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Program

The proceedings are now available from the Eurographics Digital Library .

March 31st April 1st April 2nd
9:00 Registration
9:30 Keynote
10:00 OpenSG
Tutorial
Registration
10:30 Coffee Break
11:00 Welcome Paper Session 3:
Interaction and Culling
11:30 Paper Session 1:
Parallel Systems
12:00
12:30 Lunch
13:00 Lunch Lunch
13:30
14:00 OpenSG
Tutorial
Paper Session 4:
High-Level Shading

14:30 Paper Session 2:
Meshes
15:00 Closing Remarks
15:30
16:00 Coffee Break
16:30 Demo Session
17:00
17:30
18:00
18:30
19:00 Dinner
19:30
open

The sessions and presentations in detail:

Keynote: Concepts and Components for Interactive 3D Graphics - An Industrial Applications Perspective


Slides (.pdf, 2.92 mb)

Interactive 3D graphics systems have been built and used in specialized industrial applications in different areas. But systems have been very closed and monolithic. The talk will address the current state of the art and the coming requirements for open standards and necessary parts for making 3D interactive graphics an integrated and widely used component of industrial applications.

Ludwig Groten is head of development at Realtime Technology AG. Before joining RTT he has worked in industrial applications for Virtual Environments for many years at DaimlerChrysler Corporate Research in Ulm.

Demo Session

Sponsored by Orad

Most of the presenters will demonstrate their results in practice and will be available for discussion on any topic. The session will be opened with a talk by Andrzej Wojdala, Director of Development, Orad Poland, titled "A scalable PC Cluster architecture for Virtual and Augmented Reality". The system will also be demonstrated during the demo session.

Paper Session 1: Parallel Systems

Parallel Stereo Visualization For Cluster With OpenInventor: A Case Study For The Automotive Industry
Slides (.pdf, 1.86 mb)
Fernando Vega, Gerd Sußner, Thomas Reuding and Günther Greiner

Parallel Architecture of an Interactive Scientific Visualisation System for Large Datasets
Slides (.pdf, 3.29 mb)
Sascha Schneider, Thorsten May and Michael Schmidt

The OpenRT Application Programming Interface - Towards A Common API for Interactive Ray Tracing
Slides (.pdf, 894.6 kb)
Andreas Dietrich, Ingo Wald, Carsten Benthin and Philipp Slusallek

Paper Session 2: Meshes

API Design for Adaptive Subdivision Surfaces
Slides (.pdf, 707.0 kb)
A. Sovakar, A. von Studnitz and L. Kobbelt

Adaptive Tessellation of Subdivision Surfaces in OpenSG
Volker Settgast, Kerstin Müller, Christoph Fünfzig and Dieter Fellner

A Framework for Dynamic Connectivity Meshes
Slides (.pdf, 862.5 kb)
J.Vorsatz and Hans-Peter Seidel

Paper Session 3: Interaction and Culling

TRIPS - A Scalable Spatial Sound Library for OpenSG
Tomas Neumann, Christoph Fünfzig and Dieter Fellner

OpenManip: An Extensible Cross-Scene-Graph Framework for Direct Object Manipulation
Slides (.pdf, 415.1 kb)
Michael Braitmaier, Manfred Weiler and Thomas Ertl

An Occlusion Culling Toolkit for OpenSG PLUS
Slides (.pdf, 2.89 mb)
Dirk Staneker

Paper Session 4: High-Level Shading

Advanced Environment Mapping in VR Applications
Jan Kautz, Katja Daubert and Hans-Peter Seidel

Preserving Realism in Real-Time Rendering of Bidirectional Texture Functions
Slides (.pdf, 7.63 mb)
Jan Meseth, Gero Müller and Reinhard Klein



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