00001 /*---------------------------------------------------------------------------*\ 00002 * OpenSG * 00003 * * 00004 * * 00005 * Copyright (C) 2000-2002 by the OpenSG Forum * 00006 * * 00007 * www.opensg.org * 00008 * * 00009 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de * 00010 * * 00011 \*---------------------------------------------------------------------------*/ 00012 /*---------------------------------------------------------------------------*\ 00013 * License * 00014 * * 00015 * This library is free software; you can redistribute it and/or modify it * 00016 * under the terms of the GNU Library General Public License as published * 00017 * by the Free Software Foundation, version 2. * 00018 * * 00019 * This library is distributed in the hope that it will be useful, but * 00020 * WITHOUT ANY WARRANTY; without even the implied warranty of * 00021 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00022 * Library General Public License for more details. * 00023 * * 00024 * You should have received a copy of the GNU Library General Public * 00025 * License along with this library; if not, write to the Free Software * 00026 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * 00027 * * 00028 \*---------------------------------------------------------------------------*/ 00029 /*---------------------------------------------------------------------------*\ 00030 * Changes * 00031 * * 00032 * * 00033 * * 00034 * * 00035 * * 00036 * * 00037 \*---------------------------------------------------------------------------*/ 00038 00039 #ifndef _OSGRENDERACTION_H_ 00040 #define _OSGRENDERACTION_H_ 00041 #ifdef __sgi 00042 #pragma once 00043 #endif 00044 00045 //--------------------------------------------------------------------------- 00046 // Includes 00047 //--------------------------------------------------------------------------- 00048 00049 #include <vector> 00050 #include <stack> 00051 #include <map> 00052 00053 #include <OSGSystemDef.h> 00054 #include <OSGBaseTypes.h> 00055 #include <OSGRenderActionBase.h> 00056 #include <OSGMatrix.h> 00057 #include <OSGMaterial.h> 00058 #include <OSGStatElemTypes.h> 00059 00060 OSG_BEGIN_NAMESPACE 00061 00062 //--------------------------------------------------------------------------- 00063 // Forward References 00064 //--------------------------------------------------------------------------- 00065 00066 class Material; 00067 class DrawTreeNode; 00068 class Geometry; 00069 class State; 00070 class Light; 00071 class LightEnv; 00072 class LightChunk; 00073 00074 class DrawTreeNodeFactory; 00075 00076 //--------------------------------------------------------------------------- 00077 // Types 00078 //--------------------------------------------------------------------------- 00079 00080 //--------------------------------------------------------------------------- 00081 // Class 00082 //--------------------------------------------------------------------------- 00083 00087 class OSG_SYSTEMLIB_DLLMAPPING RenderAction : public RenderActionBase 00088 { 00089 public: 00090 00091 typedef struct 00092 { 00093 UInt32 first; 00094 Matrix second; 00095 Matrix acc; 00096 } 00097 MatrixStore; 00098 00099 typedef std::map <Material *, DrawTreeNode * > MaterialMap; 00100 typedef std::pair<LightChunk *, Matrix > LightStore; 00101 typedef std::map <Light *, UInt32 > LightsMap; 00102 00103 typedef std::stack<Light * > LightsStack; 00104 typedef std::stack<LightEnv * > LightEnvsStack; 00105 typedef std::map <LightEnv *, UInt32 > LightEnvsMap; 00106 00107 //----------------------------------------------------------------------- 00108 // constants 00109 //----------------------------------------------------------------------- 00110 00111 static StatElemDesc<StatTimeElem > statDrawTime; 00112 static StatElemDesc<StatIntElem > statNMaterials; 00113 static StatElemDesc<StatIntElem > statNMatrices; 00114 static StatElemDesc<StatIntElem > statNGeometries; 00115 static StatElemDesc<StatIntElem > statNTransGeometries; 00116 static StatElemDesc<StatIntOnceElem> statNTextures; 00117 static StatElemDesc<StatIntOnceElem> statNTexBytes; 00118 00119 //----------------------------------------------------------------------- 00120 // enums 00121 //----------------------------------------------------------------------- 00122 00123 //----------------------------------------------------------------------- 00124 // types 00125 //----------------------------------------------------------------------- 00126 00127 //----------------------------------------------------------------------- 00128 // class functions 00129 //----------------------------------------------------------------------- 00130 00131 static RenderAction *create (void ); 00132 00133 static void setPrototype(RenderAction *pPrototype); 00134 static RenderAction *getPrototype(void ); 00135 00136 00137 static void registerEnterDefault (const FieldContainerType &type, 00138 const Action::Functor &func); 00139 00140 static void registerLeaveDefault (const FieldContainerType &type, 00141 const Action::Functor &func); 00142 00143 //----------------------------------------------------------------------- 00144 // instance functions 00145 //----------------------------------------------------------------------- 00146 00147 virtual ~RenderAction(void); 00148 00149 /*------------------------- your_category -------------------------------*/ 00150 00151 virtual Action::ResultE start(void ); 00152 virtual Action::ResultE stop (ResultE res); 00153 00154 /*------------------------- your_operators ------------------------------*/ 00155 00156 void push_matrix(const Matrix &matrix); 00157 void pop_matrix ( void ); 00158 00159 inline const Matrix &top_matrix ( void ); 00160 00161 /*------------------------- assignment ----------------------------------*/ 00162 00163 void dropGeometry(Geometry *pGeo); 00164 void dropFunctor (Material::DrawFunctor &func, Material *mat); 00165 00166 void dropLight (Light *pLight); 00167 void undropLight (Light *pLight); 00168 00169 void