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OSGGL.h File Reference

#include <OSGConfig.h>
#include <GL/gl.h>
#include <OSGGLU.h>

Go to the source code of this file.

Defines

#define OSG_GL_UNUSED   0xffff
#define glErr(text)
#define OSGGL_HEADER_CVSID   "@(#)$Id: $"


Define Documentation

#define OSG_GL_UNUSED   0xffff
 

Definition at line 56 of file OSGGL.h.

Referenced by osg::BlendChunk::activate(), osg::BlendChunk::changeFrom(), and osg::BlendChunk::deactivate().

#define glErr text   ) 
 

Definition at line 77 of file OSGGL.h.

Referenced by osg::TextureChunk::activate(), osg::TexGenChunk::activate(), osg::RegisterCombinersChunk::activate(), osg::ProgramChunk::activate(), osg::MaterialChunk::activate(), osg::LightChunk::activate(), osg::CubeTextureChunk::activate(), osg::TextureChunk::changeFrom(), osg::TexGenChunk::changeFrom(), osg::ProgramChunk::changeFrom(), osg::MaterialChunk::changeFrom(), osg::LightChunk::changeFrom(), osg::CubeTextureChunk::changeFrom(), osg::TextureGrabBackground::clear(), osg::TextureChunk::deactivate(), osg::TexGenChunk::deactivate(), osg::RegisterCombinersChunk::deactivate(), osg::ProgramChunk::deactivate(), osg::CubeTextureChunk::deactivate(), osg::TextureGrabForeground::draw(), osg::ProgramChunk::handleGL(), osg::TextureChunk::handleTexture(), osg::TextureChunk::handleTextureShader(), and osg::RenderAction::start().

#define OSGGL_HEADER_CVSID   "@(#)$Id: $"
 

Definition at line 81 of file OSGGL.h.


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