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Base
OSGGLEXT.h File Reference
#include <
OSGConfig.h
>
Go to the source code of this file.
GL_EXT_secondary_color
#define
GL_EXT_secondary_color
1
#define
GL_COLOR_SUM_EXT
0x8458
#define
GL_CURRENT_SECONDARY_COLOR_EXT
0x8459
#define
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
0x845A
#define
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
0x845B
#define
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
0x845C
#define
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
0x845D
#define
GL_SECONDARY_COLOR_ARRAY_EXT
0x845E
GL_ARB_multitexture
#define
GL_ARB_multitexture
1
#define
GL_TEXTURE0_ARB
0x84C0
#define
GL_TEXTURE1_ARB
0x84C1
#define
GL_TEXTURE2_ARB
0x84C2
#define
GL_TEXTURE3_ARB
0x84C3
#define
GL_TEXTURE4_ARB
0x84C4
#define
GL_TEXTURE5_ARB
0x84C5
#define
GL_TEXTURE6_ARB
0x84C6
#define
GL_TEXTURE7_ARB
0x84C7
#define
GL_TEXTURE8_ARB
0x84C8
#define
GL_TEXTURE9_ARB
0x84C9
#define
GL_TEXTURE10_ARB
0x84CA
#define
GL_TEXTURE11_ARB
0x84CB
#define
GL_TEXTURE12_ARB
0x84CC
#define
GL_TEXTURE13_ARB
0x84CD
#define
GL_TEXTURE14_ARB
0x84CE
#define
GL_TEXTURE15_ARB
0x84CF
#define
GL_TEXTURE16_ARB
0x84D0
#define
GL_TEXTURE17_ARB
0x84D1
#define
GL_TEXTURE18_ARB
0x84D2
#define
GL_TEXTURE19_ARB
0x84D3
#define
GL_TEXTURE20_ARB
0x84D4
#define
GL_TEXTURE21_ARB
0x84D5
#define
GL_TEXTURE22_ARB
0x84D6
#define
GL_TEXTURE23_ARB
0x84D7
#define
GL_TEXTURE24_ARB
0x84D8
#define
GL_TEXTURE25_ARB
0x84D9
#define
GL_TEXTURE26_ARB
0x84DA
#define
GL_TEXTURE27_ARB
0x84DB
#define
GL_TEXTURE28_ARB
0x84DC
#define
GL_TEXTURE29_ARB
0x84DD
#define
GL_TEXTURE30_ARB
0x84DE
#define
GL_TEXTURE31_ARB
0x84DF
#define
GL_ACTIVE_TEXTURE_ARB
0x84E0
#define
GL_CLIENT_ACTIVE_TEXTURE_ARB
0x84E1
#define
GL_MAX_TEXTURE_UNITS_ARB
0x84E2
GL_ARB_texture_cube_map
#define
GL_ARB_texture_cube_map
1
#define
GL_NORMAL_MAP_ARB
0x8511
#define
GL_REFLECTION_MAP_ARB
0x8512
#define
GL_TEXTURE_CUBE_MAP_ARB
0x8513
#define
GL_TEXTURE_BINDING_CUBE_MAP_ARB
0x8514
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
0x8515
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
0x8516
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
0x8517
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
0x8518
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
0x8519
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
0x851A
#define
GL_PROXY_TEXTURE_CUBE_MAP_ARB
0x851B
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
0x851C
GL_ARB_texture_compression
#define
GL_ARB_texture_compression
1
#define
GL_COMPRESSED_ALPHA_ARB
0x84E9
#define
GL_COMPRESSED_LUMINANCE_ARB
0x84EA
#define
GL_COMPRESSED_LUMINANCE_ALPHA_ARB
0x84EB
#define
GL_COMPRESSED_INTENSITY_ARB
0x84EC
#define
GL_COMPRESSED_RGB_ARB
0x84ED
#define
GL_COMPRESSED_RGBA_ARB
0x84EE
#define
