#include <OSGConfig.h>#include <OSGBase.h>#include <OSGBaseTypes.h>#include <OSGVector.h>#include <OSGMatrix.h>Go to the source code of this file.
Namespaces | |
| namespace | osg |
Functions | |
| bool | osg::MatrixOrthogonal (Matrix &result, Real32 rLeft, Real32 rRight, Real32 rBottom, Real32 rTop, Real32 rNear, Real32 rFar) |
| bool | osg::MatrixFrustum (Matrix &result, Real32 rLeft, Real32 rRight, Real32 rBottom, Real32 rTop, Real32 rNear, Real32 rFar) |
| bool | osg::MatrixPerspective (Matrix &result, Real32 rFovy, Real32 rAspect, Real32 rNear, Real32 rFar) |
| bool | osg::MatrixStereoPerspective (Matrix &projection, Matrix &projtrans, Real32 rFovy, Real32 rAspect, Real32 rNear, Real32 rFar, Real32 rZeroparallax, Real32 rEyedistance, Real32 rWhicheye, Real32 rOverlap) |
| bool | osg::MatrixLookAt (Matrix &result, Real32 fromx, Real32 fromy, Real32 fromz, Real32 atx, Real32 aty, Real32 atz, Real32 upx, Real32 upy, Real32 upz) |
| bool | osg::MatrixProjection (Matrix &result, Real32 rLeft, Real32 rRight, Real32 rBottom, Real32 rTop, Real32 rNear, Real32 rFar) |
1.4.3