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00043 #include "OSGDepthFirstAction.h"
00044
00045 OSG_USING_NAMESPACE
00046
00047
00048
00049
00050
00051
00055 DepthFirstAction::~DepthFirstAction(void)
00056 {
00057 }
00058
00059
00060
00061
00062
00066 DepthFirstAction *
00067 DepthFirstAction::create(void)
00068 {
00069 return new DepthFirstAction();
00070 }
00071
00072
00073
00074
00075
00079 DepthFirstAction::ResultE
00080 DepthFirstAction::apply(NodePtr pRoot)
00081 {
00082 ResultE result = NewActionTypes::Continue;
00083
00084 startEvent();
00085
00086 result = startActors();
00087
00088 if(result & NewActionTypes::Quit)
00089 return result;
00090
00091 _nodeStack.push_back(NodeStackEntry(pRoot, 1));
00092
00093 if((_extendLeaveActors.empty() == true) &&
00094 (_basicLeaveActors .empty() == true) )
00095 {
00096 result = traverseEnter();
00097 }
00098 else
00099 {
00100 result = traverseEnterLeave();
00101 }
00102
00103 if(result & NewActionTypes::Quit)
00104 return result;
00105
00106 result = stopActors();
00107
00108 stopEvent();
00109
00110 return result;
00111 }
00112
00113
00114
00115
00116
00117
00121 DepthFirstAction::DepthFirstAction(void)
00122 : Inherited (),
00123 _nodeStack (),
00124 _extendEnterActors(),
00125 _extendLeaveActors(),
00126 _basicEnterActors (),
00127 _basicLeaveActors ()
00128 {
00129 }
00130
00131
00132
00133
00134
00140 void
00141 DepthFirstAction::addExtendEvent(ExtendActorBase *pActor, UInt32 actorIndex)
00142 {
00143 ExtendActorStoreIt itActors = beginExtend();
00144 ExtendActorStoreIt endActors = beginExtend() + actorIndex;
00145
00146 ExtendActorStoreIt itEnter = _extendEnterActors.begin();
00147 ExtendActorStoreIt itLeave = _extendLeaveActors.begin();
00148
00149 for(; itActors != endActors; ++itActors)
00150 {
00151 if((*itActors)->getEnterNodeFlag() == true)
00152 ++itEnter;
00153
00154 if((*itActors)->getLeaveNodeFlag() == true)
00155 ++itLeave;
00156 }
00157
00158 if(pActor->getEnterNodeFlag() == true)
00159 _extendEnterActors.insert(itEnter, pActor);
00160
00161 if(pActor->getLeaveNodeFlag() == true)
00162 _extendLeaveActors.insert(itLeave, pActor);
00163 }
00164
00168 void
00169 DepthFirstAction::subExtendEvent(ExtendActorBase *pActor, UInt32 actorIndex)
00170 {
00171 ExtendActorStoreIt itEnter = _extendEnterActors.begin();
00172 ExtendActorStoreIt endEnter = _extendEnterActors.end ();
00173
00174 ExtendActorStoreIt itLeave = _extendLeaveActors.begin();
00175 ExtendActorStoreIt endLeave = _extendLeaveActors.end ();
00176
00177 for(; itEnter != endEnter; ++itEnter)
00178 {
00179 if(*itEnter == pActor)
00180 {
00181 _extendEnterActors.erase(itEnter);
00182
00183 break;
00184 }
00185 }
00186
00187 for(; itLeave != endLeave; ++itLeave)
00188 {
00189 if(*itLeave == pActor)
00190 {
00191 _extendLeaveActors.erase(itLeave);
00192
00193 break;
00194 }
00195 }
00196 }
00197
00203 void
00204 DepthFirstAction::addBasicEvent(BasicActorBase *pActor, UInt32 actorIndex)
00205 {
00206 BasicActorStoreIt itActors = beginBasic();
00207 BasicActorStoreIt endActors = beginBasic() + actorIndex;
00208