GL_TEXTURE_COMPRESSION_HINT_ARB
0x84EF
#define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
0x86A0
#define
GL_TEXTURE_COMPRESSED_ARB
0x86A1
#define
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A2
#define
GL_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A3
GL_EXT_texture3D
#define
GL_EXT_texture3D
1
#define
GL_PACK_SKIP_IMAGES
0x806B
#define
GL_PACK_SKIP_IMAGES_EXT
0x806B
#define
GL_PACK_IMAGE_HEIGHT
0x806C
#define
GL_PACK_IMAGE_HEIGHT_EXT
0x806C
#define
GL_UNPACK_SKIP_IMAGES
0x806D
#define
GL_UNPACK_SKIP_IMAGES_EXT
0x806D
#define
GL_UNPACK_IMAGE_HEIGHT
0x806E
#define
GL_UNPACK_IMAGE_HEIGHT_EXT
0x806E
#define
GL_TEXTURE_3D
0x806F
#define
GL_TEXTURE_3D_EXT
0x806F
#define
GL_PROXY_TEXTURE_3D
0x8070
#define
GL_PROXY_TEXTURE_3D_EXT
0x8070
#define
GL_TEXTURE_DEPTH
0x8071
#define
GL_TEXTURE_DEPTH_EXT
0x8071
#define
GL_TEXTURE_WRAP_R
0x8072
#define
GL_TEXTURE_WRAP_R_EXT
0x8072
#define
GL_MAX_3D_TEXTURE_SIZE
0x8073
#define
GL_MAX_3D_TEXTURE_SIZE_EXT
0x8073
GL_EXT_texture
#define
GL_EXT_texture
1
#define
GL_ALPHA4_EXT
0x803B
#define
GL_ALPHA8_EXT
0x803C
#define
GL_ALPHA12_EXT
0x803D
#define
GL_ALPHA16_EXT
0x803E
#define
GL_LUMINANCE4_EXT
0x803F
#define
GL_LUMINANCE8_EXT
0x8040
#define
GL_LUMINANCE12_EXT
0x8041
#define
GL_LUMINANCE16_EXT
0x8042
#define
GL_LUMINANCE4_ALPHA4_EXT
0x8043
#define
GL_LUMINANCE6_ALPHA2_EXT
0x8044
#define
GL_LUMINANCE8_ALPHA8_EXT
0x8045
#define
GL_LUMINANCE12_ALPHA4_EXT
0x8046
#define
GL_LUMINANCE12_ALPHA12_EXT
0x8047
#define
GL_LUMINANCE16_ALPHA16_EXT
0x8048
#define
GL_INTENSITY_EXT
0x8049
#define
GL_INTENSITY4_EXT
0x804A
#define
GL_INTENSITY8_EXT
0x804B
#define
GL_INTENSITY12_EXT
0x804C
#define
GL_INTENSITY16_EXT
0x804D
#define
GL_RGB2_EXT
0x804E
#define
GL_RGB4_EXT
0x804F
#define
GL_RGB5_EXT
0x8050
#define
GL_RGB8_EXT
0x8051
#define
GL_RGB10_EXT
0x8052
#define
GL_RGB12_EXT
0x8053
#define
GL_RGB16_EXT
0x8054
#define
GL_RGBA2_EXT
0x8055
#define
GL_RGBA4_EXT
0x8056
#define
GL_RGB5_A1_EXT
0x8057
#define
GL_RGBA8_EXT
0x8058
#define
GL_RGB10_A2_EXT
0x8059
#define
GL_RGBA12_EXT
0x805A
#define
GL_RGBA16_EXT
0x805B
#define
GL_TEXTURE_RED_SIZE_EXT
0x805C
#define
GL_TEXTURE_GREEN_SIZE_EXT
0x805D
#define
GL_TEXTURE_BLUE_SIZE_EXT
0x805E
#define
GL_TEXTURE_ALPHA_SIZE_EXT
0x805F
#define
GL_TEXTURE_LUMINANCE_SIZE_EXT
0x8060
#define
GL_TEXTURE_INTENSITY_SIZE_EXT
0x8061
#define
GL_REPLACE_EXT
0x8062
#define
GL_PROXY_TEXTURE_1D_EXT
0x8063
#define
GL_PROXY_TEXTURE_2D_EXT
0x8064
#define
GL_TEXTURE_TOO_LARGE_EXT
0x8065
GL_NV_register_combiners
#define
GL_NV_register_combiners
1
#define
GL_REGISTER_COMBINERS_NV
0x8522
#define
GL_VARIABLE_A_NV
0x8523
#define
GL_VARIABLE_B_NV
0x8524
#define
GL_VARIABLE_C_NV
0x8525
#define
GL_VARIABLE_D_NV
0x8526
#define
GL_VARIABLE_E_NV
0x8527
#define
GL_VARIABLE_F_NV
0x8528
#define
GL_VARIABLE_G_NV
0x8529
#define
