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OSGActorBase.h

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00001 /*---------------------------------------------------------------------------*\
00002  *                                OpenSG                                     *
00003  *                                                                           *
00004  *                                                                           *
00005  *             Copyright (C) 2000-2002 by the OpenSG Forum                   *
00006  *                                                                           *
00007  *                            www.opensg.org                                 *
00008  *                                                                           *
00009  *   contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de          *
00010  *                                                                           *
00011 \*---------------------------------------------------------------------------*/
00012 /*---------------------------------------------------------------------------*\
00013  *                                License                                    *
00014  *                                                                           *
00015  * This library is free software; you can redistribute it and/or modify it   *
00016  * under the terms of the GNU Library General Public License as published    *
00017  * by the Free Software Foundation, version 2.                               *
00018  *                                                                           *
00019  * This library is distributed in the hope that it will be useful, but       *
00020  * WITHOUT ANY WARRANTY; without even the implied warranty of                *
00021  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU         *
00022  * Library General Public License for more details.                          *
00023  *                                                                           *
00024  * You should have received a copy of the GNU Library General Public         *
00025  * License along with this library; if not, write to the Free Software       *
00026  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.                 *
00027  *                                                                           *
00028 \*---------------------------------------------------------------------------*/
00029 /*---------------------------------------------------------------------------*\
00030  *                                Changes                                    *
00031  *                                                                           *
00032  *                                                                           *
00033  *                                                                           *
00034  *                                                                           *
00035  *                                                                           *
00036  *                                                                           *
00037 \*---------------------------------------------------------------------------*/
00038 
00039 #ifndef _OSGACTORBASE_H_
00040 #define _OSGACTORBASE_H_
00041 #ifdef __sgi
00042 #pragma once
00043 #endif
00044 
00045 #include <OSGConfig.h>
00046 #include <OSGSystemDef.h>
00047 
00048 #include "OSGNewActionTypes.h"
00049 
00050 OSG_BEGIN_NAMESPACE
00051 
00052 class NewActionBase;
00053 
00058 class OSG_SYSTEMLIB_DLLMAPPING ActorBase
00059 {
00060     /*==== PUBLIC ===========================================================*/
00061   public:
00062     /*-----------------------------------------------------------------------*/
00066     typedef NewActionTypes::ResultE             ResultE;
00067     typedef NewActionTypes::PriorityType        PriorityType;
00068     typedef NewActionTypes::PriorityTypeTraits  PriorityTypeTraits;
00069     typedef NewActionTypes::Functor             Functor;
00070     typedef NewActionTypes::FunctorArgumentType FunctorArgumentType;
00071 
00072     class OSG_SYSTEMLIB_DLLMAPPING ActorBaseState
00073     {
00074       public:
00075         inline ActorBaseState(void                        );
00076         inline ActorBaseState(const ActorBaseState &source);
00077 
00078         virtual ~ActorBaseState(void) = 0;
00079     };
00080 
00082     /*-----------------------------------------------------------------------*/
00086     virtual ~ActorBase(void) = 0;
00087 
00089     /*-----------------------------------------------------------------------*/
00093     virtual ResultE start(void) = 0;
00094     virtual ResultE stop (void) = 0;
00095 
00097     /*-----------------------------------------------------------------------*/
00101     virtual ResultE enterNode(FunctorArgumentType &funcArg) = 0;
00102     virtual ResultE leaveNode(FunctorArgumentType &funcArg) = 0;
00103 
00105     /*-----------------------------------------------------------------------*/
00109     inline bool getEnterNodeFlag(void) const;
00110     inline bool getLeaveNodeFlag(void) const;
00111 
00112     inline void setEnterNodeFlag(bool enter);
00113     inline void setLeaveNodeFlag(bool leave);
