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00043 #include "OSGDepthFirstStateAction.h"
00044
00045 OSG_USING_NAMESPACE
00046
00047
00048
00049 #ifdef OSG_NEWACTION_STATISTICS
00050
00051
00052
00053
00054
00055 StatElemDesc<StatIntElem>
00056 DepthFirstStateAction::statStateClones ("DepthFirstState::stateClones",
00057 "Number of state clones created" );
00058 StatElemDesc<StatIntElem>
00059 DepthFirstStateAction::statStateRestores("DepthFirstState::statStateRestores",
00060 "Number of state restores" );
00061
00062 #endif
00063
00064
00065
00066
00067
00071 DepthFirstStateAction::~DepthFirstStateAction(void)
00072 {
00073 }
00074
00075
00076
00077
00078
00082 DepthFirstStateAction *
00083 DepthFirstStateAction::create(void)
00084 {
00085 return new DepthFirstStateAction();
00086 }
00087
00088
00089
00090
00091
00092 DepthFirstStateAction::ResultE
00093 DepthFirstStateAction::apply(NodePtr pRoot)
00094 {
00095 ResultE result = NewActionTypes::Continue;
00096
00097 startEvent();
00098
00099 result = startActors();
00100
00101 if(result & NewActionTypes::Quit)
00102 return result;
00103
00104 _itInitialState = getState ();
00105 _itActiveState = cloneState();
00106
00107
00108 incRefCount(_itActiveState, 2);
00109
00110 _nodeStack.push_back(NodeStackEntry(pRoot, _itActiveState, 1));
00111
00112 if((_extendLeaveActors.empty() == true) &&
00113 (_basicLeaveActors .empty() == true) )
00114 {
00115 result = traverseEnter();
00116 }
00117 else
00118 {
00119 result = traverseEnterLeave();
00120 }
00121
00122 setState(_itInitialState);
00123
00124
00125 decRefCount(_itActiveState, 2);
00126
00127 _itActiveState = _itInitialState;
00128 _stateClonedFlag = true;
00129
00130 _nodeStack .clear();
00131 #ifndef OSG_NEWACTION_STATESLOTINTERFACE
00132 _stateStore .clear();
00133 #endif
00134 _stateRefCountStore.clear();
00135
00136 if(result & NewActionTypes::Quit)
00137 return result;
00138
00139 result = stopActors();
00140
00141 stopEvent();
00142
00143 return result;
00144 }
00145
00146
00147
00148
00149
00150
00154 DepthFirstStateAction::DepthFirstStateAction(void)
00155 : Inherited ( ),
00156 _nodeStack ( ),
00157 _stateRefCountStore( ),
00158 #ifndef OSG_NEWACTION_STATESLOTINTERFACE
00159 _stateStore ( ),
00160 #endif
00161 _itInitialState ( ),
00162 _itActiveState ( ),
00163 _stateClonedFlag (false),
00164 _extendEnterActors ( ),
00165 _extendLeaveActors ( ),
00166 _basicEnterActors ( ),
00167 _basicLeaveActors ( )
00168 {
00169 }
00170
00171
00172
00173
00174
00180 void
00181 DepthFirstStateAction::addExtendEvent(ExtendActorBase *pActor, UInt32 actorIndex)
00182 {
00183 ExtendActorStoreIt itActors = beginExtend();
00184 ExtendActorStoreIt endActors = beginExtend() + actorIndex;
00185
00186 ExtendActorStoreIt itEnter = _extendEnterActors.begin();
00187 ExtendActorStoreIt itLeave = _extendLeaveActors.begin();
00188
00189 for(; itActors != endActors; ++itActors)
00190 {
00191 if((*itActors)->getEnterNodeFlag() == true)
00192 ++itEnter;
00193
00194 if((*itActors)->getLeaveNodeFlag() == true)
00195 ++itLeave;
00196 }
00197
00198 if(pActor->getEnterNodeFlag() == true)
00199 _extendEnterActors.insert(itEnter, pActor);
00200
00201 if(pActor->getLeaveNodeFlag() == true)
