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OpenSG Kickstart Tutorial

On March 31st there was a tutorial on OpenSG. It gave an introduction to the basic concepts used and an overview of the capabilites and the ways to exploit those. A practical session where the aquired knowledge can be used closed the day. Experienced OpenSG users and developers were be available to answer any questions and help to get over the initial hurdles.

From the contents:

  • What is OpenSG, why would you want to use it?
  • Library Structure
  • Basic Types and Functions
  • Vectors, Points, Colors
  • Matrices, Quaternions
  • Volumes: Plane, Box, Sphere, Cylinder, Frusutm
  • SystemLib Foundations: Fields and FieldContainers
  • Multithreading: Threads, Thread-Safe Data Handling, Clustering Basics
  • Nodes, Node/Core Separation, Attachments
  • NodeCores
  • Groups: Transform, Switch, Billboard, LOD, Lights
  • Drawables: Geometry, Particles, Slices
  • Images
  • Materials: StateChunks, SimpleMaterials, Textures
  • Loader: VRML, OBJ, OFF; RAW, OSG, BIN
  • Tree Traversals: Render, Intersect
  • Windows, Window-System Integration, Cluster Windows
  • Viewports: Background, Foregrounds
  • Cameras, CameraDecorations
  • Interaction: SimpleSceneManager, Navigators



For inquiries, wishes, or comments please contact info@opensg.org.
© 2003 OpenSG Forum - Last change: Sat Apr 5 02:27:13 2003
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