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00039 #include "OSGWalkNavigator.h"
00040
00041 #include <OSGSimpleGeometry.h>
00042 #include <OSGNode.h>
00043 #include <OSGNodeCore.h>
00044
00045 OSG_USING_NAMESPACE
00046
00047
00048
00049
00050
00051
00058
00059
00063 WalkNavigator::WalkNavigator(): FlyNavigator(),
00064 _ground(NullFC),
00065 _world(NullFC),
00066 _groundDistance(0.75),
00067 _wallDistance(0.1),
00068 _height(0.85),
00069 _width(0.5),
00070 _fatness(0.5)
00071 {
00072 _act = IntersectAction::create();
00073 }
00074
00075
00076
00080 WalkNavigator::~WalkNavigator()
00081 {
00082 delete _act;
00083 }
00084
00085
00086
00087
00088
00089
00090
00091
00092 void WalkNavigator::setGround(NodePtr &new_ground)
00093 {
00094 _ground=new_ground;
00095 }
00096
00097 void WalkNavigator::setWorld(NodePtr &new_world)
00098 {
00099 _world=new_world;
00100 }
00101
00102 void WalkNavigator::setGroundDistance(Real32 groundDistance)
00103 {
00104 _groundDistance=groundDistance;
00105 }
00106
00107 void WalkNavigator::setMinWallDistance (Real32 wallDistance)
00108 {
00109 _wallDistance=wallDistance;
00110 }
00111
00112 void WalkNavigator::setPersonDimensions(Real32 height,Real32 width,Real32 fatness)
00113 {
00114 _height = height;
00115 _width = width;
00116 _fatness = fatness;
00117 }
00118
00119
00120
00124 void WalkNavigator::rotate (Real32 deltaX, Real32 deltaY)
00125 {
00126 FlyNavigator::rotate(deltaX, deltaY);
00127 }
00128
00132 Real32 WalkNavigator::forward(Real32 step)
00133 {
00134 Vec3f lv = _rFrom - _rAt;
00135 lv.normalize();
00136
00137 Vec3f upn = _vUp;
00138 upn.normalize();
00139
00140 Vec3f mv = lv - upn.dot(lv)*upn;
00141 mv.normalize();
00142
00143
00144 Vec3f sv = mv;
00145 sv.crossThis(upn);
00146 sv.normalize();
00147
00148 Pnt3f rFrom = _rFrom + step*mv;
00149 Pnt3f rAt = _rAt + step*mv;
00150
00151 Real32 dist;
00152 Line line(rFrom, -upn);
00153
00154
00155 _act->setLine(line);
00156 _act->apply(_ground);
00157
00158 if (_act->didHit()) {
00159 dist = _act->getHitT();
00160 if (dist >= _height) {
00161 rFrom = rFrom + (_groundDistance-dist+_height)*upn;
00162 rAt = rAt + (_groundDistance-dist+_height)*upn;
00163 }
00164 else return 0.0;
00165 }
00166
00167
00168
00169 line.setValue(_rFrom, mv);
00170 _act->setLine(line);
00171 _act->apply(_world);
00172
00173 if (_act->didHit()) {
00174 dist = _act->getHitT();
00175 if (dist <= (rFrom-_rFrom).length()+_fatness+_wallDistance)
00176 return 0.0;
00177 }
00178
00179
00180 _rFrom = rFrom;
00181 _rAt = rAt;
00182 return step;
00183 }
00184
00188 Real32 WalkNavigator::right(Real32 step)
00189 {
00190
00191
00192
00193
00194
00195
00196
00197 Vec3f lv = _rFrom - _rAt;
00198 lv.normalize();
00199
00200 Vec3f upn = _vUp;
00201 upn.normalize();
00202
00203 Vec3f mv = lv - upn.dot(lv)*upn;
00204 mv.normalize();
00205
00206
00207 Vec3f sv = mv;
00208 sv.crossThis(upn);
00209 sv.normalize();
00210
00211 Pnt3f rFrom = _rFrom + step*sv;
00212 Pnt3f rAt = _rAt + step*sv;
00213
00214 Real32 dist;
00215 Line line(rFrom, -upn);
00216
00217
00218 _act->setLine(line);
00219 _act->apply(_ground);
00220
00221 if (_act->didHit()) {
00222 dist = _act->getHitT();
00223 if (dist >= _height) {
00224 rFrom = rFrom + (_groundDistance-dist+_height)*upn;
00225 rAt = rAt + (_groundDistance-dist+_height)*upn;
00226 }
00227 else return 0.0;
00228 }
00229
00230
00231
00232 line.setValue(_rFrom, sv);
00233 _act->setLine(line);
00234 _act->apply(_world);
00235
00236 if (_act->didHit()) {
00237 dist = _act->getHitT();
00238 if (dist <= (rFrom-_rFrom).length()+_fatness+_wallDistance)
00239 return 0.0;
00240 }
00241
00242
00243 _rFrom = rFrom;
00244 _rAt = rAt;
00245 return step;
00246 }