00202 _extendLeaveActors.insert(itLeave, pActor);
00203 }
00204
00208 void
00209 DepthFirstStateAction::subExtendEvent(ExtendActorBase *pActor, UInt32 actorIndex)
00210 {
00211 ExtendActorStoreIt itEnter = _extendEnterActors.begin();
00212 ExtendActorStoreIt endEnter = _extendEnterActors.end ();
00213
00214 ExtendActorStoreIt itLeave = _extendLeaveActors.begin();
00215 ExtendActorStoreIt endLeave = _extendLeaveActors.end ();
00216
00217 for(; itEnter != endEnter; ++itEnter)
00218 {
00219 if(*itEnter == pActor)
00220 {
00221 _extendEnterActors.erase(itEnter);
00222
00223 break;
00224 }
00225 }
00226
00227 for(; itLeave != endLeave; ++itLeave)
00228 {
00229 if(*itLeave == pActor)
00230 {
00231 _extendLeaveActors.erase(itLeave);
00232
00233 break;
00234 }
00235 }
00236 }
00237
00243 void
00244 DepthFirstStateAction::addBasicEvent(BasicActorBase *pActor, UInt32 actorIndex)
00245 {
00246 BasicActorStoreIt itActors = beginBasic();
00247 BasicActorStoreIt endActors = beginBasic() + actorIndex;
00248
00249 BasicActorStoreIt itEnter = _basicEnterActors.begin();
00250 BasicActorStoreIt itLeave = _basicLeaveActors.begin();
00251
00252 for(; itActors != endActors; ++itActors)
00253 {
00254 if((*itActors)->getEnterNodeFlag() == true)
00255 ++itEnter;
00256
00257 if((*itActors)->getLeaveNodeFlag() == true)
00258 ++itLeave;
00259 }
00260
00261 if(pActor->getEnterNodeFlag() == true)
00262 _basicEnterActors.insert(itEnter, pActor);
00263
00264 if(pActor->getLeaveNodeFlag() == true)
00265 _basicLeaveActors.insert(itLeave, pActor);
00266 }
00267
00271 void
00272 DepthFirstStateAction::subBasicEvent(BasicActorBase *pActor, UInt32 actorIndex)
00273 {
00274 BasicActorStoreIt itEnter = _basicEnterActors.begin();
00275 BasicActorStoreIt endEnter = _basicEnterActors.end ();
00276
00277 BasicActorStoreIt itLeave = _basicLeaveActors.begin();
00278 BasicActorStoreIt endLeave = _basicLeaveActors.end ();
00279
00280 for(; itEnter != endEnter; ++itEnter)
00281 {
00282 if(*itEnter == pActor)
00283 {
00284 _basicEnterActors.erase(itEnter);
00285
00286 break;
00287 }
00288 }
00289
00290 for(; itLeave != endLeave; ++itLeave)
00291 {
00292 if(*itLeave == pActor)
00293 {
00294 _basicLeaveActors.erase(itLeave);
00295
00296 break;
00297 }
00298 }
00299 }
00300
00301 void
00302 DepthFirstStateAction::startEvent(void)
00303 {
00304 Inherited::startEvent();
00305
00306 #ifdef OSG_NEWACTION_STATISTICS
00307 getStatistics()->getElem(statStateClones )->reset();
00308 getStatistics()->getElem(statStateRestores)->reset();
00309 #endif
00310 }
00311
00312 void
00313 DepthFirstStateAction::stopEvent(void)
00314 {
00315 Inherited::stopEvent();
00316 }
00317
00318
00322 void
00323 DepthFirstStateAction::beginEditStateEvent(ActorBase *pActor, UInt32 actorId)
00324 {
00325 if(_stateClonedFlag == false)
00326 {
00327 #ifdef OSG_NEWACTION_STATISTICS
00328 getStatistics()->getElem(statStateClones)->inc();
00329 #endif
00330
00331 _stateClonedFlag = true;
00332
00333 StateRefCountStoreIt itClonedState = cloneState();
00334
00335
00336 incRefCount(itClonedState, 2);
00337
00338
00339 decRefCount(_itActiveState, 2);
00340
00341 _nodeStack.back().setStateRefCount(itClonedState);
00342
00343 _itActiveState = itClonedState;
