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OSGFresnelMaterialBase.inl

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00001 /*---------------------------------------------------------------------------*\
00002  *                                OpenSG                                     *
00003  *                                                                           *
00004  *                                                                           *
00005  *               Copyright (C) 2000-2002 by the OpenSG Forum                 *
00006  *                                                                           *
00007  *   contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de          *
00008  *                                                                           *
00009 \*---------------------------------------------------------------------------*/
00010 /*---------------------------------------------------------------------------*\
00011  *                                License                                    *
00012  *                                                                           *
00013  * This library is free software; you can redistribute it and/or modify it   *
00014  * under the terms of the GNU Library General Public License as published    *
00015  * by the Free Software Foundation, version 2.                               *
00016  *                                                                           *
00017  * This library is distributed in the hope that it will be useful, but       *
00018  * WITHOUT ANY WARRANTY; without even the implied warranty of                *
00019  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU         *
00020  * Library General Public License for more details.                          *
00021  *                                                                           *
00022  * You should have received a copy of the GNU Library General Public         *
00023  * License along with this library; if not, write to the Free Software       *
00024  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.                 *
00025  *                                                                           *
00026 \*---------------------------------------------------------------------------*/
00027 /*---------------------------------------------------------------------------*\
00028  *                                Changes                                    *
00029  *                                                                           *
00030  *                                                                           *
00031  *                                                                           *
00032  *                                                                           *
00033  *                                                                           *
00034  *                                                                           *
00035 \*---------------------------------------------------------------------------*/
00036 
00037 /*****************************************************************************\
00038  *****************************************************************************
00039  **                                                                         **
00040  **                  This file is automatically generated.                  **
00041  **                                                                         **
00042  **          Any changes made to this file WILL be lost when it is          **
00043  **           regenerated, which can become necessary at any time.          **
00044  **                                                                         **
00045  **     Do not change this file, changes should be done in the derived      **
00046  **     class FresnelMaterial!
00047  **                                                                         **
00048  *****************************************************************************
00049 \*****************************************************************************/
00050 
00051 #include <OSGConfig.h>
00052 
00053 OSG_BEGIN_NAMESPACE
00054 
00055 
00057 inline
00058 OSG::FieldContainerType &FresnelMaterialBase::getClassType(void)
00059 {
00060     return _type; 
00061 } 
00062 
00064 inline
00065 OSG::UInt32 FresnelMaterialBase::getClassTypeId(void) 
00066 {
00067     return _type.getId(); 
00068 } 
00069 
00071 inline
00072 FresnelMaterialPtr FresnelMaterialBase::create(void) 
00073 {
00074     FresnelMaterialPtr fc; 
00075 
00076     if(getClassType().getPrototype() != OSG::NullFC) 
00077     {
00078         fc = FresnelMaterialPtr::dcast(
00079             getClassType().getPrototype()-> shallowCopy()); 
00080     }
00081     
00082     return fc; 
00083 }
00084 
00086 inline
00087 FresnelMaterialPtr FresnelMaterialBase::createEmpty(void) 
00088 { 
00089     FresnelMaterialPtr returnValue; 
00090     
00091     newPtr(returnValue); 
00092 
00093     return returnValue; 
00094 }
00095 
00096 
00097 /*------------------------------ get -----------------------------------*/
00098 
00100 inline
00101 SFColor3f *FresnelMaterialBase::getSFAmbient(void)
00102 {
00103     return &_sfAmbient;
00104 }
00105 
00107 inline
00108 SFColor3f *FresnelMaterialBase::getSFDiffuse(void)
00109 {
00110     return &_sfDiffuse;
00111 }
00112 
00114 inline
00115 SFColor3f *FresnelMaterialBase::getSFSpecular(void)
00116 {
00117     return &_sfSpecular;
00118 }
00119 
00121 inline
00122 SFReal32 *FresnelMaterialBase::getSFShininess(void)
00123 {
00124     return &_sfShininess;
00125 }
00126 
00128 inline
00129 SFColor3f *FresnelMaterialBase::getSFEmission(void)
00130 {
00131     return &_sfEmission;
00132 }
00133 
00135 inline
00136 SFReal32 *FresnelMaterialBase::getSFTransparency(void)
00137 {