dropLightEnv (LightEnv *pLightEnv); 00170 void undropLightEnv(LightEnv *pLightEnv); 00171 00172 00173 00174 void setStateSorting(bool s); 00175 bool getStateSorting(void); 00176 00177 std::vector<Light *> getActiveLights(void); 00178 UInt32 getActiveLightsMask(void); 00179 00180 /*------------------------- comparison ----------------------------------*/ 00181 00182 void setSortTrans(bool bVal); 00183 bool getSortTrans(void); 00184 void setZWriteTrans(bool bVal); 00185 bool getZWriteTrans(void); 00186 void setLocalLights(bool bVal); 00187 bool getLocalLights(void); 00188 void setCorrectTwoSidedLighting(bool bVal); 00189 bool getCorrectTwoSidedLighting(void); 00190 00191 /*------------------------- comparison ----------------------------------*/ 00192 00193 // test a single node 00194 bool isVisible( Node* node ); 00195 00196 // visibility levels 00197 bool pushVisibility(void); 00198 void popVisibility(void); 00199 00200 protected: 00201 00202 //----------------------------------------------------------------------- 00203 // enums 00204 //----------------------------------------------------------------------- 00205 00206 //----------------------------------------------------------------------- 00207 // types 00208 //----------------------------------------------------------------------- 00209 00210 typedef RenderActionBase Inherited; 00211 00212 //----------------------------------------------------------------------- 00213 // class variables 00214 //----------------------------------------------------------------------- 00215 00216 static RenderAction *_pPrototype; 00217 00218 static std::vector<Functor> *_vDefaultEnterFunctors; 00219 static std::vector<Functor> *_vDefaultLeaveFunctors; 00220 00221 //----------------------------------------------------------------------- 00222 // class functions 00223 //----------------------------------------------------------------------- 00224 00225 //----------------------------------------------------------------------- 00226 // instance variables 00227 //----------------------------------------------------------------------- 00228 00229 DrawTreeNodeFactory *_pNodeFactory; 00230 00231 UInt32 _uiMatrixId; 00232 00233 MatrixStore _currMatrix; 00234 Matrix _camInverse; 00235 00236 std::vector<MatrixStore> _vMatrixStack; 00237 00238 MaterialMap _mMatMap; 00239 00240 //DrawTreeNode *_pRoot; 00241 typedef std::map<Int32, DrawTreeNode *> SortKeyMap; 00242 SortKeyMap _pMatRoots; 00243 SortKeyMap _pTransMatRoots; 00244 DrawTreeNode *_pNoStateSortRoot; 00245 DrawTreeNode *_pNoStateSortTransRoot; 00246 00247 UInt32 _uiActiveMatrix; 00248 State *_pActiveState; 00249 00250 UInt32 _uiNumMaterialChanges; 00251 UInt32 _uiNumMatrixChanges; 00252 UInt32 _uiNumGeometries; 00253 UInt32 _uiNumTransGeometries; 00254 00255 bool _bSortTrans; 00256 bool _bZWriteTrans; 00257 bool _bLocalLights; 00258 bool _bCorrectTwoSidedLighting; 00259 00260 std::vector<LightStore> _vLights; 00261 LightsMap _lightsMap; 00262 UInt64 _lightsState; 00263 UInt64 _activeLightsState; 00264 UInt32 _activeLightsCount; 00265 UInt32 _activeLightsMask; 00266 00267 LightsStack _lightsStack; 00268 LightEnvsStack _lightEnvsStack; 00269 LightEnvsMap _lightEnvsMap; 00270 00271 bool _stateSorting; 00272 00273 std::vector<FrustumVolume::PlaneSet> _visibilityStack; 00274 00275 // Time _tMatSlot 00276 00277 //----------------------------------------------------------------------- 00278 // instance functions 00279 //----------------------------------------------------------------------- 00280 00281 // prohibit default functions (move to 'public' if you need one) 00282 00283 RenderAction(void); 00284 RenderAction(const RenderAction &source); 00285 00286 void operator =(const RenderAction &source); 00287 00288 // access default functors 00289 00290 virtual std::vector<Functor> *getDefaultEnterFunctors(void); 00291 virtual std::vector<Functor> *getDefaultLeaveFunctors(void); 00292 00293 void dump(DrawTreeNode *pRoot, UInt32 uiIndent); 00294 virtual void draw(DrawTreeNode *pRoot); 00295 00296 inline void updateTopMatrix(void); 00297 void activateLocalLights(DrawTreeNode *pRoot); 00298 00299 private: 00300 00301 //----------------------------------------------------------------------- 00302 // enums 00303 //----------------------------------------------------------------------- 00304 00305 //----------------------------------------------------------------------- 00306 // types 00307 //----------------------------------------------------------------------- 00308 00309 //----------------------------------------------------------------------- 00310 // friend classes 00311 //----------------------------------------------------------------------- 00312 00313 //----------------------------------------------------------------------- 00314 // friend functions 00315 //----------------------------------------------------------------------- 00316 00317 //----------------------------------------------------------------------- 00318 // class variables 00319 //----------------------------------------------------------------------- 00320 00321 static char cvsid[]; 00322 00323 //----------------------------------------------------------------------- 00324 // class functions 00325 //----------------------------------------------------------------------- 00326 00327 //----------------------------------------------------------------------- 00328 // instance variables 00329 //----------------------------------------------------------------------- 00330 00331 //----------------------------------------------------------------------- 00332 // instance functions 00333 //----------------------------------------------------------------------- 00334 }; 00335 00336 //--------------------------------------------------------------------------- 00337 // Exported Types 00338 //--------------------------------------------------------------------------- 00339 00340 OSG_END_NAMESPACE 00341 00342 #include "OSGRenderAction.inl" 00343 00344 #endif /* _OSGRENDERACTION_H_ */ 00345 00346
1.4.3