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00039 #ifndef _OSGDEPTHFIRSTSTATEACTION_H_
00040 #define _OSGDEPTHFIRSTSTATEACTION_H_
00041 #ifdef __sgi
00042 #pragma once
00043 #endif
00044
00045
00046
00047
00048
00049 #include <OSGConfig.h>
00050 #include <OSGSystemDef.h>
00051
00052 #include "OSGNewActionBase.h"
00053 #include "OSGActorBase.h"
00054
00055 #include <deque>
00056 #include <list>
00057
00058 OSG_BEGIN_NAMESPACE
00059
00060 class ExtendActorBase;
00061 class BasicActorBase;
00062
00063 class OSG_SYSTEMLIB_DLLMAPPING DepthFirstStateAction : public NewActionBase
00064 {
00065
00066 public:
00067 #ifdef OSG_NEWACTION_STATISTICS
00068
00072 static StatElemDesc<StatIntElem> statStateClones;
00073 static StatElemDesc<StatIntElem> statStateRestores;
00074
00076 #endif
00077
00081 virtual ~DepthFirstStateAction(void);
00082
00084
00088 static DepthFirstStateAction *create(void);
00089
00091
00095 virtual ResultE apply(NodePtr pRoot);
00096
00098
00099 protected:
00100
00104 DepthFirstStateAction(void);
00105
00107
00111 virtual void addExtendEvent (ExtendActorBase *pActor,
00112 UInt32 actorIndex);
00113 virtual void subExtendEvent (ExtendActorBase *pActor,
00114 UInt32 actorIndex);
00115
00116 virtual void addBasicEvent (BasicActorBase *pActor,
00117 UInt32 actorIndex);
00118 virtual void subBasicEvent (BasicActorBase *pActor,
00119 UInt32 actorIndex);
00120
00121 virtual void startEvent (void );
00122 virtual void stopEvent (void );
00123
00124 virtual void beginEditStateEvent(ActorBase *pActor,
00125 UInt32 actorId );
00126 virtual void endEditStateEvent (ActorBase *pActor,
00127 UInt32 actorId );
00128
00130
00131 private:
00132
00136 typedef NewActionBase Inherited;
00137 typedef ActorBase::ActorBaseState ActorBaseState;
00138
00139 #ifdef OSG_NEWACTION_STATESLOTINTERFACE
00140
00141 class StateRefCount
00142 {
00143 public:
00144 inline StateRefCount(const StateRefCount &source );
00145
00146 inline explicit StateRefCount( UInt32 stateSlot );
00147 inline explicit StateRefCount( UInt32 stateSlot,
00148 Int32 refCount );
00149
00150 inline UInt32 getStateSlot(void ) const;
00151 inline void setStateSlot(UInt32 stateSlot);
00152
00153 inline Int32 getRefCount (void ) const;
00154 inline void incRefCount (Int32 inc );
00155 inline void decRefCount (Int32 dec );
00156
00157 private:
00158 UInt32 _stateSlot;
00159 Int32 _refCount;
00160 };
00161
00162 #else
00163
00164 typedef std::list<ActorBaseState *> StateStore;
00165 typedef StateStore::iterator StateStoreIt;
00166 typedef StateStore::const_iterator StateStoreConstIt;
00167
00168 class StateRefCount
00169 {
00170 public:
00171 inline StateRefCount(const StateRefCount &source );
00172
00173 inline explicit StateRefCount(const StateStoreIt &itState );
00174 inline explicit StateRefCount(const StateStoreIt &itState,
00175 Int32 refCount);
00176
00177 inline StateStoreIt getState( void ) const;
00178 inline void setState(const StateStoreIt &itState);
00179
00180 inline Int32 getRefCount(void ) const;
00181 inline void incRefCount(Int32 inc = 1);
00182 inline void decRefCount(Int32 dec = 1);
00183
00184 private:
00185 StateStoreIt _itState;
00186 Int32 _refCount;
00187 };
00188
00189 #endif
00190
00191 typedef std::list<StateRefCount> StateRefCountStore;
00192 typedef StateRefCountStore::iterator StateRefCountStoreIt;
00193 typedef StateRefCountStore::const_iterator StateRefCountStoreConstIt;
00194
00195 class NodeStackEntry
00196 {
00197 public:
00198 inline NodeStackEntry( void );
00199 inline NodeStackEntry(const NodeStackEntry &source );
00200 inline NodeStackEntry(const NodePtr &pNode,
00201 const StateRefCountStoreIt &itStateRefCount,
00202 Int32 passCount );
00203
00204 inline NodePtr getNode (void ) const;
00205
00206 inline Int32 getPassCount(void ) const;
00207 inline void setPassCount(Int32 passCount);
00208
00209 inline StateRefCountStoreIt getStateRefCount(void ) const;
00210 inline void setStateRefCount(const StateRefCountStoreIt &itStateRefCount);
00211
00212 private:
00213 NodePtr _pNode;
00214 StateRefCountStoreIt _itStateRefCount;
00215 Int32 _passCount;
00216 };
00217
00218 typedef std::deque<NodeStackEntry> NodeStack;
00219
00221
00225 ResultE traverseEnter ( void );
00226 ResultE traverseEnterLeave( void );
00227
00228 void pushChildren (const NodePtr &pNode, ResultE result);
00229
00230 inline ResultE enterNode (const NodePtr &pNode, UInt32 pass );
00231 inline ResultE leaveNode (const NodePtr &pNode, UInt32 pass );
00232
00233 inline StateRefCountStoreIt cloneState(void );
00234 inline StateRefCountStoreIt getState (void );
00235 inline void setState (StateRefCountStoreIt itStateRefCount);
00236
00237 inline void incRefCount(StateRefCountStoreIt itStateRefCount, Int32 inc = 1);
00238 inline void decRefCount(StateRefCountStoreIt itStateRefCount, Int32 dec = 1);
00239
00241
00242
00243 NodeStack _nodeStack;
00244 StateRefCountStore _stateRefCountStore;
00245
00246 #ifndef OSG_NEWACTION_STATESLOTINTERFACE
00247 StateStore _stateStore;
00248 #endif
00249
00250 StateRefCountStoreIt _itInitialState;
00251 StateRefCountStoreIt _itActiveState;
00252
00253 bool _stateClonedFlag;
00254
00255 ExtendActorStore _extendEnterActors;
00256 ExtendActorStore _extendLeaveActors;
00257
00258 BasicActorStore _basicEnterActors;
00259 BasicActorStore _basicLeaveActors;
00260 };
00261
00262 OSG_END_NAMESPACE
00263
00264 #include "OSGDepthFirstStateAction.inl"
00265
00266 #define OSGDEPTHFIRSTSTATEACTION_HEADER_CVSID "@(#)$Id: OSGDepthFirstStateAction.h,v 1.2 2004/09/17 14:09:42 neumannc Exp $"
00267
00268 #endif