GL_CONSTANT_COLOR0_NV
0x852A
#define
GL_CONSTANT_COLOR1_NV
0x852B
#define
GL_PRIMARY_COLOR_NV
0x852C
#define
GL_SECONDARY_COLOR_NV
0x852D
#define
GL_SPARE0_NV
0x852E
#define
GL_SPARE1_NV
0x852F
#define
GL_DISCARD_NV
0x8530
#define
GL_E_TIMES_F_NV
0x8531
#define
GL_SPARE0_PLUS_SECONDARY_COLOR_NV
0x8532
#define
GL_UNSIGNED_IDENTITY_NV
0x8536
#define
GL_UNSIGNED_INVERT_NV
0x8537
#define
GL_EXPAND_NORMAL_NV
0x8538
#define
GL_EXPAND_NEGATE_NV
0x8539
#define
GL_HALF_BIAS_NORMAL_NV
0x853A
#define
GL_HALF_BIAS_NEGATE_NV
0x853B
#define
GL_SIGNED_IDENTITY_NV
0x853C
#define
GL_SIGNED_NEGATE_NV
0x853D
#define
GL_SCALE_BY_TWO_NV
0x853E
#define
GL_SCALE_BY_FOUR_NV
0x853F
#define
GL_SCALE_BY_ONE_HALF_NV
0x8540
#define
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
0x8541
#define
GL_COMBINER_INPUT_NV
0x8542
#define
GL_COMBINER_MAPPING_NV
0x8543
#define
GL_COMBINER_COMPONENT_USAGE_NV
0x8544
#define
GL_COMBINER_AB_DOT_PRODUCT_NV
0x8545
#define
GL_COMBINER_CD_DOT_PRODUCT_NV
0x8546
#define
GL_COMBINER_MUX_SUM_NV
0x8547
#define
GL_COMBINER_SCALE_NV
0x8548
#define
GL_COMBINER_BIAS_NV
0x8549
#define
GL_COMBINER_AB_OUTPUT_NV
0x854A
#define
GL_COMBINER_CD_OUTPUT_NV
0x854B
#define
GL_COMBINER_SUM_OUTPUT_NV
0x854C
#define
GL_MAX_GENERAL_COMBINERS_NV
0x854D
#define
GL_NUM_GENERAL_COMBINERS_NV
0x854E
#define
GL_COLOR_SUM_CLAMP_NV
0x854F
#define
GL_COMBINER0_NV
0x8550
#define
GL_COMBINER1_NV
0x8551
#define
GL_COMBINER2_NV
0x8552
#define
GL_COMBINER3_NV
0x8553
#define
GL_COMBINER4_NV
0x8554
#define
GL_COMBINER5_NV
0x8555
#define
GL_COMBINER6_NV
0x8556
#define
GL_COMBINER7_NV
0x8557
GL_NV_register_combiners2
#define
GL_NV_register_combiners2
1
#define
GL_PER_STAGE_CONSTANTS_NV
0x8535
GL_ARB_multitexture
#define
GL_EXT_paletted_texture
1
#define
GL_TABLE_TOO_LARGE_EXT
0x8031
#define
GL_COLOR_TABLE_FORMAT_EXT
0x80D8
#define
GL_COLOR_TABLE_WIDTH_EXT
0x80D9
#define
GL_COLOR_TABLE_RED_SIZE_EXT
0x80DA
#define
GL_COLOR_TABLE_GREEN_SIZE_EXT
0x80DB
#define
GL_COLOR_TABLE_BLUE_SIZE_EXT
0x80DC
#define
GL_COLOR_TABLE_ALPHA_SIZE_EXT
0x80DD
#define
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
0x80DE
#define
GL_COLOR_TABLE_INTENSITY_SIZE_EXT
0x80DF
#define
GL_TEXTURE_INDEX_SIZE_EXT
0x80ED
#define
GL_COLOR_INDEX1_EXT
0x80E2
#define
GL_COLOR_INDEX2_EXT
0x80E3
#define
GL_COLOR_INDEX4_EXT
0x80E4
#define
GL_COLOR_INDEX8_EXT
0x80E5
#define
GL_COLOR_INDEX12_EXT
0x80E6
#define
GL_COLOR_INDEX16_EXT
0x80E7
GL_ARB_multitexture
#define
GL_EXT_shared_texture_palette
1
#define
GL_SHARED_TEXTURE_PALETTE_EXT
0x81FB
blend equation legacy handling
#define
GL_FUNC_ADD
0x8006
#define
GL_FUNC_SUBTRACT
0x800A
#define
GL_FUNC_REVERSE_SUBTRACT
0x800B
#define
GL_FUNC_MIN
0x8007
#define
GL_FUNC_MAX
0x8008
GL_EXT_texture_env_combine
#define
GL_EXT_texture_env_combine
1
#define
GL_COMBINE_EXT
0x8570
#define
GL_COMBINE_RGB_EXT
