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High-Level Shading
The High-Level Shading topics covered in this project are:
- New Rendering Qualities
The goal of this subproject is to integrate complex shading in VR systems.
So far VR systems only used very simple shading, since the graphics
hardware was not fast enough to compute interesting lighting effects.
Nowadays the hardware is so powerful that it allows to incorporate complex
and realistic shading in this subproject.
On the one hand improved local lighting methods are to be devised and
implemented under OpenSG, in order to be able to represent realistic
materials like e.g. brushed aluminum, velvet, etc.. On the other hand
global lighting effects are to be included as well. Especially glossy
reflections will be investigated and implemented with the help of so-called
environment maps.
- Shaderabstraction
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