00209 BasicActorStoreIt itEnter = _basicEnterActors.begin();
00210 BasicActorStoreIt itLeave = _basicLeaveActors.begin();
00211
00212 for(; itActors != endActors; ++itActors)
00213 {
00214 if((*itActors)->getEnterNodeFlag() == true)
00215 ++itEnter;
00216
00217 if((*itActors)->getLeaveNodeFlag() == true)
00218 ++itLeave;
00219 }
00220
00221 if(pActor->getEnterNodeFlag() == true)
00222 _basicEnterActors.insert(itEnter, pActor);
00223
00224 if(pActor->getLeaveNodeFlag() == true)
00225 _basicLeaveActors.insert(itLeave, pActor);
00226 }
00227
00231 void
00232 DepthFirstAction::subBasicEvent(BasicActorBase *pActor, UInt32 actorIndex)
00233 {
00234 BasicActorStoreIt itEnter = _basicEnterActors.begin();
00235 BasicActorStoreIt endEnter = _basicEnterActors.end ();
00236
00237 BasicActorStoreIt itLeave = _basicLeaveActors.begin();
00238 BasicActorStoreIt endLeave = _basicLeaveActors.end ();
00239
00240 for(; itEnter != endEnter; ++itEnter)
00241 {
00242 if(*itEnter == pActor)
00243 {
00244 _basicEnterActors.erase(itEnter);
00245
00246 break;
00247 }
00248 }
00249
00250 for(; itLeave != endLeave; ++itLeave)
00251 {
00252 if(*itLeave == pActor)
00253 {
00254 _basicLeaveActors.erase(itLeave);
00255
00256 break;
00257 }
00258 }
00259 }
00260
00264 void
00265 DepthFirstAction::beginEditStateEvent(ActorBase *pActor, UInt32 actorId)
00266 {
00267 }
00268
00272 void
00273 DepthFirstAction::endEditStateEvent(ActorBase *pActor, UInt32 actorId)
00274 {
00275 }
00276
00277
00278
00279
00280
00281
00286 DepthFirstAction::ResultE
00287 DepthFirstAction::traverseEnter(void)
00288 {
00289 ResultE result = NewActionTypes::Continue;
00290 NodePtr pNode;
00291 Int32 nodePass;
00292 UInt32 multiPasses;
00293
00294 while((_nodeStack.empty() == false) && !(result & NewActionTypes::Quit))
00295 {
00296 pNode = _nodeStack.back().getNode ();
00297 nodePass = _nodeStack.back().getPassCount();
00298
00299 getChildrenList().setParentNode(pNode);
00300
00301 #ifdef OSG_NEWACTION_STATISTICS
00302 getStatistics()->getElem(statNodesEnter)->inc();
00303 #endif
00304
00305 result = enterNode (pNode, static_cast<UInt32>(nodePass - 1));
00306 multiPasses = getNumPasses( );
00307
00308 _nodeStack.pop_back();
00309
00310
00311 if((nodePass == 1) && (multiPasses > 1))
00312 {
00313 for(; multiPasses > 1; --multiPasses)
00314 {
00315 _nodeStack.push_back(NodeStackEntry(pNode, multiPasses));
00316 }
00317 }
00318
00319 pushChildren(pNode, result);
00320 }
00321
00322 return result;
00323 }
00324
00329 DepthFirstAction::ResultE
00330 DepthFirstAction::traverseEnterLeave(void)
00331 {
00332 ResultE result = NewActionTypes::Continue;
00333 NodePtr pNode;
00334 Int32 nodePass;
00335 UInt32 multiPasses;
00336
00337 while((_nodeStack.empty() == false) && !(result & NewActionTypes::Quit))
00338 {
00339 pNode = _nodeStack.back().getNode ();
00340 nodePass = _nodeStack.back().getPassCount();
00341
00342 getChildrenList().setParentNode(pNode);
00343
00344 if(nodePass > 0)
00345 {
00346
00347
00348 #ifdef OSG_NEWACTION_STATISTICS
00349 getStatistics()->getElem(statNodesEnter)->inc();
00350 #endif
00351