0x8571
#define
GL_COMBINE_ALPHA_EXT
0x8572
#define
GL_RGB_SCALE_EXT
0x8573
#define
GL_ADD_SIGNED_EXT
0x8574
#define
GL_INTERPOLATE_EXT
0x8575
#define
GL_CONSTANT_EXT
0x8576
#define
GL_PRIMARY_COLOR_EXT
0x8577
#define
GL_PREVIOUS_EXT
0x8578
#define
GL_SOURCE0_RGB_EXT
0x8580
#define
GL_SOURCE1_RGB_EXT
0x8581
#define
GL_SOURCE2_RGB_EXT
0x8582
#define
GL_SOURCE0_ALPHA_EXT
0x8588
#define
GL_SOURCE1_ALPHA_EXT
0x8589
#define
GL_SOURCE2_ALPHA_EXT
0x858A
#define
GL_OPERAND0_RGB_EXT
0x8590
#define
GL_OPERAND1_RGB_EXT
0x8591
#define
GL_OPERAND2_RGB_EXT
0x8592
#define
GL_OPERAND0_ALPHA_EXT
0x8598
#define
GL_OPERAND1_ALPHA_EXT
0x8599
#define
GL_OPERAND2_ALPHA_EXT
0x859A
GL_ARB_point_parameters
#define
GL_ARB_point_parameters
1
#define
GL_POINT_SIZE_MIN_ARB
0x8126
#define
GL_POINT_SIZE_MAX_ARB
0x8127
#define
GL_POINT_FADE_THRESHOLD_SIZE_ARB
0x8128
#define
GL_POINT_DISTANCE_ATTENUATION_ARB
0x8129
GL_NV_point_sprite
#define
GL_NV_point_sprite
1
#define
GL_POINT_SPRITE_NV
0x8861
#define
GL_COORD_REPLACE_NV
0x8862
#define
GL_POINT_SPRITE_R_MODE_NV
0x8863
GL_ARB_vertex_program
#define
GL_ARB_vertex_program
1
#define
GL_VERTEX_PROGRAM_ARB
0x8620
#define
GL_VERTEX_PROGRAM_POINT_SIZE_ARB
0x8642
#define
GL_VERTEX_PROGRAM_TWO_SIDE_ARB
0x8643
#define
GL_COLOR_SUM_ARB
0x8458
#define
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
0x8622
#define
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
0x8623
#define
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
0x8624
#define
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
0x8625
#define
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
0x886A
#define
GL_CURRENT_VERTEX_ATTRIB_ARB
0x8626
#define
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
0x8645
#define
GL_PROGRAM_ADDRESS_REGISTERS_ARB
0x88B0
#define
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
0x88B1
#define
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
0x88B2
#define
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
0x88B3
#define
GL_MAX_VERTEX_ATTRIBS_ARB
0x8869
GL_ARB_fragment_program
#define
GL_PROGRAM_FORMAT_ASCII_ARB
0x8875
#define
GL_PROGRAM_LENGTH_ARB
0x8627
#define
GL_PROGRAM_FORMAT_ARB
0x8876
#define
GL_PROGRAM_BINDING_ARB
0x8677
#define
GL_PROGRAM_INSTRUCTIONS_ARB
0x88A0
#define
GL_MAX_PROGRAM_INSTRUCTIONS_ARB
0x88A1
#define
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
0x88A2
#define
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
0x88A3
#define
GL_PROGRAM_TEMPORARIES_ARB
0x88A4
#define
GL_MAX_PROGRAM_TEMPORARIES_ARB
0x88A5
#define
GL_PROGRAM_NATIVE_TEMPORARIES_ARB
0x88A6
#define
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
0x88A7
#define
GL_PROGRAM_PARAMETERS_ARB
0x88A8
#define
GL_MAX_PROGRAM_PARAMETERS_ARB
0x88A9
#define
GL_PROGRAM_NATIVE_PARAMETERS_ARB
0x88AA
#define
