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OSGDVRVolume.h File Reference

#include <OSGConfig.h>
#include <OSGDVRVolumeBase.h>
#include <OSGAction.h>
#include <OSGDrawAction.h>
#include <OSGTextureManager.h>
#include <OSGDVRClipper.h>
#include <OSGDVRVolume.inl>
#include <OSGDVRVolumeBase.inl>

Go to the source code of this file.

Namespaces

namespace  osg

Classes

class  osg::DVRVolume
 *put brief class description here* More...

Defines

#define DVRVOLUME_PARAMETER(volume, class)   class##Ptr::dcast(volume->findParameter(class::getClassType()))
 Conveniance macros - makes code much more readable.
#define OSGDVRVOLUME_HEADER_CVSID   "@(#)$Id: $"

Typedefs

typedef DVRVolume * osg::DVRVolumeP


Define Documentation

#define DVRVOLUME_PARAMETER volume,
class   )     class##Ptr::dcast(volume->findParameter(class::getClassType()))
 

Definition at line 59 of file OSGDVRVolume.h.

Referenced by osg::DVRSimpleLUTShader::activate(), osg::DVRIsoShader::activate_ColorMatrixShading(), osg::DVRIsoShader::activate_FragmentProgramShading(), osg::DVRIsoShader::activate_NVRegisterCombinerShading(), osg::DVRVolume::adjustVolume(), osg::BrickSet::buildBricks2D(), osg::BrickSet::buildBricks3D(), osg::TextureManager::buildTextures(), osg::DVRClipper::clipSlice(), osg::DVRIsoShader::getCoveredScreenRect(), osg::DVRSimpleShader::initialize(), osg::DVRSimpleLUTShader::initialize(), osg::DVRMtexLUTShader::initialize(), osg::DVRIsoShader::initialize(), osg::DVRClipper::initialize(), osg::DVRVolume::initializeClipObjects(), osg::Brick::render2DMultiSlices(), osg::Brick::render2DSliceXY(), osg::Brick::render2DSliceXZ(), osg::Brick::render2DSliceYZ(), osg::Brick::render3DSlices(), osg::DVRIsoShader::renderSlice_NVRegisterCombinerShading(), osg::DVRClipper::reset(), and osg::DVRClipper::setNumAddPerVertexAttr().

#define OSGDVRVOLUME_HEADER_CVSID   "@(#)$Id: $"
 

Definition at line 240 of file OSGDVRVolume.h.


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