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OpenSG Kickstart Tutorial
On March 31st there was a tutorial on OpenSG.
It gave an introduction to the basic concepts used and an overview of the
capabilites and the ways to exploit those. A practical session where the
aquired knowledge can be used closed the day. Experienced OpenSG users
and developers were be available to answer any questions and help to get over
the initial hurdles.
From the contents:
- What is OpenSG, why would you want to use it?
- Library Structure
- Basic Types and Functions
- Vectors, Points, Colors
- Matrices, Quaternions
- Volumes: Plane, Box, Sphere, Cylinder, Frusutm
- SystemLib Foundations: Fields and FieldContainers
- Multithreading: Threads, Thread-Safe Data Handling, Clustering Basics
- Nodes, Node/Core Separation, Attachments
- NodeCores
- Groups: Transform, Switch, Billboard, LOD, Lights
- Drawables: Geometry, Particles, Slices
- Images
- Materials: StateChunks, SimpleMaterials, Textures
- Loader: VRML, OBJ, OFF; RAW, OSG, BIN
- Tree Traversals: Render, Intersect
- Windows, Window-System Integration, Cluster Windows
- Viewports: Background, Foregrounds
- Cameras, CameraDecorations
- Interaction: SimpleSceneManager, Navigators
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