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
0x88AB
#define
GL_PROGRAM_ATTRIBS_ARB
0x88AC
#define
GL_MAX_PROGRAM_ATTRIBS_ARB
0x88AD
#define
GL_PROGRAM_NATIVE_ATTRIBS_ARB
0x88AE
#define
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
0x88AF
#define
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
0x88B4
#define
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
0x88B5
#define
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
0x88B6
#define
GL_PROGRAM_STRING_ARB
0x8628
#define
GL_PROGRAM_ERROR_POSITION_ARB
0x864B
#define
GL_CURRENT_MATRIX_ARB
0x8641
#define
GL_TRANSPOSE_CURRENT_MATRIX_ARB
0x88B7
#define
GL_CURRENT_MATRIX_STACK_DEPTH_ARB
0x8640
#define
GL_MAX_PROGRAM_MATRICES_ARB
0x862F
#define
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
0x862E
#define
GL_PROGRAM_ERROR_STRING_ARB
0x8874
#define
GL_MATRIX0_ARB
0x88C0
#define
GL_MATRIX1_ARB
0x88C1
#define
GL_MATRIX2_ARB
0x88C2
#define
GL_MATRIX3_ARB
0x88C3
#define
GL_MATRIX4_ARB
0x88C4
#define
GL_MATRIX5_ARB
0x88C5
#define
GL_MATRIX6_ARB
0x88C6
#define
GL_MATRIX7_ARB
0x88C7
#define
GL_MATRIX8_ARB
0x88C8
#define
GL_MATRIX9_ARB
0x88C9
#define
GL_MATRIX10_ARB
0x88CA
#define
GL_MATRIX11_ARB
0x88CB
#define
GL_MATRIX12_ARB
0x88CC
#define
GL_MATRIX13_ARB
0x88CD
#define
GL_MATRIX14_ARB
0x88CE
#define
GL_MATRIX15_ARB
0x88CF
#define
GL_MATRIX16_ARB
0x88D0
#define
GL_MATRIX17_ARB
0x88D1
#define
GL_MATRIX18_ARB
0x88D2
#define
GL_MATRIX19_ARB
0x88D3
#define
GL_MATRIX20_ARB
0x88D4
#define
GL_MATRIX21_ARB
0x88D5
#define
GL_MATRIX22_ARB
0x88D6
#define
GL_MATRIX23_ARB
0x88D7
#define
GL_MATRIX24_ARB
0x88D8
#define
GL_MATRIX25_ARB
0x88D9
#define
GL_MATRIX26_ARB
0x88DA
#define
GL_MATRIX27_ARB
0x88DB
#define
GL_MATRIX28_ARB
0x88DC
#define
GL_MATRIX29_ARB
0x88DD
#define
GL_MATRIX30_ARB
0x88DE
#define
GL_MATRIX31_ARB
0x88DF
#define
GL_ARB_fragment_program
1
#define
GL_FRAGMENT_PROGRAM_ARB
0x8804
#define
GL_PROGRAM_ALU_INSTRUCTIONS_ARB
0x8805
#define
GL_PROGRAM_TEX_INSTRUCTIONS_ARB
0x8806
#define
GL_PROGRAM_TEX_INDIRECTIONS_ARB
0x8807
#define
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
0x8808
#define
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
0x8809
#define
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
0x880A
#define
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
0x880B
#define
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
0x880C
#define
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
0x880D
#define
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
0x880E
#define
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
0x880F
#define
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
0x8810
#define
GL_MAX_TEXTURE_COORDS_ARB
0x8871
#define
GL_MAX_TEXTURE_IMAGE_UNITS_ARB
0x8872
GL_NV_texture_shader
#define
GL_NV_texture_shader
1
#define
GL_OFFSET_TEXTURE_RECTANGLE_NV