00114 
00116     /*-----------------------------------------------------------------------*/
00120     inline const NewActionBase *getAction (void) const;
00121     inline       NewActionBase *getAction (void);
00122 
00123     inline       UInt32         getActorId(void) const;
00124 
00126     /*-----------------------------------------------------------------------*/
00130     inline bool getChildrenListEnabled(void) const;
00131     inline void setChildrenListEnabled(bool enabled);
00132 
00133     inline NodePtr      getNode         (void                    ) const;
00134 
00135     inline UInt32       getNumChildren  (void                    ) const;
00136     inline NodePtr      getChild        (UInt32       childIndex ) const;
00137 
00138     inline bool         getChildActive  (UInt32       childIndex ) const;
00139     inline void         setChildActive  (UInt32       childIndex,
00140                                          bool         active     );
00141 
00142     inline PriorityType getChildPriority(UInt32       childIndex ) const;
00143     inline void         setChildPriority(UInt32       childIndex,
00144                                          PriorityType prio       );
00145 
00147     /*-----------------------------------------------------------------------*/
00151     inline UInt32       getNumExtraChildren  (void                    ) const;
00152     inline NodePtr      getExtraChild        (UInt32       childIndex ) const;
00153 
00154     inline bool         getExtraChildActive  (UInt32       childIndex ) const;
00155     inline void         setExtraChildActive  (UInt32       childIndex,
00156                                               bool         active     );
00157 
00158     inline PriorityType getExtraChildPriority(UInt32       childIndex ) const;
00159     inline void         setExtraChildPriority(UInt32       childIndex,
00160                                               PriorityType prio       );
00161 
00163     /*-----------------------------------------------------------------------*/
00167     inline UInt32 getNumPasses(void) const;
00168 
00170     /*-----------------------------------------------------------------------*/
00174 #ifdef OSG_NEWACTION_STATESLOTINTERFACE
00175     virtual UInt32          createStateClone  (void                       ) = 0;
00176     virtual void            destroyStateClone (UInt32          slotId     ) = 0;
00177 #else
00178     virtual ActorBaseState *createStateClone  (void                       ) = 0;
00179     virtual void            destroyStateClone (ActorBaseState *pStateClone) = 0;
00180 #endif
00181 
00182     virtual void            createInitialState(void                       ) = 0;
00183     virtual void            deleteInitialState(void                       ) = 0;
00184 
00185     inline        void            beginEditState(void                  );
00186     inline        void            endEditState  (void                  );
00187 
00188     inline  const ActorBaseState *getState      (void                  ) const;
00189     inline        ActorBaseState *getState      (void                  );
00190 
00191     inline        void            setState      (ActorBaseState *pState);
00192 
00194     /*==== PROTECTED ========================================================*/
00195   protected:
00196     /*-----------------------------------------------------------------------*/
00200     typedef ActorBaseState                StateType;
00201 
00202 #ifdef OSG_NEWACTION_STATESLOTINTERFACE
00203     typedef std::vector<ActorBaseState *> StateSlotMap;
00204 
00205     inline const StateSlotMap &getSlotMap(void) const;
00206     inline       StateSlotMap &getSlotMap(void);
00207 #endif
00208 
00210     /*-----------------------------------------------------------------------*/
00214     friend class OSG::NewActionBase;
00215 
00217     /*-----------------------------------------------------------------------*/
00221     ActorBase(void);
00222 
00224     /*-----------------------------------------------------------------------*/
00228     virtual UInt32 addHelper (      NewActionBase *pAction) = 0;
00229     virtual void   subHelper (      NewActionBase *pAction) = 0;
00230     virtual UInt32 findHelper(const NewActionBase *pAction) = 0;
00231 
00233     /*-----------------------------------------------------------------------*/
00237     virtual void addEvent(NewActionBase *pAction, UInt32 actorId);
00238     virtual void subEvent(NewActionBase *pAction, UInt32 actorId);
00239 
00241     /*==== PRIVATE ==========================================================*/
00242   private:
00243     NewActionBase  *_pAction;
00244     UInt32          _actorId;
00245 
00246     bool            _enterNodeFlag;
00247     bool            _leaveNodeFlag;
00248 
00249 #ifdef OSG_NEWACTION_STATESLOTINTERFACE
00250     StateSlotMap    _stateSlotMap;
00251 #endif
00252 
00253     ActorBaseState *_pState;
00254 };
00255 
00256 OSG_END_NAMESPACE
00257 
00258 #include "OSGActorBase.inl"
00259 
00260 #define OSGACTORBASE_HEADER_CVSID "@(#)$Id: OSGActorBase.h,v 1.8 2005/03/31 19:50:56 dirk Exp $"
00261 
00262 #endif /* _OSGACTORBASE_H_ */

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