [private] |
| renderBrick(void) | osg::Brick | |
| renderSlices(DVRVolume *volume, DrawActionBase *action, DVRShaderPtr shader, DVRClipper *clipper, TextureManager::TextureMode mode) | osg::Brick | |
| slice | osg::Brick | [private] |
| texScale | osg::Brick | [private] |
| texStage | osg::Brick | [private] |
| texTranslate | osg::Brick | [private] |
| texture | osg::Brick | [private] |
| vertex | osg::Brick | [private] |
| vertToTex(Real32 *vx, Real32 *vy, Real32 *vz, Real32 *tx, Real32 *ty, Real32 *tz) | osg::Brick | |
| vertToTex(Vec3f &vert, Vec3f &tex) | osg::Brick | |
| voxSize | osg::Brick | [private] |