0x864C
#define
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
0x864D
#define
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
0x864E
#define
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
0x86D9
#define
GL_UNSIGNED_INT_S8_S8_8_8_NV
0x86DA
#define
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
0x86DB
#define
GL_DSDT_MAG_INTENSITY_NV
0x86DC
#define
GL_SHADER_CONSISTENT_NV
0x86DD
#define
GL_TEXTURE_SHADER_NV
0x86DE
#define
GL_SHADER_OPERATION_NV
0x86DF
#define
GL_CULL_MODES_NV
0x86E0
#define
GL_OFFSET_TEXTURE_MATRIX_NV
0x86E1
#define
GL_OFFSET_TEXTURE_SCALE_NV
0x86E2
#define
GL_OFFSET_TEXTURE_BIAS_NV
0x86E3
#define
GL_OFFSET_TEXTURE_2D_MATRIX_NV
GL_OFFSET_TEXTURE_MATRIX_NV
#define
GL_OFFSET_TEXTURE_2D_SCALE_NV
GL_OFFSET_TEXTURE_SCALE_NV
#define
GL_OFFSET_TEXTURE_2D_BIAS_NV
GL_OFFSET_TEXTURE_BIAS_NV
#define
GL_PREVIOUS_TEXTURE_INPUT_NV
0x86E4
#define
GL_CONST_EYE_NV
0x86E5
#define
GL_PASS_THROUGH_NV
0x86E6
#define
GL_CULL_FRAGMENT_NV
0x86E7
#define
GL_OFFSET_TEXTURE_2D_NV
0x86E8
#define
GL_DEPENDENT_AR_TEXTURE_2D_NV
0x86E9
#define
GL_DEPENDENT_GB_TEXTURE_2D_NV
0x86EA
#define
GL_DOT_PRODUCT_NV
0x86EC
#define
GL_DOT_PRODUCT_DEPTH_REPLACE_NV
0x86ED
#define
GL_DOT_PRODUCT_TEXTURE_2D_NV
0x86EE
#define
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
0x86F0
#define
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
0x86F1
#define
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
0x86F2
#define
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
0x86F3
#define
GL_HILO_NV
0x86F4
#define
GL_DSDT_NV
0x86F5
#define
GL_DSDT_MAG_NV
0x86F6
#define
GL_DSDT_MAG_VIB_NV
0x86F7
#define
GL_HILO16_NV
0x86F8
#define
GL_SIGNED_HILO_NV
0x86F9
#define
GL_SIGNED_HILO16_NV
0x86FA
#define
GL_SIGNED_RGBA_NV
0x86FB
#define
GL_SIGNED_RGBA8_NV
0x86FC
#define
GL_SIGNED_RGB_NV
0x86FE
#define
GL_SIGNED_RGB8_NV
0x86FF
#define
GL_SIGNED_LUMINANCE_NV
0x8701
#define
GL_SIGNED_LUMINANCE8_NV
0x8702
#define
GL_SIGNED_LUMINANCE_ALPHA_NV
0x8703
#define
GL_SIGNED_LUMINANCE8_ALPHA8_NV
0x8704
#define
GL_SIGNED_ALPHA_NV
0x8705
#define
GL_SIGNED_ALPHA8_NV
0x8706
#define
GL_SIGNED_INTENSITY_NV
0x8707
#define
GL_SIGNED_INTENSITY8_NV
0x8708
#define
GL_DSDT8_NV
0x8709
#define
GL_DSDT8_MAG8_NV
0x870A
#define
GL_DSDT8_MAG8_INTENSITY8_NV
0x870B
#define
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
0x870C
#define
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
0x870D
#define
GL_HI_SCALE_NV
0x870E
#define
GL_LO_SCALE_NV
0x870F
#define
GL_DS_SCALE_NV
0x8710
#define
GL_DT_SCALE_NV
0x8711
#define
GL_MAGNITUDE_SCALE_NV
0x8712
#define
GL_VIBRANCE_SCALE_NV
0x8713
#define
GL_HI_BIAS_NV
0x8714
#define
GL_LO_BIAS_NV
0x8715
#define
GL_DS_BIAS_NV
0x8716
#define
GL_DT_BIAS_NV
0x8717
#define
GL_MAGNITUDE_BIAS_NV
0x8718
#define
GL_VIBRANCE_BIAS_NV
0x8719
#define