00344 }
00345 }
00346
00350 void
00351 DepthFirstStateAction::endEditStateEvent(ActorBase *pActor, UInt32 actorId)
00352 {
00353 }
00354
00355
00356
00357
00358
00359
00360 DepthFirstStateAction::ResultE
00361 DepthFirstStateAction::traverseEnter(void)
00362 {
00363 ResultE result = NewActionTypes::Continue;
00364 NodePtr pNode;
00365 Int32 nodePass;
00366 UInt32 multiPasses;
00367 StateRefCountStoreIt itStateRefCount;
00368
00369 while((_nodeStack.empty() == false) && !(result & NewActionTypes::Quit))
00370 {
00371 pNode = _nodeStack.back().getNode ();
00372 nodePass = _nodeStack.back().getPassCount ();
00373 itStateRefCount = _nodeStack.back().getStateRefCount();
00374
00375 #ifdef OSG_NEWACTION_STATISTICS
00376 getStatistics()->getElem(statNodesEnter)->inc();
00377 #endif
00378
00379 if(itStateRefCount != _itActiveState)
00380 {
00381 #ifdef OSG_NEWACTION_STATISTICS
00382 getStatistics()->getElem(statStateRestores)->inc();
00383 #endif
00384
00385 setState(itStateRefCount);
00386
00387
00388 incRefCount(itStateRefCount);
00389
00390
00391 decRefCount(_itActiveState);
00392
00393 _itActiveState = itStateRefCount;
00394 }
00395
00396 _stateClonedFlag = false;
00397
00398 getChildrenList().setParentNode(pNode);
00399
00400 result = enterNode (pNode, static_cast<UInt32>(nodePass - 1));
00401 multiPasses = getNumPasses( );
00402
00403 _nodeStack.pop_back();
00404
00405
00406 if((nodePass == 1) && (multiPasses > 1))
00407 {
00408 for(; multiPasses > 1; --multiPasses)
00409 {
00410
00411 incRefCount(_itActiveState);
00412
00413 _nodeStack.push_back(
00414 NodeStackEntry(pNode, _itActiveState, multiPasses));
00415 }
00416 }
00417
00418 pushChildren(pNode, result);
00419
00420
00421 decRefCount(_itActiveState);
00422 }
00423
00424 return result;
00425 }
00426
00427 DepthFirstStateAction::ResultE
00428 DepthFirstStateAction::traverseEnterLeave(void)
00429 {
00430 ResultE result = NewActionTypes::Continue;
00431 Int32 nodePass;
00432 UInt32 multiPasses;
00433 NodePtr pNode;
00434 StateRefCountStoreIt itStateRefCount;
00435
00436 while((_nodeStack.empty() == false) && !(result & NewActionTypes::Quit))
00437 {
00438 pNode = _nodeStack.back().getNode ();
00439 nodePass = _nodeStack.back().getPassCount ();
00440 itStateRefCount = _nodeStack.back().getStateRefCount();
00441
00442 if(itStateRefCount != _itActiveState)
00443 {
00444 #ifdef OSG_NEWACTION_STATISTICS
00445 getStatistics()->getElem(statStateRestores)->inc();
00446 #endif
00447
00448 setState(itStateRefCount);
00449
00450
00451 incRefCount(itStateRefCount);
00452
00453
00454 decRefCount(_itActiveState);
00455
00456 _itActiveState = itStateRefCount;
00457 }
00458
00459 getChildrenList().setParentNode(pNode);
00460
00461 if(nodePass > 0)
00462 {
00463
00464
00465 #ifdef OSG_NEWACTION_STATISTICS
00466 getStatistics()->getElem(statNodesEnter)->inc();
00467 #endif
00468
00469 _stateClonedFlag = false;
00470
00471 result = enterNode (pNode, static_cast<UInt32>(nodePass - 1));
00472 multiPasses = getNumPasses( );
00473
00474
00475 if((nodePass == 1) && (multiPasses > 1))
00476 {
00477
00478 _nodeStack.pop_back();
00479
00480 for(; multiPasses > 1; -- multiPasses)
00481 {
00482
00483 incRefCount(_itActiveState);
