OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is just a library, not a full application.
This documentation describes the classes and methods of the OpenSG system. The doxygen tool used to create this documentation has problems with some of our constructs, thus some classes had to be wrapped in dummies for this documentation, don't be surprised.
We hope you enjoy the system anyway. Visit us at www.opensg.org to learn more about us and the background of the system.
This is version 1.1.0, our first developer's version. This means that while we added a lot of features, we didn't add a lot of documentation, and the interfaces of the features, while resonably stable, might still change. So be warned.
Nonetheless a large number of bugs were fixed, too, and thus we still recommend using this version.
1.2.16