GL_TEXTURE_BORDER_VALUES_NV
0x871A
#define
GL_TEXTURE_HI_SIZE_NV
0x871B
#define
GL_TEXTURE_LO_SIZE_NV
0x871C
#define
GL_TEXTURE_DS_SIZE_NV
0x871D
#define
GL_TEXTURE_DT_SIZE_NV
0x871E
#define
GL_TEXTURE_MAG_SIZE_NV
0x871F
GL_NV_texture_shader2
#define
GL_NV_texture_shader2
1
#define
DOT_PRODUCT_TEXTURE_3D_NV
0x86EF
GL_NV_texture_shader3
#define
GL_NV_texture_shader3
1
#define
OFFSET_PROJECTIVE_TEXTURE_2D_NV
0x8850
#define
OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
0x8851
#define
OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
0x8852
#define
OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
0x8853
#define
OFFSET_HILO_TEXTURE_2D_NV
0x8854
#define
OFFSET_HILO_TEXTURE_RECTANGLE_NV
0x8855
#define
OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
0x8856
#define
OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
0x8857
#define
DEPENDENT_HILO_TEXTURE_2D_NV
0x8858
#define
DEPENDENT_RGB_TEXTURE_3D_NV
0x8859
#define
DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
0x885A
#define
DOT_PRODUCT_PASS_THROUGH_NV
0x885B
#define
DOT_PRODUCT_TEXTURE_1D_NV
0x885C
#define
DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
0x885D
#define
FORCE_BLUE_TO_ONE_NV
0x8860
GL_SGIS_generate_mipmap
#define
GL_SGIS_generate_mipmap
1
#define
GL_GENERATE_MIPMAP_SGIS
0x8191
#define
GL_GENERATE_MIPMAP_HINT_SGIS
0x8192
GL_EXT_texture_lod_bias
#define
GL_EXT_texture_lod_bias
1
#define
GL_TEXTURE_FILTER_CONTROL_EXT
0x8500
#define
GL_TEXTURE_LOD_BIAS_EXT
0x8501
#define
GL_MAX_TEXTURE_LOD_BIAS_EXT
0x84FD
GL_ARB_texture_rectangle
#define
GL_ARB_texture_rectangle
1
#define
GL_TEXTURE_RECTANGLE_ARB
0x84F5
#define
GL_TEXTURE_BINDING_RECTANGLE_ARB
0x84F6
#define
GL_PROXY_TEXTURE_RECTANGLE_ARB
0x84F7
#define
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
0x84F8
GL_EXT_texture_rectangle
#define
GL_EXT_texture_rectangle
1
#define
GL_TEXTURE_RECTANGLE_EXT
0x84F5
#define
GL_TEXTURE_BINDING_RECTANGLE_EXT
0x84F6
#define
GL_PROXY_TEXTURE_RECTANGLE_EXT
0x84F7
#define
GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT
0x84F8
GL_ARB_texture_float
#define
GL_ARB_texture_float
1
#define
GL_TEXTURE_RED_TYPE_ARB
0x8C10
#define
GL_TEXTURE_GREEN_TYPE_ARB
0x8C11
#define
GL_TEXTURE_BLUE_TYPE_ARB
0x8C12
#define
GL_TEXTURE_ALPHA_TYPE_ARB
0x8C13
#define
GL_TEXTURE_LUMINANCE_TYPE_ARB
0x8C14
#define
GL_TEXTURE_INTENSITY_TYPE_ARB
0x8C15
#define
GL_TEXTURE_DEPTH_TYPE_ARB
0x8C16
#define
GL_UNSIGNED_NORMALIZED_ARB
0x8C17
#define
GL_RGBA32F_ARB
0x8814
#define
GL_RGB32F_ARB
0x8815
#define
GL_ALPHA32F_ARB
0x8816
#define
GL_INTENSITY32F_ARB
0x8817
#define
GL_LUMINANCE32F_ARB
0x8818
#define
GL_LUMINANCE_ALPHA32F_ARB
0x8819
#define
GL_RGBA16F_ARB
0x881A
#define
GL_RGB16F_ARB
0x881B
#define
GL_ALPHA16F_ARB
0x881C
#define
GL_INTENSITY16F_ARB
0x881D
#define
GL_LUMINANCE16F_ARB
0x881E
#define