00484
00485 _nodeStack.push_back(
00486 NodeStackEntry(pNode, _itActiveState, multiPasses));
00487 }
00488
00489
00490 _nodeStack.push_back(
00491 NodeStackEntry(pNode, _itActiveState, -nodePass));
00492 }
00493 else
00494 {
00495
00496 _nodeStack.back().setPassCount(-nodePass);
00497 }
00498
00499 pushChildren(pNode, result);
00500 }
00501 else
00502 {
00503
00504
00505 #ifdef OSG_NEWACTION_STATISTICS
00506 getStatistics()->getElem(statNodesLeave)->inc();
00507 #endif
00508
00509 _stateClonedFlag = true;
00510
00511 result = leaveNode(pNode, static_cast<UInt32>(-nodePass - 1));
00512
00513 _nodeStack.pop_back();
00514
00515
00516 decRefCount(_itActiveState);
00517 }
00518 }
00519
00520 return result;
00521 }
00522
00523 void
00524 DepthFirstStateAction::pushChildren(const NodePtr &pNode, ResultE result)
00525 {
00526 if(result & (NewActionTypes::Skip |
00527 NewActionTypes::Break |
00528 NewActionTypes::Quit ))
00529 {
00530 setChildrenListEnabled(false);
00531 setNumPasses (1 );
00532
00533 getExtraChildrenList().clear();
00534
00535 return;
00536 }
00537
00538 ChildrenList &cl = getChildrenList ();
00539 ExtraChildrenList &ecl = getExtraChildrenList();
00540
00541 if(getChildrenListEnabled() == true)
00542 {
00543 for(UInt32 i = 0, size = cl.getSize(); i < size; ++i)
00544 {
00545 if(( cl.getActive(i) == true ) &&
00546 ( cl.getChild (i) != NullFC) &&
00547 ((cl.getChild (i)->getTravMask() & getTravMask()) != 0 ) )
00548 {
00549
00550 incRefCount(_itActiveState);
00551
00552 _nodeStack.push_back(
00553 NodeStackEntry(cl.getChild(i), _itActiveState, 1));
00554 }
00555 }
00556 }
00557 else
00558 {
00559 MFNodePtr::const_iterator itChildren = pNode->getMFChildren()->begin();
00560 MFNodePtr::const_iterator endChildren = pNode->getMFChildren()->end ();
00561
00562 for(; itChildren != endChildren; ++itChildren)
00563 {
00564 if(( *itChildren != NullFC) &&
00565 (((*itChildren)->getTravMask() & getTravMask()) != 0 ) )
00566 {
00567
00568 incRefCount(_itActiveState);
00569
00570 _nodeStack.push_back(
00571 NodeStackEntry(*itChildren, _itActiveState, 1));
00572 }
00573 }
00574 }
00575
00576 for(UInt32 i = 0, size = ecl.getSize(); i < size; ++i)
00577 {
00578 if(( ecl.getActive(i) == true ) &&
00579 ( ecl.getChild (i) != NullFC) &&
00580 ((ecl.getChild (i)->getTravMask() & getTravMask()) != 0 ) )
00581 {
00582
00583 incRefCount(_itActiveState);
00584
00585 _nodeStack.push_back(
00586 NodeStackEntry(ecl.getChild(i), _itActiveState, 1));
00587 }
00588 }
00589
00590 setChildrenListEnabled(false);
00591 ecl.clear ( );
00592 setNumPasses (1 );
00593 }
00594
00595
00596
00597
00598 #ifdef OSG_SGI_CC
00599 #pragma set woff 1174
00600 #endif
00601
00602 #ifdef OSG_LINUX_ICC
00603 #pragma warning(disable : 177)
00604 #endif
00605
00606 namespace
00607 {
00608 static Char8 cvsid_cpp [] = "@(#)$Id: OSGDepthFirstStateAction.cpp,v 1.2 2004/09/17 14:09:42 neumannc Exp $";
00609 static Char8 cvsid_hpp [] = OSGDEPTHFIRSTSTATEACTION_HEADER_CVSID;
00610 static Char8 cvsid_inl [] = OSGDEPTHFIRSTSTATEACTION_INLINE_CVSID;
00611 }
00612
00613 #ifdef OSG_LINUX_ICC
00614 #pragma warning(enable : 177)
00615 #endif
00616
00617 #ifdef OSG_SGI_CC
00618 #pragma reset woff 1174
00619 #endif