00001 /*---------------------------------------------------------------------------*\ 00002 * OpenSG * 00003 * * 00004 * * 00005 * Copyright (C) 2000-2002 by the OpenSG Forum * 00006 * * 00007 * www.opensg.org * 00008 * * 00009 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de * 00010 * * 00011 \*---------------------------------------------------------------------------*/ 00012 /*---------------------------------------------------------------------------*\ 00013 * License * 00014 * * 00015 * This library is free software; you can redistribute it and/or modify it * 00016 * under the terms of the GNU Library General Public License as published * 00017 * by the Free Software Foundation, version 2. * 00018 * * 00019 * This library is distributed in the hope that it will be useful, but * 00020 * WITHOUT ANY WARRANTY; without even the implied warranty of * 00021 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00022 * Library General Public License for more details. * 00023 * * 00024 * You should have received a copy of the GNU Library General Public * 00025 * License along with this library; if not, write to the Free Software * 00026 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * 00027 * * 00028 \*---------------------------------------------------------------------------*/ 00029 /*---------------------------------------------------------------------------*\ 00030 * Changes * 00031 * * 00032 * * 00033 * * 00034 * * 00035 * * 00036 * * 00037 \*---------------------------------------------------------------------------*/ 00038 00039 #ifndef _OSGCUBETEXTURECHUNK_H_ 00040 #define _OSGCUBETEXTURECHUNK_H_ 00041 #ifdef __sgi 00042 #pragma once 00043 #endif 00044 00045 #include <OSGConfig.h> 00046 #include <OSGWindow.h> 00047 00048 #include <OSGCubeTextureChunkBase.h> 00049 00050 OSG_BEGIN_NAMESPACE 00051 00056 class OSG_SYSTEMLIB_DLLMAPPING CubeTextureChunk : public CubeTextureChunkBase 00057 { 00058 /*========================== PUBLIC =================================*/ 00059 public: 00060 00061 /*---------------------------------------------------------------------*/ 00065 virtual const StateChunkClass * getClass (void) const; 00066 00068 /*---------------------------------------------------------------------*/ 00072 inline static UInt32 getStaticClassId (void); 00073 inline static const StateChunkClass * getStaticClass (void); 00074 00076 /*---------------------------------------------------------------------*/ 00080 virtual void changed(BitVector whichField, 00081 UInt32 origin ); 00082 00084 /*---------------------------------------------------------------------*/ 00088 virtual void dump( UInt32 uiIndent = 0, 00089 const BitVector bvFlags = 0) const; 00090 00092 /*---------------------------------------------------------------------*/ 00096 virtual void activate (DrawActionBase * action, UInt32 index = 0); 00097 00098 virtual void changeFrom (DrawActionBase * action, StateChunk * old, 00099 UInt32 index = 0 ); 00100 00101 virtual void deactivate (DrawActionBase * action, UInt32 index = 0); 00102 00104 /*---------------------------------------------------------------------*/ 00108 virtual Real32 switchCost (StateChunk * chunk); 00109 00110 virtual bool operator < (const StateChunk &other) const; 00111 00112 virtual bool operator == (const StateChunk &other) const; 00113 virtual bool operator != (const StateChunk &other) const; 00114 00116 /*---------------------------------------------------------------------*/ 00120 void setPosZImage(ImagePtr &value); 00121 void setPosXImage(ImagePtr &value); 00122 void setNegXImage(ImagePtr &value); 00123 void setPosYImage(ImagePtr &value); 00124 void setNegYImage(ImagePtr &value); 00125 00127 /*========================= PROTECTED ===============================*/ 00128 protected: 00129 00130 // Variables should all be in CubeTextureChunkBase. 00131 00132 /*---------------------------------------------------------------------*/ 00136 void onCreate(const CubeTextureChunk *source = NULL); 00137 00139 /*---------------------------------------------------------------------*/ 00143 CubeTextureChunk(void); 00144 CubeTextureChunk(const CubeTextureChunk &source); 00145 00147 /*---------------------------------------------------------------------*/ 00151 virtual ~CubeTextureChunk(void); 00152 00155 /*========================== PRIVATE ================================*/ 00156 private: 00157 00158 friend class FieldContainer; 00159 friend class CubeTextureChunkBase; 00160 00161 typedef CubeTextureChunkBase Inherited; 00162 00163 00164 /*---------------------------------------------------------------------*/ 00168 void handleGL(Window *win, UInt32 id); 00169 00172 // prohibit default functions (move to 'public' if you need one) 00173 00174 void operator =(const CubeTextureChunk &source); 00175 }; 00176 00177 typedef CubeTextureChunk *CubeTextureChunkP; 00178 00179 OSG_END_NAMESPACE 00180 00181 #include <OSGCubeTextureChunkBase.inl> 00182 #include <OSGCubeTextureChunk.inl> 00183 00184 #define OSGCUBETEXTURECHUNK_HEADER_CVSID "@(#)$Id: $" 00185 00186 #endif /* _OSGCUBETEXTURECHUNK_H_ */
1.4.3