GL_LUMINANCE_ALPHA16F_ARB
0x881F
GL_ARB_shader_objects
#define
GL_ARB_shader_objects
1
#define
GL_PROGRAM_OBJECT_ARB
0x8B40
#define
GL_SHADER_OBJECT_ARB
0x8B48
#define
GL_OBJECT_TYPE_ARB
0x8B4E
#define
GL_OBJECT_SUBTYPE_ARB
0x8B4F
#define
GL_FLOAT_VEC2_ARB
0x8B50
#define
GL_FLOAT_VEC3_ARB
0x8B51
#define
GL_FLOAT_VEC4_ARB
0x8B52
#define
GL_INT_VEC2_ARB
0x8B53
#define
GL_INT_VEC3_ARB
0x8B54
#define
GL_INT_VEC4_ARB
0x8B55
#define
GL_BOOL_ARB
0x8B56
#define
GL_BOOL_VEC2_ARB
0x8B57
#define
GL_BOOL_VEC3_ARB
0x8B58
#define
GL_BOOL_VEC4_ARB
0x8B59
#define
GL_FLOAT_MAT2_ARB
0x8B5A
#define
GL_FLOAT_MAT3_ARB
0x8B5B
#define
GL_FLOAT_MAT4_ARB
0x8B5C
#define
GL_OBJECT_DELETE_STATUS_ARB
0x8B80
#define
GL_OBJECT_COMPILE_STATUS_ARB
0x8B81
#define
GL_OBJECT_LINK_STATUS_ARB
0x8B82
#define
GL_OBJECT_VALIDATE_STATUS_ARB
0x8B83
#define
GL_OBJECT_INFO_LOG_LENGTH_ARB
0x8B84
#define
GL_OBJECT_ATTACHED_OBJECTS_ARB
0x8B85
#define
GL_OBJECT_ACTIVE_UNIFORMS_ARB
0x8B86
#define
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
0x8B87
#define
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
0x8B88
GL_ARB_vertex_shader
#define
GL_ARB_vertex_shader
1
#define
GL_VERTEX_SHADER_ARB
0x8B31
#define
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
0x8B4A
#define
GL_MAX_VARYING_FLOATS_ARB
0x8B4B
#define
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
0x8B4C
#define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
0x8B4D
#define
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
0x8B89
#define
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
0x8B8A
GL_ARB_fragment_shader
#define
GL_ARB_fragment_shader
1
#define
GL_FRAGMENT_SHADER_ARB
0x8B30
#define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
0x8B49
GL_ARB_shading_language_100
#define
GL_ARB_shading_language_100
1
GL_ARB_vertex_buffer_object
#define
GL_ARB_vertex_buffer_object
1
#define
GL_ARRAY_BUFFER_ARB
0x8892
#define
GL_ELEMENT_ARRAY_BUFFER_ARB
0x8893
#define
GL_ARRAY_BUFFER_BINDING_ARB
0x8894
#define
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
0x8895
#define
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
0x8896
#define
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
0x8897
#define
GL_COLOR_ARRAY_BUFFER_BINDING_ARB
0x8898
#define
GL_INDEX_ARRAY_BUFFER_BINDING_ARB
0x8899
#define
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
0x889A
#define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
0x889B
#define
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
0x889C
#define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
0x889D
#define
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
0x889E
#define
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
0x889F
#define
GL_STREAM_DRAW_ARB
0x88E0
#define
GL_STREAM_READ_ARB
0x88E1
#define
GL_STREAM_COPY_ARB
0x88E2
#define