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Large Scene Support

The Large Scene Support topics covered in this project are:

  • Hierarchy Generation
    For occlusion culling and LOD selection special hierarchies and data structures are required, which differ considerably from the scenegraph hierarchy. In this workpackage algorithms for maintaining such hierarchies for static and dynamic parts of the scene are developed. For further information take a look at Institute for Computer Graphics, University of Technology Braunschweig.
  • Occlusion Culling
    In conjunction with hierarchy generation modern occlusion culling techniques are being developed to support large and complex scenes. By the use of occlusion culling parts of the scene hidden to a given viewpoint are detected and excluded from the rendering process. Thereby the reduced polygon count leads to a faster visualization. More information is available at WSI/GRIS, University of Tübingen.
  • Models & APIs for LOD Selection
  • Objekt-Optimization / Netcompression
  • Impostors
    One approach to speed up the display of very complex scenes is replacing objects that are further away with images. These images can be calculated in a preprocess or at runtime. In this package methods to select suitable objects and to create the replacement images are developed.



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