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High-Level Primitives
The High-Level Primitives topics covered in this project are:
- Creation of view-dependent Levels of Detail
- Subdivision Surfaces
- NURBS
- Volume Rendering
OpenSG will be extended by scenegraph nodes for volume rendering. These nodes
will provide simple interfaces for specifying certain volume rendering
parameters. Although they are primary intended for scientific visualization of
3D data sets from medical imaging and simulation, they will also allow
volumetric effects like clouds or fire in OpenSG scenes. In order to perform
interactive visualization, texture-based volume rendering algorithms will be
used. Suitable hardware-abstraction layers will guarantee volume visualization
support on all OpenSG-plattforms. See the project
page at the University of Stuttgart for a detailed description of the work
package goals and methods.
- Morphing
- Copyright Protection
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