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High-Level Shading

The High-Level Shading topics covered in this project are:

  • New Rendering Qualities
    The goal of this subproject is to integrate complex shading in VR systems. So far VR systems only used very simple shading, since the graphics hardware was not fast enough to compute interesting lighting effects. Nowadays the hardware is so powerful that it allows to incorporate complex and realistic shading in this subproject.
    On the one hand improved local lighting methods are to be devised and implemented under OpenSG, in order to be able to represent realistic materials like e.g. brushed aluminum, velvet, etc.. On the other hand global lighting effects are to be included as well. Especially glossy reflections will be investigated and implemented with the help of so-called environment maps.
  • Shaderabstraction



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