00138     return &_sfTransparency;
00139 }
00140 
00142 inline
00143 SFBool *FresnelMaterialBase::getSFLit(void)
00144 {
00145     return &_sfLit;
00146 }
00147 
00149 inline
00150 SFGLenum *FresnelMaterialBase::getSFColorMaterial(void)
00151 {
00152     return &_sfColorMaterial;
00153 }
00154 
00156 inline
00157 SFReal32 *FresnelMaterialBase::getSFIndex(void)
00158 {
00159     return &_sfIndex;
00160 }
00161 
00163 inline
00164 SFReal32 *FresnelMaterialBase::getSFScale(void)
00165 {
00166     return &_sfScale;
00167 }
00168 
00170 inline
00171 SFReal32 *FresnelMaterialBase::getSFBias(void)
00172 {
00173     return &_sfBias;
00174 }
00175 
00177 inline
00178 SFImagePtr *FresnelMaterialBase::getSFImage(void)
00179 {
00180     return &_sfImage;
00181 }
00182 
00183 
00185 inline
00186 Color3f &FresnelMaterialBase::getAmbient(void)
00187 {
00188     return _sfAmbient.getValue();
00189 }
00190 
00192 inline
00193 const Color3f &FresnelMaterialBase::getAmbient(void) const
00194 {
00195     return _sfAmbient.getValue();
00196 }
00197 
00199 inline
00200 void FresnelMaterialBase::setAmbient(const Color3f &value)
00201 {
00202     _sfAmbient.setValue(value);
00203 }
00204 
00206 inline
00207 Color3f &FresnelMaterialBase::getDiffuse(void)
00208 {
00209     return _sfDiffuse.getValue();
00210 }
00211 
00213 inline
00214 const Color3f &FresnelMaterialBase::getDiffuse(void) const
00215 {
00216     return _sfDiffuse.getValue();
00217 }
00218 
00220 inline
00221 void FresnelMaterialBase::setDiffuse(const Color3f &value)
00222 {
00223     _sfDiffuse.setValue(value);
00224 }
00225 
00227 inline
00228 Color3f &FresnelMaterialBase::getSpecular(void)
00229 {
00230     return _sfSpecular.getValue();
00231 }
00232 
00234 inline
00235 const Color3f &FresnelMaterialBase::getSpecular(void) const
00236 {
00237     return _sfSpecular.getValue();
00238 }
00239 
00241 inline
00242 void FresnelMaterialBase::setSpecular(const Color3f &value)
00243 {
00244     _sfSpecular.setValue(value);
00245 }
00246 
00248 inline
00249 Real32 &FresnelMaterialBase::getShininess(void)
00250 {
00251     return _sfShininess.getValue();
00252 }
00253 
00255 inline
00256 const Real32 &FresnelMaterialBase::getShininess(void) const
00257 {
00258     return _sfShininess.getValue();
00259 }
00260 
00262 inline
00263 void FresnelMaterialBase::setShininess(const Real32 &value)
00264 {
00265     _sfShininess.setValue(value);
00266 }
00267 
00269 inline
00270 Color3f &FresnelMaterialBase::getEmission(void)
00271 {
00272     return _sfEmission.getValue();
00273 }
00274 
00276 inline
00277 const Color3f &FresnelMaterialBase::getEmission(void) const
00278 {
00279     return _sfEmission.getValue();
00280 }
00281 
00283 inline
00284 void FresnelMaterialBase::setEmission(const Color3f &value)
00285 {
00286     _sfEmission.setValue(value);
00287 }
00288 
00290 inline
00291 Real32 &FresnelMaterialBase::getTransparency(void)
00292 {
00293     return _sfTransparency.getValue();
00294 }
00295 
00297 inline
00298 const Real32 &FresnelMaterialBase::getTransparency(void) const
00299 {
00300     return _sfTransparency.getValue();
00301 }
00302 
00304 inline
00305 void FresnelMaterialBase::setTransparency(const Real32 &value)
00306 {
00307     _sfTransparency.setValue(value);
00308 }
00309 
00311 inline
00312 bool &FresnelMaterialBase::getLit(void)
00313 {
00314     return _sfLit.getValue();
00315 }
00316 
00318 inline
00319 const bool &FresnelMaterialBase::getLit(void) const
00320 {
00321     return _sfLit.getValue();
00322 }
00323 
00325 inline
00326 void FresnelMaterialBase::setLit(const bool &value)
00327 {
00328     _sfLit.setValue(value);
00329 }
00330 
00332 inline
00333 GLenum &FresnelMaterialBase::getColorMaterial(void)
00334 {
00335     return _sfColorMaterial.getValue();
00336 }
00337 
00339 inline
00340 const GLenum &FresnelMaterialBase::getColorMaterial(void) const
00341 {
00342     return _sfColorMaterial.getValue();
00343 }
00344 
00346 inline
00347 void FresnelMaterialBase::setColorMaterial(const GLenum &value)
00348 {
00349     _sfColorMaterial.setValue(value);
00350 }
00351 
00353 inline
00354 Real32 &FresnelMaterialBase::getIndex(void)
00355 {
00356     return _sfIndex.getValue();
00357 }
00358 
00360 inline
00361 const Real32 &FresnelMaterialBase::getIndex(void) const
00362 {
00363     return _sfIndex.getValue();
00364 }
00365 
00367 inline
00368 void FresnelMaterialBase::setIndex(const Real32 &value)
00369 {
00370     _sfIndex.setValue(value);
00371 }
00372 
00374 inline
00375 Real32 &FresnelMaterialBase::getScale(void)
00376 {
00377     return _sfScale.getValue();
00378 }
00379 
00381 inline
00382 const Real32 &FresnelMaterialBase::getScale(void) const
00383 {
00384     return _sfScale.getValue();
00385 }
00386 
00388 inline
00389 void FresnelMaterialBase::setScale(const Real32 &value)
00390 {
00391     _sfScale.setValue(value);
00392 }
00393 
00395 inline
00396 Real32 &FresnelMaterialBase::getBias(void)
00397 {
00398     return _sfBias.getValue();
00399 }
00400 
00402 inline
00403 const Real32 &FresnelMaterialBase::getBias(void) const
00404 {
00405     return _sfBias.getValue();
00406 }
00407 
00409 inline
00410 void FresnelMaterialBase::setBias(const Real32 &value)
00411 {
00412     _sfBias.setValue(value);
00413 }
00414 
00416 inline
00417 ImagePtr &FresnelMaterialBase::getImage(void)
00418 {
00419     return _sfImage.getValue();
00420 }
00421 
00423 inline
00424 const ImagePtr &FresnelMaterialBase::getImage(void) const
00425 {
00426     return _sfImage.getValue();
00427 }
00428 
00430 inline
00431 void FresnelMaterialBase::setImage(const ImagePtr &value)
00432 {
00433     _sfImage.setValue(value);
00434 }
00435 
00436 
00437 OSG_END_NAMESPACE
00438 
00439 #define OSGFRESNELMATERIALBASE_INLINE_CVSID "@(#)$Id: OSGFresnelMaterialBase.inl,v 1.4 2005/07/08 06:32:50 vossg Exp $"
00440 

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