00352 result = enterNode (pNode, static_cast<UInt32>(nodePass - 1));
00353 multiPasses = getNumPasses( );
00354
00355
00356 if((nodePass == 1) && (multiPasses > 1))
00357 {
00358
00359 _nodeStack.pop_back();
00360
00361 for(; multiPasses > 1; --multiPasses)
00362 {
00363 _nodeStack.push_back(NodeStackEntry(pNode, multiPasses));
00364 }
00365
00366
00367 _nodeStack.push_back(NodeStackEntry(pNode, -nodePass));
00368 }
00369 else
00370 {
00371
00372 _nodeStack.back().setPassCount(-nodePass);
00373 }
00374
00375 pushChildren(pNode, result);
00376 }
00377 else
00378 {
00379
00380
00381 #ifdef OSG_NEWACTION_STATISTICS
00382 getStatistics()->getElem(statNodesLeave)->inc();
00383 #endif
00384
00385 result = leaveNode(pNode, static_cast<UInt32>(-nodePass - 1));
00386
00387 _nodeStack.pop_back();
00388 }
00389 }
00390
00391 return result;
00392 }
00393
00398 void
00399 DepthFirstAction::pushChildren(const NodePtr &pNode, ResultE result)
00400 {
00401 if(result & (NewActionTypes::Skip |
00402 NewActionTypes::Break |
00403 NewActionTypes::Quit ))
00404 {
00405 setChildrenListEnabled(false);
00406 setNumPasses (1 );
00407
00408 getExtraChildrenList().clear();
00409
00410 return;
00411 }
00412
00413 ChildrenList &cl = getChildrenList ();
00414 ExtraChildrenList &ecl = getExtraChildrenList();
00415
00416 if(getChildrenListEnabled() == true)
00417 {
00418 for(UInt32 i = 0, size = cl.getSize(); i < size; ++i)
00419 {
00420 if(( cl.getActive(i) == true ) &&
00421 ( cl.getChild (i) != NullFC) &&
00422 ((cl.getChild (i)->getTravMask() & getTravMask()) != 0 ) )
00423 {
00424 _nodeStack.push_back(NodeStackEntry(cl.getChild(i), 1));
00425 }
00426 }
00427 }
00428 else
00429 {
00430 MFNodePtr::const_iterator itChildren = pNode->getMFChildren()->begin();
00431 MFNodePtr::const_iterator endChildren = pNode->getMFChildren()->end ();
00432
00433 for(; itChildren != endChildren; ++itChildren)
00434 {
00435 if(( *itChildren != NullFC) &&
00436 (((*itChildren)->getTravMask() & getTravMask()) != 0 ) )
00437 {
00438 _nodeStack.push_back(NodeStackEntry(*itChildren, 1));
00439 }
00440 }
00441 }
00442
00443 for(UInt32 i = 0, size = ecl.getSize(); i < size; ++i)
00444 {
00445 if(( ecl.getActive(i) == true ) &&
00446 ( ecl.getChild (i) != NullFC) &&
00447 ((ecl.getChild (i)->getTravMask() & getTravMask()) != 0 ) )
00448 {
00449 _nodeStack.push_back(NodeStackEntry(ecl.getChild(i), 1));
00450 }
00451 }
00452
00453 setChildrenListEnabled(false);
00454 setNumPasses (1 );
00455 ecl.clear ( );
00456 }
00457
00458
00459
00460
00461 #ifdef OSG_SGI_CC
00462 #pragma set woff 1174
00463 #endif
00464
00465 #ifdef OSG_LINUX_ICC
00466 #pragma warning(disable : 177)
00467 #endif
00468
00469 namespace
00470 {
00471 static Char8 cvsid_cpp [] = "@(#)$Id: OSGDepthFirstAction.cpp,v 1.4 2004/09/17 14:09:42 neumannc Exp $";
00472 static Char8 cvsid_hpp [] = OSGDEPTHFIRSTACTION_HEADER_CVSID;
00473 static Char8 cvsid_inl [] = OSGDEPTHFIRSTACTION_INLINE_CVSID;
00474 }
00475
00476 #ifdef OSG_LINUX_ICC
00477 #pragma warning(enable : 177)
00478 #endif
00479
00480 #ifdef OSG_SGI_CC
00481 #pragma reset woff 1174
00482 #endif