#include <stdlib.h>#include <stdio.h>#include <OSGConfig.h>#include <OSGGL.h>#include <OSGGLEXT.h>#include <OSGWindow.h>#include <OSGImage.h>#include "OSGDVRLookupTable.h"#include "OSGDVRSimpleShader.h"#include "OSGDVRVolumeTexture.h"#include "OSGDVRVolume.h"#include "OSGDVRSimpleLUTShader.h"#include <OSGGLU.h>Go to the source code of this file.
Namespaces | |
| namespace | osg |
Defines | |
| #define | CHECK_GL_ERROR(msg) |
Typedefs | |
| typedef void(OSG_APIENTRY * | FinalCombinerInputNVFunc )(GLenum, GLenum, GLenum, GLenum) |
| register combiners setup for opacity correction | |
| typedef void(OSG_APIENTRY * | ActiveTextureARBFunc )(GLenum) |
| typedef const GLvoid *typedef | void (OSG_APIENTRY *ColorTableEXTFunc)(GLenum |
Variables | |
| typedef | GLenum |
| typedef | GLboolean |
| typedef | GLsizei |
| static char | cvsid_cpp [] = "@(#)$Id: $" |
| static char | cvsid_hpp [] = OSGDVRSIMPLELUTSHADER_HEADER_CVSID |
| static char | cvsid_inl [] = OSGDVRSIMPLELUTSHADER_INLINE_CVSID |
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Value: { \
const GLenum e = glGetError(); \
\
if((e != 0) && (e != GL_NO_ERROR)) \
{ \
std::cout << std::endl << "OpenGL-ERROR <0x" \
<< setfill('0') << hex << setw(4) << e << dec \
<< "> in " __FILE__ "(" << __LINE__ << ")!" << std::endl \
<< gluErrorString(e) << msg << std::endl; \
} \
}
Definition at line 709 of file OSGDVRSimpleLUTShader.cpp. |
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Definition at line 415 of file OSGDVRSimpleLUTShader.cpp. |
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Definition at line 722 of file OSGDVRSimpleLUTShader.cpp. |
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Definition at line 731 of file OSGDVRSimpleLUTShader.cpp. |
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Definition at line 732 of file OSGDVRSimpleLUTShader.cpp. |
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Definition at line 426 of file OSGDVRSimpleLUTShader.cpp. |
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Definition at line 732 of file OSGDVRSimpleLUTShader.cpp. Referenced by GeoPump128(), GeoPump129(), osg::ProgramChunk::handleGL(), and osg::TextureChunk::handleTexture(). |
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Definition at line 1276 of file OSGDVRSimpleLUTShader.cpp. |
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Definition at line 1277 of file OSGDVRSimpleLUTShader.cpp. |
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Definition at line 1278 of file OSGDVRSimpleLUTShader.cpp. |
1.4.3